BugMeNot2014 Posted August 31, 2016 Posted August 31, 2016 Hello, mobs Glitching always to free fields. hope someone knows the solution Quote
0 Playtester Posted August 31, 2016 Posted August 31, 2016 That's not a glitch, but official behavior. But you can switch that off if you want. There are a bunch of config settings regarding this: monster.conf // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) // 1: Every cell moved // 2: Every 2 cells moved // 3: Every 3 cells moved (official) // x: Every x cells moved // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue // moving after they lost their target (hide, no line of sight, etc.). monster_chase_refresh: 3 misc.conf // Determines max number of characters that can stack within a single cell. // Official - Only affects the walking routines of characters, including monsters. // If a unit stops walking and is on a cell with more than stack limit // characters on it, it will walk to the closest free cell. // Set to 0 for no cell stacking checks and free movement. // Custom - This variation will make every full cell to be considered a wall. // NOTE: For the custom setting to take effect you have to use a server compiled // with Cell Stack Limit support (see src/map/map.h) official_cell_stack_limit: 1 custom_cell_stack_limit: 1 Quote
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BugMeNot2014
Hello, mobs Glitching always to free fields.
hope someone knows the solution
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