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Here is how to produce this bug. Get 2 Paladins(1 Devoter and 1 who will do the damage[Pressure Skill]) and another one(any character) that who will be devoted by a Paladin. Then the Paladin will cast a devotion skill to do that player and the another Paladin will use the Pressure skill to the player and the Paladin will get the damage. But in Aegis. Or in the official servers. Pressure must damage the player even he/she is devoted by a Paladin

Here is how to produce this bug. Get 2 Paladins(1 Devoter and 1 who will do the damage[Pressure Skill]) and another one(any character) that who will be devoted by a Paladin. Then the Paladin will cast a devotion skill to do that player and the another Paladin will use the Pressure skill to the player and the Paladin will get the damage. But in Aegis. Or in the official servers. Pressure must damage the player even he/she is devoted by a Paladin

bump for this can anyone help about my first post Edited by Bringer

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Posted

My mistake.

 

battle.c

	if( ((d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3)) || e_tbl) &&
		damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD )
		damage = 0;

skill.c

if (tsc && skill_id != PA_PRESSURE && skill_id != HW_GRAVITATION && skill_id != NPC_EVILLAND) {
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Posted (edited)

My mistake.

battle.c

	if( ((d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3)) || e_tbl) &&
		damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD )
		damage = 0;
skill.c
if (tsc && skill_id != PA_PRESSURE && skill_id != HW_GRAVITATION && skill_id != NPC_EVILLAND) {

what i need to do ? delete all PA_PRESSURE?

Edited by Bringer

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