Hey guys, is there any way to make the mixture and counteragent npc to make multiple items at same time? It only makes 1 by 1, I have quests that require 400 of each and it takes way too long to make them.
geffen_in,141,140,3 script Molgenstein#cm 121,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
if (MISC_QUEST & 4) {
mes "[Chemist Molgenstein]";
mes ".....";
mes "Welcome.";
mes "Hehehehe....";
mes "Heeheeheeheehee....";
next;
switch(select("Ask about his research:Ask him to make a new solution.:Cancel")) {
case 1:
mes "[Chemist Molgenstein]";
mes "Heeheeheeheee...";
mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
next;
mes "[Chemist Molgenstein]";
mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
next;
mes "[Chemist Molgenstein]";
mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
next;
mes "[Chemist Molgenstein]";
mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
next;
mes "[Chemist Molgenstein]";
mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention. Heeheeheehee~!";
next;
mes "[Chemist Molgenstein]";
mes "You can make a whole lot of things that you'd never would have imagined possible! I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
next;
mes "[Chemist Molgenstein]";
mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
close;
case 2:
mes "[Chemist Molgenstein]";
mes "So...";
mes "You want me to make something totally new, huh? Hehhehheh! I love your sense of scientific adventure!";
next;
switch(select("Counteragent:Mixture")) {
case 1:
mes "[Chemist Molgenstein]";
mes "Ooh...!";
mes "You want to make a Counteragent? Hohohohoho, let's see what we'll need...";
next;
mes "[Chemist Molgenstein]";
mes "Oh, I remember, yes, Alcohol, and um, er, Detrimindexta and an Empty Bottle to put it it all in. Just these three items and 3000 zeny.";
next;
mes "[Chemist Molgenstein]";
mes "Bwahahahah!";
mes "Oh, I just can't wait to make this! Are you ready to begin?";
next;
if (select("Make:Cancel") == 1) {
if (countitem(970) == 0 || countitem(971) == 0 || countitem(713) == 0 || Zeny < 3000) {
mes "[Chemist Molgenstein]";
mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!";
mes "We'll postpone the fun until then... Heuheuheuheuheuh.";
close;
}
mes "[Chemist Molgenstein]";
mes "Ooooooooh...... heeheeheeheehee...... yes... like that...... yes... more... more........ heeheeheehee.";
mes ".... Aaah.... ahah... ha....ahahooooooooohoh!";
next;
if (countitem(970) < 1 || countitem(971) < 1 || countitem(713) < 1) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
close;
}
delitem 970,1; //Alchol
delitem 971,1; //Detrimindexta
delitem 713,1; //Empty_Bottle
set Zeny, Zeny-3000;
getitem 973,1; //Counteragent
mes "[Chemist Molgenstein]";
mes "Hee hee hee...";
mes "Haaaaah......";
mes "Oh? We're done already?!";
close;
}
mes "[Chemist Molgenstein]";
mes "Hee hee hee...!";
mes "Come back when";
mes "you're ready~";
close;
case 2:
mes "[Chemist Molgenstein]";
mes "Ooh...!";
mes "You want to make a Mixture? Hohohohoho, let's see what we'll need...";
next;
mes "[Chemist Molgenstein]";
mes "Ooh, I remember now, yes, Alcohol, and um, er, Karvodailnirol and an empty bottle to put all of it in. Just these three items and 4000 zeny.";
next;
mes "[Chemist Molgenstein]";
mes "Bwahahahah!";
mes "Oh, I just can't wait to make this! Are you ready to begin?";
next;
if (select("Make:Cancel") == 1) {
if (countitem(970) == 0 || countitem(972) == 0 || countitem(713) == 0 || Zeny < 4000) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
mes "We'll have to postpone the fun for later... Hehehehe";
close;
}
mes "[Chemist Molgenstein]";
mes "Ooooooooh... heehee...... yes... like that...... yes... more... more........ heeheeheehee";
mes ".... Aaah.... ahah... ha....ahah...oooooooooooooooooh!!!...!!!!!!";
next;
if (countitem(970) < 1 || countitem(972) < 1 || countitem(713) < 1) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
close;
}
delitem 970,1; //Alchol
delitem 972,1; //Karvodailnirol
delitem 713,1; //Empty_Bottle
set Zeny, Zeny-4000;
getitem 974,1; //Mixture
mes "[Chemist Molgenstein]";
mes "Hee hee hee...";
mes "Haaaaah......";
mes "Oh? We're done already?!";
close;
}
mes "[Chemist Molgenstein]";
mes "[Chemist Molgenstein]";
mes "Hee hee hee...!";
mes "Come back when";
mes "you're ready~";
mes "Heh... heuheuheuheh....";
close;
}
case 3:
mes "[Chemist Molgenstein]";
mes "Heehee....heheheheh....";
close;
}
}
if (molgenstain == 2) {
set MISC_QUEST,MISC_QUEST | 4;
set molgenstain,0;
mes "[Chemist Molgenstein]";
mes "Heeheeheehee.... welcome. Hehehehe.... heeheeheeheehee....";
next;
mes "[Chemist Molgenstein]";
mes "Ah...?!";
mes "So sorry if I weirded you out. It's just... I haven't seen a living person in soooo long. So, er, what can I do for you??";
next;
if (select("Ask about his research.:Cancel.") == 1) {
mes "[Chemist Molgenstein]";
mes "Heeheeheeheee...";
mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
next;
mes "[Chemist Molgenstein]";
mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
next;
mes "[Chemist Molgenstein]";
mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
next;
mes "[Chemist Molgenstein]";
mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
next;
mes "[Chemist Molgenstein]";
mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention.";
next;
mes "[Chemist Molgenstein]";
mes "I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
next;
mes "[Chemist Molgenstein]";
mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
close;
}
close;
}
mes "[Chemist Molgenstein]";
mes "Heeheeheehee...";
mes "You're not here to be a test subject, are you? Probably not though. Not since my little 'accident.' Heeheeheeee~!";
close;
}
Question
eboni001
Hey guys, is there any way to make the mixture and counteragent npc to make multiple items at same time? It only makes 1 by 1, I have quests that require 400 of each and it takes way too long to make them.
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