marcelito Posted July 23, 2016 Posted July 23, 2016 (edited) 20725:2189,{ .@r = getrefine (); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@r/3); }",100,10000,BF_MAGIC,"{ transform 1930,10000; specialeffect2 EF_FIRESPLASHHIT; }"; } This is for the Piamette ribbon/mad bunny combo, and it's supposed to increase your MATK by 5 per 3 refine level. Everything works, except the Matk part. Can someone shed me a light into this? Thanks! Edited July 23, 2016 by marcelito 1 Quote
0 Stolao Posted July 23, 2016 Posted July 23, 2016 You need to use getrefinerycnt() not getrefine as getrefine doesn't have an item to getrefine of. Quote
0 marcelito Posted July 23, 2016 Author Posted July 23, 2016 You need to use getrefinerycnt() not getrefine as getrefine doesn't have an item to getrefine of. So like this? bonus bMatk,5*(getequiprefinerycnt(EQI_HAND_R)/3) or should i just change .@r = getrefine to .@r = getequiprefinerycnt(EQI_HAND_R) Quote
0 marcelito Posted July 24, 2016 Author Posted July 24, 2016 It's working now, thanks for the help! This is the working script if anyone's interested 20725:2189,{ autobonus "{ bonus bMatk,5*getequiprefinerycnt(EQI_HAND_L)/3; bonus2 bHPLossRate,30,1000; }",100,10000,BF_MAGIC,"{ transform 1930,10000; specialeffect2 EF_FIRESPLASHHIT; }"; } i couldn't make it work with .@r Quote
Question
marcelito
20725:2189,{ .@r = getrefine (); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@r/3); }",100,10000,BF_MAGIC,"{ transform 1930,10000; specialeffect2 EF_FIRESPLASHHIT; }"; }
This is for the Piamette ribbon/mad bunny combo, and it's supposed to increase your MATK by 5 per 3 refine level. Everything works, except the Matk part. Can someone shed me a light into this? Thanks!
Edited by marcelito4 answers to this question
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