But, none from Gold Room. I believe this gold room script among the unique one, because who enter that gold room, are being notified about how much Gold they got.
Even I used several lots of script regarding Gold Room.txt, and most of them, encountering this "close" command.
My sample GoldRoom.txt:
ordeal_1-2.gat mapflag nomemo
ordeal_1-2.gat mapflag nobranch
ordeal_1-2.gat mapflag noexp
ordeal_1-2.gat mapflag nodrop
ordeal_1-2.gat mapflag nochat
ordeal_1-2.gat mapflag novending
ordeal_1-2.gat mapflag nowarpto
ordeal_1-2.gat mapflag noreturn
ordeal_1-2.gat mapflag nosave
//==================================================
//Optional
//==================================================
//ordeal_1-2.gat mapflag noloot
//disable so that after logging in your still in the Gold Room..
//ordeal_1-2.gat mapflag nosave SavePoint
ordeal_1-2,0,0,0 script Gold Room -1,{
OnPCDieEvent:
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
dispbottom "Holy Shit you died!";
dispbottom "All of your gold will gone!";
set alive, 0;
set paid, 0;
set @gold,0;
end;
}
L_Finish:
close;
OnNPCKillEvent:
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
set @gold,@gold+1;
dispbottom "-|You got: 1 gold| - |Total: " +@gold+ " gold|-";
getitem 969,1;
if (gold >= 115 && gold <= 149){
sc_start 33,240000,10;
}else if (gold >= 150 && gold <= 199){
sc_start 5,240000,10;
}else if(gold > 200){
percentheal -30,0;
heal -50,0;
}
if(paid == 0){
mapannounce "ordeal_1-2"," :"+strcharinfo(0)+" is a cheater!",bc_map;
dispbottom "Go out you bastard!";
warp "prontera", 173, 160;
}
end;
L_HolyShit:
dispbottom "Warning! you may die if you exceed.";
misceffect 368;
end;
end;
}
}
//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5 script Gold Miner 813,{
mes "[Gold Miner]";
mes "Want to go now?";
mes "Your gold is just "+@gold+" you can still get more.";
next;
goto wa;
close2;
end;
wa:
mes "Want to go now?";
if(select("Yes", "No") == 1) {
set alive,1;
set @gold,0;
warp "prontera", 170, 155;
}
close;
}
prontera,164,167,3 script Gold Room Warperer#pront 813,{
set @name$,"prontera";
callfunc "goldmain";
end;
}
aldebaran,133,116,4 script Gold Room Warperer#alde 813,{
set @name$,"aldebaran";
callfunc "goldmain";
end;
}
alberta,23,247,4 script Gold Room Warperer#alb 813,{
set @name$,"alberta";
callfunc "goldmain";
end;
}
payon,151,182,4 script Gold Room Warperer#pay 813,{
set @name$,"payon";
callfunc "goldmain";
end;
}
geffen,115,74,4 script Gold Room Warperer#gef 813,{
set @name$,"geffen";
callfunc "goldmain";
end;
}
function script goldmain {
if ( alive == 0){
set @gold,0;
}
cutin "fey_fun",2;
mes "[Gold Room Warperer]";
mes "What do you want?";
next;
menu "To the Gold Room("+getmapusers("ordeal_1-2")+")",-,"Nothing",C_s;
mes "[Gold Room Warperer]";
mes "Hmm..";
mes "Would you like to go now to the gold room?";
if(select("Yes", "No") == 1) {
if(@name$ == "prontera") savepoint "prontera",160,180;
if(@name$ == "aldebaran") savepoint "aldebaran",166, 163;
if(@name$ == "alberta") savepoint "alberta",16, 246;
if(@name$ == "payon") savepoint "payon",160, 179;
if(@name$ == "geffen") savepoint "geffen",124, 85;
set alive, 1;
set paid, 1;
set @gold,0;
warp "ordeal_1-2", 156, 155;
}
close;
nomoney:
mes "[Gold Room Warperer]";
mes "Sorry insufficient balance";
close;
exchange:
mes "[Gold Room Warperer]";
mes "Hmm...let me see";
mes "You have " +@gold+ ".";
if (gold == 0) goto nogold;
mes "Ok get this.";
next;
if (checkweight(969,gold) == 0) goto L_OverWeight;
getitem 969, gold;
set gold, 0;
emotion e_gg;
close;
L_OverWeight:
mes "[Gold Room Warperer]";
mes "Sorry your overweight";
close;
nogold:
close;
C_s:
close2;
cutin "",255;
end;
}
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0 warp ord500 1,1,prontera,173,160
ordeal_1-2,129,194,0 warp ord501 1,1,prontera,173,160
ordeal_1-2,130,194,0 warp ord502 1,1,prontera,173,160
ordeal_1-2,178,193,0 warp ord503 1,1,prontera,173,160
ordeal_1-2,290,130,0 warp ord504 1,1,prontera,173,160
ordeal_1-2,241,281,0 warp ord505 1,1,prontera,173,160
ordeal_1-2,66,25,0 warp ord506 1,1,prontera,173,160
ordeal_1-2,290,229,0 warp ord507 1,1,prontera,173,160
ordeal_1-2,179,94,0 warp ord5s08 1,1,prontera,173,160
//======================================
//mobs you may edit this as you want but don't change the mobs
//=====================================
ordeal_1-2,0,0,0,0 monster Hunt For Gold 1078,800,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,100,40000,20000,0
/*
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,10,40000,20000,0
ordeal_1-2,0,0,0,0 monster Hunt For Gold 2074,20,40000,20000,0
*/
//======================================
ordeal_1-2 mapflag noskill
ordeal_1-2 mapflag noteleport
ordeal_1-2 mapflag novending
ordeal_1-2 mapflag noicewall
ordeal_1-2 mapflag nopenalty
ordeal_1-2 mapflag nobranch
ordeal_1-2 mapflag noexp
My issue is, this Incorrect use of 'close' command appeared when a char died outside that "GOLD ROOM" (eg: town, field, dungeon, etc). Or/And, my assumption is, they use @warp or @go command to get out from Gold Room and got killed somewhere (outside Gold Room).
Hence, I'm not a good scripter to realize which close command that causes this error. And I believe most of us who uses any Gold Room (from download section) in their RO, could encounter this error.
Question
Qura
Hi rAthena'ian,
I have an issue here, I did some searching regarding Incorrect use of 'close' command. Such:
1. https://rathena.org/board/topic/84807-how-to-fix-this-2-errors/
2. https://rathena.org/board/topic/87264-warper-healer-got-problem/
3. https://rathena.org/board/tracker/issue-7592-warning-incorrect-use-of-close-command/
4. https://rathena.org/board/topic/87264-warper-healer-got-problem/
But, none from Gold Room. I believe this gold room script among the unique one, because who enter that gold room, are being notified about how much Gold they got.
Even I used several lots of script regarding Gold Room.txt, and most of them, encountering this "close" command.
My sample GoldRoom.txt:
My issue is, this Incorrect use of 'close' command appeared when a char died outside that "GOLD ROOM" (eg: town, field, dungeon, etc). Or/And, my assumption is, they use @warp or @go command to get out from Gold Room and got killed somewhere (outside Gold Room).
Hence, I'm not a good scripter to realize which close command that causes this error. And I believe most of us who uses any Gold Room (from download section) in their RO, could encounter this error.
Thus, can anyone help us to resolve this issue?
Your supports are much appreciated.

Edited by QuraLink to comment
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