monof Posted May 31, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 08/10/13 Last Seen: April 15, 2017 Share Posted May 31, 2016 Hello everyone, I've got a weird issue recently, I don't know why. For example, when you use a Bragi and 2 Isilla Cards (or Siroma Cards..) it gives you automatically nocast. Which is not normal.Any clues about that ? Thanks! Quote Link to comment Share on other sites More sharing options...
0 nitrous Posted June 1, 2016 Group: Developer Topic Count: 4 Topics Per Day: 0.00 Content Count: 141 Reputation: 46 Joined: 08/14/12 Last Seen: April 5 Share Posted June 1, 2016 It depends on how bCastrate and Bragi are applied. If they stack additively, then a 50% bCastrate and the 50% from Bragi give 100% reduced cast time. If they stack multiplicatively, then it would give 1 - (1 * 50% * 50%), or 75% reduced cast time. Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted June 1, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 09:07 AM Share Posted June 1, 2016 Bragi stacks additively with item bonuses, that's official behavior (with Isilla Card anyway). So yeah if you have Isilla Card activate and you already have 50% cast reduction from Bragi, then you get instant cast. Quote Link to comment Share on other sites More sharing options...
0 monof Posted June 1, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 08/10/13 Last Seen: April 15, 2017 Author Share Posted June 1, 2016 Okay, great to know! Thank you both.Any idea on how i can make it stack multiplicatively ?thanks ! Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted June 1, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 09:07 AM Share Posted June 1, 2016 Need to update skill.c. In pre-re modify function: int skill_castfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv) { In re: int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) Quote Link to comment Share on other sites More sharing options...
0 monof Posted June 2, 2016 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 08/10/13 Last Seen: April 15, 2017 Author Share Posted June 2, 2016 What exactly should I change in this function ?Thanks for the help sir ! Quote Link to comment Share on other sites More sharing options...
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monof
Hello everyone,
I've got a weird issue recently, I don't know why.
For example, when you use a Bragi and 2 Isilla Cards (or Siroma Cards..) it gives you automatically nocast. Which is not normal.
Any clues about that ?
Thanks!
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