Stolao Posted July 27, 2016 Posted July 27, 2016 i think we could use script commands to manipulate the in game cash shop at will, while I have not used the cash shop feature at all, it feels quite lacking that I can't make it semi dynamic via script commands.While I'm aware typically this is just edited during maintenance its just a though. Quote
Stolao Posted August 3, 2016 Author Posted August 3, 2016 https://rathena.org/board/topic/105778-missing-cash-shop-core-features/#entry301694 Reference this I guess. Quote
Cydh Posted August 16, 2016 Posted August 16, 2016 Brainstorm the wanted script maybe? Time limit? Quantity manipulation? Specific group/VIP? ... Quote
Stolao Posted August 16, 2016 Author Posted August 16, 2016 Add/Remove/Edit of all of the above, cant think of much else that would be useful off op of head id be happy with just equivalents of these personally *npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; *npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}; *npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}}; Quote
Lemongrass Posted August 17, 2016 Posted August 17, 2016 You would have to force a reconnect onto the players, because you can not refresh the cash shop content after it was sent on login. Up to now we did not find any packets that would offer this feature and since gravity will possibly not have features like these it is most likely that they do not have packets for this. Please bear this in mind when doing any manipulative features for the cash shop. Quote
Everade Posted January 19, 2017 Posted January 19, 2017 (edited) On 18.8.2016 at 0:49 AM, Lemongrass said: You would have to force a reconnect onto the players, because you can not refresh the cash shop content after it was sent on login. Up to now we did not find any packets that would offer this feature and since gravity will possibly not have features like these it is most likely that they do not have packets for this. Please bear this in mind when doing any manipulative features for the cash shop. While this might be true, it isn't really a big deal.I mean right now, if you want to do a Cash Shop update, you do the exact same thing. You reload the item_cash_db.txt and that's it. Now if a player was online before the reload happened, and he opens the cash shop, he will simply see the old content. But even if he tries to buy items which have been removed for instance... it will fail. So these commands would still help us.The players will simply see it as soon as they relog, there's currently no way around that. With or without script commands. It would still be a great feature to have. Although i understand that there might be more important tasks to be completed right now. Edited January 19, 2017 by Everade Quote
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