Jump to content
  • 0

Temporal Boots Bug (SOLVED)


Question

Posted (edited)

Hi,

I tried so many days to fix this bug.. But still failed.. So, i give up to try fix it alone..

1. I manage to make we can add random bonus after upgrade 4th time.. So we can get 1 random bonus stone. But.. After we successfully upgrade.. We still can talk to this NPC.. And reset our upgrade into beginning and restart again and again.. 

 

2. I manage to fix the bug which player will get empty boot with slot.. Which supposed to have all upgraded.. Then.. I spend few hours to fix this.. And I manage to get it right.. But later I found out that when adding slot, we dont get the random stone bonus..

This 2 things I cant solved it by my own.. Hope someone can help me.. Below is my script : 

 

// Merchant
//============================================================
glast_01,210,273,5	script	Hugin's Buttler	69,{
	disable_items;
	if (MaxWeight - Weight < 1000) {
		mes "Your bag is too heavy. Reduce some weight and come back.";
		close;
	}
	mes "[Hugin's Buttler]";
	mes "Bring Temporal Crystal items for various Temporal boots items. Pick something you want.";
	next;
	switch (select("Cancel","Buy Temporal Boots (Need 1 Temporal Crystal)","Upgrade Temporal Boots (Need 5 Temporal Crystals)")) {
	case 1:
		mes "[Hugin's Buttler]";
		mes "Come back whenever you want.";
		close;
	case 2:
		if (countitem(6607) > 0) {
			mes "[Hugin's Buttler]";
			mes "Take these Temporal Boots. We can upgrade your Temporal Boots with 5 Temporal Crystals.";
			delitem 6607,1; //Temporal_Crystal
			getitem 2499,1; //Temporal_Boots
			close;
		}
		mes "[Hugin's Buttler]";
		mes "You need more Temporal Crystals. Come back when you get some more Temporal Crystals during your travel through Old Glast Heim.";
		close;
	case 3:
		set .@part,EQI_SHOES;
		if (!getequipisequiped(.@part)) {
			mes "[Hugin's Buttler]";
			mes "Only the item you are wearing can be upgraded.";
			mes "Wear the ^0000FFTemporal Boots^000000 you want to upgrade, and then talk to me once again.";
			close;
		}
		if (isequipped(2499)) {
			if (countitem(6607) > 4) {
				mes "[Hugin's Buttler]";
				mes "You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.";
				next;
				setarray .@type$[0],"Strength","Intelligence","Agility","Vitality","Dexterity","Lucky";
				setarray .@equip_type[0],22000,22001,22002,22003,22004,22005;
				set .@select,select("Cancel","Str Boots","Int Boots","Agi Boots","Vit Boots","Dex Boots","Luk Boots");
				switch (.@select) {
				case 1:
					mes "[Hugin's Buttler]";
					mes "Come back anytime you want.";
					close;
				case 2:
				case 3:
				case 4:
				case 5:
				case 6:
				case 7:
					mes "[Hugin's Buttler]";
					mes "Are you sure about buying Temporal ^FF0000"+.@type$[.@select-2]+"^000000 Boots? There's no refunds.";
					next;
					if (select("Think again","Yes, I am sure.") == 2) {
						mes "[Hugin's Buttler]";
						mes "The boots have been upgraded as you want.";
						delequip .@part;
						delitem 6607,5; //Temporal_Crystal
						getitem .@equip_type[.@select-2],1; //Temporal_Str_Boots,Temporal_Int_Boots,Temporal_Agi_Boots,Temporal_Vit_Boots,Temporal_Dex_Boots,Temporal_Luk_Boots
						close;
					}
					mes "[Hugin's Buttler]";
					mes "Ok, come back again when you are sure.";
					close;
				}
			}
			mes "[Hugin's Buttler]";
			mes "Not enough Temporal Crystals. You need 5 Temporal Crystals to upgrade your item.";
			close;
		}
		mes "[Hugin's Buttler]";
		mes "You are not wearing the Temporal Boots. Talk to me once you're wearing them.";
		close;
	}
}

// Enchant and Socket NPC
//============================================================
glast_01,212,273,4	script	Hugin's Magic Master	66,{
	disable_items;
	if (MaxWeight - Weight < 1000) {
		mes "Your bag is too heavy. Reduce some weight and come back.";
		close;
	}
	mes "[Hugin's Magic Master]";
	mes "So you came to enchant the Temporal Boots. Be aware that Boots with sockets cannot be enchanted, and this upgrade is only possible for the boots you are wearing.";
	next;
	if (select("How does the enchanting work?","Give effect to my Temporal Boots") == 1) {
		mes "[Hugin's Magic Master]";
		mes "You can keep obtain ^0000FFCoagulated Spell^000000 through your travel times.";
		next;
		mes "[Hugin's Magic Master]";
		mes "I can enchant your Temporal Boots items depands on the amount of that item. ^0000FFNot normal type boots^000000. Only possible for those 6 expanded version boots.";
		next;
		mes "[Hugin's Magic Master]";
		mes "But, once you put a socket into the item, you cannot enchant it. Make sure to remember that.";
		next;
		mes "[Hugin's Magic Master]";
		mes "I don't give out effect randomly. You can pick which effect you want for the item.";
		next;
		mes "[Hugin's Magic Master]";
		mes "Of course it is for 4th slot only. You can have small effect at the start, and then the effect gets stronger.";
		next;
		mes "[Hugin's Magic Master]";
		mes "To get to the final option upgrade, it will require way more Coagulated Spell items. Don't forget that.";
		next;
		mes "[Hugin's Magic Master]";
		mes "Once the 4th slot completes the best option, you get to have a random bonus effect to the 3rd slot. With.. certain payment~";
		next;
		mes "[Hugin's Magic Master]";
		mes "Also, you don't lose the item even if the enchant fails, we also guarantee keeping card and refine rate. But we can't initialize enchanting.";
		next;
		mes "[Hugin's Magic Master]";
		mes "Phew...";
		mes "Anyways, that's all for basic enchant information. Now you should see for yourself.";
		close;
	}
	set .@part,EQI_SHOES;
	if (!getequipisequiped(.@part)) {
		mes "[Hugin's Magic Master]";
		mes "Are you wearing the item?";
		close;
	}
	set .@equip_id,getequipid(.@part);
	set .@equip_name$,getequipname(.@part);
	set .@card3,getequipcardid(.@part,3);
	setarray .@enchant1st[0],4808,4832,4814,4741,4869,4752; //Fighting_Spirit4,Expert_Archer1,Spell2,Vitality2,DelayafterAttack1Lv,Luck3
	setarray .@enchant2nd[0],4820,4833,4813,4742,4872,4753; //Fighting_Spirit5,Expert_Archer2,Spell3,Vitality3,DelayafterAttack2Lv,Luck4
	setarray .@enchant3rd[0],4821,4834,4812,4861,4873,4754; //Fighting_Spirit6,Expert_Archer3,Spell4,MHP1,DelayafterAttack3Lv,Luck5
	setarray .@enchant4th[0],4822,4835,4826,4862,4881,4755; //Fighting_Spirit7,Expert_Archer4,Spell5,MHP2,DelayafterAttack4Lv,Luck6
	setarray .@enchant_cost[0],1,4,15,30,10;
	switch (.@equip_id) {
	case 22000: //Temporal_Str_Boots
	case 22001: //Temporal_Int_Boots
	case 22002: //Temporal_Agi_Boots
	case 22003: //Temporal_Vit_Boots
	case 22004: //Temporal_Dex_Boots
	case 22005: //Temporal_Luk_Boots
		if (!.@card3) { //4th slot 1st try enchanting
			set .@cost,.@enchant_cost[0];
			set .@number,1;
			mes "[Hugin's Magic Master]";
			mes "Want to enchant ^0000FF"+.@equip_name$+"^000000?";
			mes "For the "+.@number+"st enchanting, you need ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
			next;
			set .@select,select("Quit","Fighting Spirit","Archery","Spell","Vitality","Attack Speed","Lucky");
			switch (.@select) {
			case 1:
				mes "[Hugin's Magic Master]";
				mes "Ok, come back when you are ready.";
				close;
			case 2:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			case 3:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			case 4:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			case 5:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			case 6:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			case 7:
				set .@enchant,.@enchant1st[.@select-2];
				break;
			}
		} else {
			if (.@card3 == .@enchant1st[0] || .@card3 == .@enchant1st[1] || .@card3 == .@enchant1st[2] ||
				.@card3 == .@enchant1st[3] || .@card3 == .@enchant1st[4] || .@card3 == .@enchant1st[5]) {
				set .@cost,.@enchant_cost[1];
				set .@number,2;
			} else if (.@card3 == .@enchant2nd[0] || .@card3 == .@enchant2nd[1] || .@card3 == .@enchant2nd[2] ||
				.@card3 == .@enchant2nd[3] || .@card3 == .@enchant2nd[4] || .@card3 == .@enchant2nd[5]) {
				set .@cost,.@enchant_cost[2];
				set .@number,3;
			} else if (.@card3 == .@enchant3rd[0] || .@card3 == .@enchant3rd[1] || .@card3 == .@enchant3rd[2] ||
				.@card3 == .@enchant3rd[3] || .@card3 == .@enchant3rd[4] || .@card3 == .@enchant3rd[5]) {
				set .@cost,.@enchant_cost[3];
				set .@number,4;
			} else if (.@card3 == .@enchant4th[0] || .@card3 == .@enchant4th[1] || .@card3 == .@enchant4th[2] ||
				.@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) {
				set .@card2,getequipcardid(.@part,2);
				set .@cost,.@enchant_cost[4];
				if (.@card2 == 0) {
					if (.@max == 1) {
					mes "[Hugin's Magic Master]"; //Custom text
					mes "Your shoes have reached the maximum option to enchant.";
					mes "Please bring me a new one if you want me to enchant again.";
					close;
				} else {  
					//3rd slot random enchanting
				switch (.@card3) {
					case 4822: //Fighting_Spirit7
					case 4835: //Expert_Archer4
					case 4826: //Spell5
					case 4862: //MHP2
					case 4881: //DelayafterAttack4Lv
					case 4755: //Luck6
						set .@max,1;
						set .@enchant,callfunc("F_Rand",4875,4876,4877,4878,4879,4880); //Bear's_Power,Runaway_Magic,Speed_Of_Light,Muscle_Fool,Hawkeye,Lucky_Day
						mes "[Hugin's Magic Master]"; //Custom text
						mes "Seems you already completed the best upgrade option in your 4th slot.";
						mes "For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment...";
						next;
						mes "[Hugin's Magic Master]";
						mes "Enchanting ^0000FF"+.@equip_name$+"^000000's 3rd slot for obtaining a random bonus effect. Requires ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
						next;
						if (select("Quit","Effect Upgrade!") == 1) {
							mes "[Hugin's Magic Master]";
							mes "Ok, come back when you are ready.";
							close;
						}
						if (countitem(6608) < .@cost) {
							mes "[Hugin's Magic Master]";
							mes "Hmm, you are missing "+(.@cost - countitem(6608))+" Coagulated Spell items. Go get more, and then we can talk about more enchants.";
							close;
						}
						specialeffect2 EF_REPAIRWEAPON;
						set .@equip_refine,getequiprefinerycnt(.@part);
						delitem 6608,.@cost; //Coagulated_Spell
						delequip .@part;
						mes "[Hugin's Magic Master]";
						mes "This is it! This special stone is now yours.";
						mes "Hahaha... I am really the only master of these things.";
						mes "Thank you for believing in me.";
						getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@enchant,.@card3;
						close;
						}
					}
				}
				
			}
			//4th slot 2nd try enchanting
			if (.@card3 == .@enchant1st[0])
				set .@enchant,.@enchant2nd[0];
			else if (.@card3 == .@enchant1st[1])
				set .@enchant,.@enchant2nd[1];
			else if (.@card3 == .@enchant1st[2])
				set .@enchant,.@enchant2nd[2];
			else if (.@card3 == .@enchant1st[3])
				set .@enchant,.@enchant2nd[3];
			else if (.@card3 == .@enchant1st[4])
				set .@enchant,.@enchant2nd[4];
			else if (.@card3 == .@enchant1st[5])
				set .@enchant,.@enchant2nd[5];
			//4th slot 3rd try enchanting
			if (.@card3 == .@enchant2nd[0])
				set .@enchant,.@enchant3rd[0];
			else if (.@card3 == .@enchant2nd[1])
				set .@enchant,.@enchant3rd[1];
			else if (.@card3 == .@enchant2nd[2])
				set .@enchant,.@enchant3rd[2];
			else if (.@card3 == .@enchant2nd[3])
				set .@enchant,.@enchant3rd[3];
			else if (.@card3 == .@enchant2nd[4])
				set .@enchant,.@enchant3rd[4];
			else if (.@card3 == .@enchant2nd[5])
				set .@enchant,.@enchant3rd[5];
			//4th slot 4th try enchanting
			if (.@card3 == .@enchant3rd[0])
				set .@enchant,.@enchant4th[0];
			else if (.@card3 == .@enchant3rd[1])
				set .@enchant,.@enchant4th[1];
			else if (.@card3 == .@enchant3rd[2])
				set .@enchant,.@enchant4th[2];
			else if (.@card3 == .@enchant3rd[3])
				set .@enchant,.@enchant4th[3];
			else if (.@card3 == .@enchant3rd[4])
				set .@enchant,.@enchant4th[4];
			else if (.@card3 == .@enchant3rd[5])
				set .@enchant,.@enchant4th[5];
			mes "[Hugin's Magic Master]";
			mes "Enchanting ^0000FF"+.@equip_name$+"^000000's 4th slot as ^0000FF"+.@number+"^000000 level effect. Requires ^0000FF"+.@cost+"^000000 Coagulated Spell items.";
			next;
			if (select("Quit","Effect Upgrade!") == 1) {
				mes "[Hugin's Magic Master]";
				mes "Ok, come back when you are ready.";
				close;
			}
			if (countitem(6608) < .@cost) {
				mes "[Hugin's Magic Master]";
				mes "Hmm, you are missing "+(.@cost - countitem(6608))+" Coagulated Spell items. Go get more, and then we can talk about more enchants.";
				close;
			}
		}
		break;
	default:
		mes "[Hugin's Magic Master]";
		mes "This is not the right item for this enchant.";
		mes "Remember, only those 6 types of Temporal Boots are available for enchanting.";
		close;
	}
	specialeffect2 EF_REPAIRWEAPON;
	set .@equip_refine,getequiprefinerycnt(.@part);
	delitem 6608,.@cost; //Coagulated_Spell
	delequip .@part;
	mes "[Hugin's Magic Master]";
	mes "Trying for enchant number ^630000"+.@number+"^000000.";
	getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,.@enchant;
	close;
}


// ------------------------------ Hugin's Craftsman --------------------------------------- //
glast_01,210,270,8	script	Hugin's Craftsman	726,{

	disable_items;
	if (MaxWeight - Weight < 1000) {
		mes "Your bag is too heavy. Reduce some weight and come back.";
		close;
	}
	mes "[Hugin's Craftsman]";
	mes "That Magic Master always says that enchanting Temporal Boots is the best. But, I think quite different.";
	next;
	mes "[Hugin's Craftsman]";
	mes "I think putting a slot into the item would be the best. Even with some risk of failing.";
	next;
	mes "[Hugin's Craftsman]";
	mes "Bring me ^0000FF5 Temporal Crystals^000000, and I will try to put a slot into your advanced Temporal Boots. But, it's possible to ^FF0000fail and break the item^000000. Is that ok?";
	next;
	if (select("Cancel","Take the risk and try to add a slot") == 1) {
		mes "[Hugin's Craftsman]";
		mes "Ok, come back anytime you want.";
		close;
	}
	set .@part,EQI_SHOES;
	if (!getequipisequiped(.@part)) {
		mes "[Hugin's Craftsman]";
		mes "Are you sure you are wearing the item?";
		close;
	}
	set .@equip_id,getequipid(.@part);
	switch (.@equip_id) {
	case 22000: //Temporal_Str_Boots
	case 22001: //Temporal_Int_Boots
	case 22002: //Temporal_Agi_Boots
	case 22003: //Temporal_Vit_Boots
	case 22004: //Temporal_Dex_Boots
	case 22005: //Temporal_Luk_Boots
		mes "[Hugin's Craftsman]";
		mes "And ^FF0000all enchant or refine rates will be lost if you fail this.^000000";
		mes "Still want to risk it?";
		next;
		if (select("Cancel","I am ok with it!") == 1) {
			mes "[Hugin's Craftsman]";
			mes "Ok, come back anytime you want.";
			close;
		}
		mes "[Hugin's Craftsman]";
		mes "Once again, ^FF0000That Magic Master won't enchant any item with a slot.^000000";
		mes "Still want to proceed?";
		next;
		if (select("Cancel","I understand. Try to slot it.") == 1) {
			mes "[Hugin's Craftsman]";
			mes "Ok, come back anytime you want.";
			close;
		}
		if (countitem(6607) < 5) {
			mes "[Hugin's Craftsman]";
			mes "You must bring ^0000FF5 Temporal Crystal items^000000. Nothing is free you know...";
			close;
		}
		set .@random,rand(100,100);
		if (.@random <= 80) { //Custom rates
			mes "[Hugin's Craftsman]";
			mes "Arrggg, we failed. Better luck next time.";
			specialeffect2 EF_PHARMACY_FAIL;
			delitem 6607,5; //Temporal_Crystal
			delequip .@part;
			close;
		}
		
		// Magic Copy
	
	set .@part,EQI_SHOES;
	set .@equip_refine,getequiprefinerycnt(.@part);
	set .@enchant,.@enchant4th[5];
	set .@card3,getequipcardid(.@part,3);
	
	
		mes "[Hugin's Craftsman]"; //Custom text
		mes "Yuhuu~ we succeed. Here you are...";
		mes "A slot has been added to your advanced Temporal Boots.";
		mes "Thank you for believing in me.";
		specialeffect2 EF_PHARMACY_OK;
		delitem 6607,5; //Temporal_Crystal
		delequip .@part;
		if (.@equip_id == 22000) {
			getitem2 22006,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Str_Boots_
		} else if (.@equip_id == 22001) {
			getitem2 22009,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Int_Boots_
		} else if (.@equip_id == 22002) {
			getitem2 22010,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Agi_Boots_
		} else if (.@equip_id == 22003) {
			getitem2 22007,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Vit_Boots_
		} else if (.@equip_id == 22004) {
			getitem2 22008,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Dex_Boots_
		} else if (.@equip_id == 22005) {
			getitem2 22011,1,1,.@equip_refine,0,0,0,.@enchant,.@card3; //Temporal_Luk_Boots_
		}
		close;
	default:
		mes "[Hugin's Craftsman]";
		mes "This is not it! We need ^0000FFAdvanced Temporal Boots^000000 items! The item ^0000FFwith a stat effect and without a slot^000000!";
		close;
	}
}

// Glast Heim Nightmare Mode :: nightmare_gh
//============================================================
glast_01,195,273,4	script	Hugin's Follower#n_gh	123,{
	mes "[Hugin's Follower]";
	mes "I can't move between time and dimension like a master Hugin but I can pretend to move.";
	next;
	mes "[Hugin's Follower]";
	mes "What about this Glast Heim is born with powerful dark force?";
	next;
	if (select("I don't care","That is interesting, please tell me more") == 1) {
		mes "[Hugin's Follower]";
		mes "Well~ If you are not interested in it, never mind.";
		close;
	}
	mes "[Hugin's Follower]";
	mes "As learning ability from Hugin, I just find out the path to Old Glast Heim of more powerful dark force.";
	next;
	mes "[Hugin's Follower]";
	mes "How is it? Do you want to explore there?";
	next;
	if (select("No, I want to stop it","I really want to do that!") == 1) {
		mes "[Hugin's Follower]";
		mes "Well~ If you are not interested in it, never mind.";
		close;
	}
	mes "[Hugin's Follower]";
	mes "Sure that is not free~ I have to get something little bit. Hoho...";
	next;
	mes "[Hugin's Follower]";
	mes "I can send you just two place. How is it? Do you want to try?";
	next;
	switch (select("Cancel","Monastery Cemetery (Lv100~130) - 5000z","Corridor of 2nd floor (Over Lv140) - 10000z")) {
	case 1:
		mes "[Hugin's Follower]";
		mes "Alright, please come back whenever you change mind. I think you will have lots of thing to talk with me...";
		close;
	case 2:
		if (Zeny < 5000) {
			mes "[Hugin's Follower]";
			mes "Please make sure you already have all of the money.";
			close;
		}
		set Zeny,Zeny-5000;
		warp "gl_chyard_",148,144;
		end;
	case 3:
		if (Zeny < 10000) {
			mes "[Hugin's Follower]";
			mes "Please make sure you already have all of the money.";
			close;
		}
		set Zeny,Zeny-10000;
		warp "gl_cas02_",104,31;
		end;
	}
}

gl_chyard_,148,149,4	script	Hugin's Follower#n_gh1	123,{
	mes "[Hugin's Follower]";
	mes "You want to break?";
	mes "Ok, let's get out of here.?";
	next;
	if (select("Ah, wrong click... I mean I was not talk to you","Please let me out from here") == 1) {
		mes "[Hugin's Follower]";
		mes "Alright just tell me whenever you want to leave.";
		close;
	}
	warp "glast_01",210,269;
	end;
}

gl_cas02_,104,36,4	script	Hugin's Follower#n_gh2	123,{
	mes "[Hugin's Follower]";
	mes "You want to break?";
	mes "Ok, let's get out of here.?";
	next;
	if (select("Ah, wrong click... I mean I was not talk to you","Please let me out from here") == 1) {
		mes "[Hugin's Follower]";
		mes "Alright just tell me whenever you want to leave.";
		close;
	}
	warp "glast_01",210,269;
	end;
}
Edited by rakuzas

2 answers to this question

Recommended Posts

  • 0
Posted

1/

				if (.@card2 == 0) {// <-- condition == 1 => script continue (re-enchant)
					if (.@max == 1) {// <-- max is always == 0 in your script
						mes "[Hugin's Magic Master]"; //Custom text
						mes "Your shoes have reached the maximum option to enchant.";
						mes "Please bring me a new one if you want me to enchant again.";
						close;
					} else { 

2/

set .@enchant,.@enchant4th[5];// .@enchant4th[5] unset in your Hugin's Craftsman NPC
@@ -110,8 +110,7 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 				.@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) {
 				set .@card2,getequipcardid(.@part,2);
 				set .@cost,.@enchant_cost[4];
-				if (.@card2 == 0) {
-					if (.@max == 1) {
+				if (.@card2 > 0) {
 					mes "[Hugin's Magic Master]"; //Custom text
 					mes "Your shoes have reached the maximum option to enchant.";
 					mes "Please bring me a new one if you want me to enchant again.";
@@ -118,7 +117,7 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 					close;
 				} else {  
 					//3rd slot random enchanting
-				switch (.@card3) {
+					switch (.@card3) {
 					case 4822: //Fighting_Spirit7
 					case 4835: //Expert_Archer4
 					case 4826: //Spell5
@@ -125,7 +124,6 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 					case 4862: //MHP2
 					case 4881: //DelayafterAttack4Lv
 					case 4755: //Luck6
-						set .@max,1;
 						set .@enchant,callfunc("F_Rand",4875,4876,4877,4878,4879,4880); //Bear's_Power,Runaway_Magic,Speed_Of_Light,Muscle_Fool,Hawkeye,Lucky_Day
 						mes "[Hugin's Magic Master]"; //Custom text
 						mes "Seems you already completed the best upgrade option in your 4th slot.";
@@ -154,11 +152,13 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 						mes "Thank you for believing in me.";
 						getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@enchant,.@card3;
 						close;
-						}
 					}
 				}
-				
 			}
+			else {
+				mes "An unknown error has occurred.";
+				close;
+			}
 			//4th slot 2nd try enchanting
 			if (.@card3 == .@enchant1st[0])
 				set .@enchant,.@enchant2nd[0];
@@ -289,7 +289,7 @@ glast_01,210,270,8	script	Hugin's Craftsman	726,{
 			mes "You must bring ^0000FF5 Temporal Crystal items^000000. Nothing is free you know...";
 			close;
 		}
-		set .@random,rand(100,100);
+		set .@random,rand(100);
 		if (.@random <= 80) { //Custom rates
 			mes "[Hugin's Craftsman]";
 			mes "Arrggg, we failed. Better luck next time.";
@@ -301,10 +301,10 @@ glast_01,210,270,8	script	Hugin's Craftsman	726,{
 		
 		// Magic Copy
 	
-	set .@part,EQI_SHOES;
-	set .@equip_refine,getequiprefinerycnt(.@part);
-	set .@enchant,.@enchant4th[5];
-	set .@card3,getequipcardid(.@part,3);
+		set .@part,EQI_SHOES;
+		set .@equip_refine,getequiprefinerycnt(.@part);
+		set .@enchant,getequipcardid(.@part,2);
+		set .@card3,getequipcardid(.@part,3);
 	
 	
 		mes "[Hugin's Craftsman]"; //Custom text

  • 0
Posted

 

1/

				if (.@card2 == 0) {// <-- condition == 1 => script continue (re-enchant)
					if (.@max == 1) {// <-- max is always == 0 in your script
						mes "[Hugin's Magic Master]"; //Custom text
						mes "Your shoes have reached the maximum option to enchant.";
						mes "Please bring me a new one if you want me to enchant again.";
						close;
					} else { 

2/

set .@enchant,.@enchant4th[5];// .@enchant4th[5] unset in your Hugin's Craftsman NPC
@@ -110,8 +110,7 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 				.@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) {
 				set .@card2,getequipcardid(.@part,2);
 				set .@cost,.@enchant_cost[4];
-				if (.@card2 == 0) {
-					if (.@max == 1) {
+				if (.@card2 > 0) {
 					mes "[Hugin's Magic Master]"; //Custom text
 					mes "Your shoes have reached the maximum option to enchant.";
 					mes "Please bring me a new one if you want me to enchant again.";
@@ -118,7 +117,7 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 					close;
 				} else {  
 					//3rd slot random enchanting
-				switch (.@card3) {
+					switch (.@card3) {
 					case 4822: //Fighting_Spirit7
 					case 4835: //Expert_Archer4
 					case 4826: //Spell5
@@ -125,7 +124,6 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 					case 4862: //MHP2
 					case 4881: //DelayafterAttack4Lv
 					case 4755: //Luck6
-						set .@max,1;
 						set .@enchant,callfunc("F_Rand",4875,4876,4877,4878,4879,4880); //Bear's_Power,Runaway_Magic,Speed_Of_Light,Muscle_Fool,Hawkeye,Lucky_Day
 						mes "[Hugin's Magic Master]"; //Custom text
 						mes "Seems you already completed the best upgrade option in your 4th slot.";
@@ -154,11 +152,13 @@ glast_01,212,273,4	script	Hugin's Magic Master	66,
 						mes "Thank you for believing in me.";
 						getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@enchant,.@card3;
 						close;
-						}
 					}
 				}
-				
 			}
+			else {
+				mes "An unknown error has occurred.";
+				close;
+			}
 			//4th slot 2nd try enchanting
 			if (.@card3 == .@enchant1st[0])
 				set .@enchant,.@enchant2nd[0];
@@ -289,7 +289,7 @@ glast_01,210,270,8	script	Hugin's Craftsman	726,{
 			mes "You must bring ^0000FF5 Temporal Crystal items^000000. Nothing is free you know...";
 			close;
 		}
-		set .@random,rand(100,100);
+		set .@random,rand(100);
 		if (.@random <= 80) { //Custom rates
 			mes "[Hugin's Craftsman]";
 			mes "Arrggg, we failed. Better luck next time.";
@@ -301,10 +301,10 @@ glast_01,210,270,8	script	Hugin's Craftsman	726,{
 		
 		// Magic Copy
 	
-	set .@part,EQI_SHOES;
-	set .@equip_refine,getequiprefinerycnt(.@part);
-	set .@enchant,.@enchant4th[5];
-	set .@card3,getequipcardid(.@part,3);
+		set .@part,EQI_SHOES;
+		set .@equip_refine,getequiprefinerycnt(.@part);
+		set .@enchant,getequipcardid(.@part,2);
+		set .@card3,getequipcardid(.@part,3);
 	
 	
 		mes "[Hugin's Craftsman]"; //Custom text

Thank you @Capuche.. My bugs are solved.. Thank you very much.. ^_^

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...