pachupappy Posted April 14, 2016 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 145 Reputation: 14 Joined: 04/28/12 Last Seen: June 25, 2023 Share Posted April 14, 2016 Hi Guys,just wondering, in my server, the kill streak limit of the announcer is only 10, nothing more, so how can I change it as it will trigger more than 10? 11, 12, and so on.Here's the whole script : //======================================================================================== //Title: Ghost's PvP System (Multi-announcer + Ladder) //Version: 1.3 //Author: Ghost //Created: 12/27/2011 //Released: 01/31/2012 //Compatibility: rAthena | eAthena //Support: TXT & SQL //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/ //Required File: // SQL Table: http://pastebin.com/dEqrkczy // Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8 //References: // http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars // http://honwiki.net/wiki/Kill_Streak // http://honwiki.net/wiki/Multi_Kill // http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback // http://igamepros.com/viewtopic.php?f=62&t=4342 //Additional Note: // Multiple kill timer is set to Heroes of Newerth's 18 seconds. // KDR Algorithm is originally written by me, Ghost. // If you like this PvP System, say thanks at my rAthena topic. //Glossary: // KDR: Kill Death Ratio // SK: Streak Kill // MK: Multi Kill //Credits: // Thank you to the Athena community. //Changelog: // v1.3 = Fixed .PvPMap$[0] settings [Ghost] // = Added .GMLevel at configuration [Ghost] // = Change SK Hex Color to ^00FF00 for visibility [Ghost] // = Fixed Streak Kill ended broadcast [Ghost] // = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost] // = Changed Top 10 Players ranking from KDR to Kills [Ghost] // v1.2 = Fixed obfuscation at PvP Statistics [Ghost] // v1.1 = KDR Algorithm update for undefined calculation check [Lighta] // = Fixed obfuscation at Nemesis Kill [Lighta] // v1.0 = Initial release //©2011-2012 Ghost //======================================================================================== - script Versus -1,{ OnInit: //--Configuration set .System, 1; //Toggle PvP System (0:Disable|1:Enable) set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set .GMLevel, 90; //GM levels above or equal this level will be ignored by the system setarray .PvPMap$[0], "all"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set .Top, 10; //What is the length of the list? set .Reset, 3; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull) set .ZenyFee, 0; //How much zeny you want to charge to reset their pvp stat? set .CashFee, 0; //How much cashpoint you want to charge to reset their pvp stat? set .SkullFee, 100; //How much skull you want to charge to reset their pvp stat? set .AnnouncerFee, 0; //How much cashpoint per announcer? (DotA announcer is set as default) //Reward Setting (Every Kill) set .MaxZeny, 2000000000; //What is the max zeny of the server? set .Zeny, 0; //Earn zeny each kill? (0:Disable) set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable) set .Skull, 1; //Collect player's skull each kill? (0:Disable|1:Enable) setarray .ItemID[0], 0; //Get items each kill? (0:Disable) setarray .Amount[0], 0; //How many items per kill? //Penalty Setting set .Feed, 10; //How many kills before feeding is called? (10:Recommended) set .Penalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set .Kick, 2; //Who to kick? (0:Feedee|1:Feeder|2:Both) set .Rollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set .Broadcast, 0; //Where do you want to broadcast? (0:bc_all|1:bc_map) set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set .RandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray .KillWord$[0], "pwned", "killed", "disintegrated", "neutralized","buttfucked"; //Enable above setting for this to work //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69 set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer setarray .KSDotA$[0], "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .KSHoN$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies"; setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide"; setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage"; setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; //--Warning: Fail Safe | Do Not Touch if(.System > 1){ set .System, 1; } if(.System < 0){ set .System, 0; } if(.ServerType > 1){ set .ServerType, 1; } if(.ServerType < 0){ set .ServerType, 0; } if(.GMLevel > 99){ set .GMLevel, 99; } if(.GMLevel < 0){ set .GMLevel, 0; } if((.PvPMap$[0] == "ALL")||(.PvPMap$[0] == "ALl")||(.PvPMap$[0] == "AlL")||(.PvPMap$[0] == "aLL")||(.PvPMap$[0] == "aLl") || (.PvPMap$[0] == "alL")){ setarray .PvPMap$[0], "All"; } if(.Ladder > 1){ set .Ladder, 1; } if(.Ladder < 0){ set .Ladder, 0; } if(.Top < 0){ set .Top, 0; } if(.Reset > 3){ set .Reset, 0; } if(.Reset < 0){ set .Reset, 0; } if((.Reset == 1)&&(.ZenyFee <= 0)){ set .Reset, 0; } if((.Reset == 1)&&(.ZenyFee >= .MaxZeny)){ set .Reset, 0; } if((.Reset == 2)&&(.CashFee <= 0)){ set .Reset, 0; } if((.Reset == 3)&&(.SkullFee <= 0)){ set .Reset, 0; } if(.Zeny > .MaxZeny){ set .Zeny, 0; } if(.Zeny < 0){ set .Zeny, 0; } if(.Cash < 0){ set .Cash, 0; } if(.Broadcast > 1){ set .Broadcast, 1; } if(.Broadcast < 0){ set .Broadcast, 0; } if(.Feed < 1){ set .Feed, 0; } if(.Penalty > 3){ set .Penalty, 3; } if(.Penalty < 1){ set .Penalty, 0; } if(.Rollback < 1){ set .Rollback, 0; } if(.Streak > 1){ set .Streak, 1; } if(.Streak < 1){ set .Streak, 0; } if(.Multiple > 1){ set .Multiple, 1; } if(.Multiple < 1){ set .Multiple, 0; } if(.Nemesis > 1){ set .Nemesis, 1; } if(.Nemesis < 0){ set .Nemesis, 0; } if(.Feeder > 1){ set .Feeder, 1; } if(.Feeder < 1){ set .Feeder, 0; } if(.RandomKillWord > 1){ set .RandomKillWord, 1; } if(.RandomKillWord < 0){ set .RandomKillWord, 0; } end; OnPCKillEvent: if(.System){ if(getgmlevel() >= .GMLevel){ end; } if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } } } if((@nm == .Feed) && (.Penalty)){ callsub OnClearData; switch(.Penalty){ case 0: break; case 1: callsub OnRollback; break; case 2: callsub OnRollback; if(.Kick == 0){ atcommand "@kick "+strcharinfo(0); } if(.Kick == 1){ atcommand "@kick "+rid2name(killedrid); } if(.Kick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); } break; case 3: callsub OnRollback; if(.Kick == 0){ atcommand "@block "+strcharinfo(0); } if(.Kick == 1){ atcommand "@block "+rid2name(killedrid); } if(.Kick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); } break; default: break; } } if(@nm < .Feed){ if(.Zeny && ((Zeny + .Zeny) < .MaxZeny)){ set Zeny, Zeny + .Zeny; } if(.Cash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + .Cash; } if(.Skull){ getnameditem 7420, rid2name(killedrid); } for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ getitem .ItemID[.@i], .Amount[.@i]; }} } if(.RandomKillTerm){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } else { announce strcharinfo(0)+" pwned "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } set Kill, Kill + 1; if(@ks < 10){ set @ks, @ks + 1; } if(@mk < 6){ set @mk, @mk + 1; } if(!NemesisKilled){ set NemesisKilled, killedrid; } if(NemesisKilled == killedrid){ set @nm, @nm + 1; } deltimer "Versus::OnMKReset"; addtimer 18000, "Versus::OnMKReset"; callsub OnRecordStreak; callsub OnAnnounce; callsub OnDeath; end; } end; OnPCDieEvent: if(.System){ if(getgmlevel() >= .GMLevel){ end; } if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } set Death, Death + 1; } } } end; OnPCLogoutEvent: if(.System){ if(getgmlevel() >= .GMLevel){ end; } if((.ServerType) && (Kill)){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } } } callsub OnClearData; deltimer "Versus::OnMKReset"; } end; OnRecordStreak: if(@ks > 2){ set KillingStreak, KillingStreak + 1; switch(@ks){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; } } if(@mk > 1){ set MultiKill, MultiKill + 1; switch(@mk){ case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; } } if((@nm > 3) && (@nm < .Feed)){ set NemesisKill, NemesisKill + 1; } if(@nm >= .Feed){ set FeedCount, FeedCount + 1; } return; OnAnnounce: if((@ks == 1) && (#FirstBlood == 1)){ if(#Announcer == 0){ announce strcharinfo(0)+" drew first blood", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" got bloodlust", ((.Broadcast)?bc_all:bc_map), .KSColor$; } set #FirstBlood, 0; soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3); } if(@ks > 2){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3); } if(@mk > 1){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; } sleep2 1500; soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3); } if((@nm > 3) && (@nm < .Feed)){ announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .NMColor$; sleep2 2000; if(#Announcer > 0){ soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0;} } if(@nm >= .Feed){ announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .FDColor$; sleep2 1500; soundeffectall "Feeder.wav", 0, strcharinfo(3); } return; OnDeath: if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" got owned by "+strcharinfo(0)+", he is now "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" got owned by "+strcharinfo(0)+", he is now "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } } if(@nm > 3){ soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$; } attachrid(killedrid); callsub OnClearData; return; OnMKReset: set @mk, 0; end; OnClearData: sleep2 3000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return; OnRollback: if(.Zeny){ set Zeny, Zeny - (.Zeny * .Rollback); } if(.Cash){ dispbottom "[Point System] -"+(.Cash * .Rollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - (.Cash * .Rollback); } if(.Skull){ delitem 7420, .Rollback; } for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ delitem .ItemID[.@i], .Amount[.@i] * .Rollback; }} if((Kill - .Rollback) > 0){ set Kill, Kill - .Rollback; } else { set Kill, 0; } if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; } if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; } if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; } if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; } if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; } if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; } if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; } if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; } if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; } if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; } if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; } if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; } if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; } if((NemesisKill - (.Rollback - 3)) > 0){ set NemesisKill, NemesisKill - (.Rollback - 3); } else { set NemesisKill, 0; } announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000; return; } mellina,118,78,5 script Loki 467,{ cutin "gc_verkhasel01",2; mes "[Loki]"; mes "What can I do for you today?"; switch(select("Player Ranking:PvP Statistic:Announcer Setting")){ case 1: //Player Ranking next; if(getvariableofnpc(.ServerType, "Versus")){ mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 "; } close; } else { mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; } case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, Death)+"^000000"; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; case 4: //Reset Stat next; set .Reset, getvariableofnpc(.Reset, "Versus"); set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus"); set .CashFee, getvariableofnpc(.CashFee, "Versus"); set .SkullFee, getvariableofnpc(.SkullFee, "Versus"); mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?"; if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny"; } if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Kill Point"; } if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skull"; } switch(select("No:Yes")){ case 1: close; case 2: switch(.Reset){ case 0: break; case 1: if(Zeny < .ZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .ZenyFee; break; case 2: if(#CASHPOINTS < .CashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .CashFee; break; case 3: if(countitem(7420) < .SkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, .SkullFee; break; default: break; } if(getvariableofnpc(.ServerType, "Versus")){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } close; case 3: //Announcer Setting next; mes "[Loki]"; mes "What kind of announcer you want to use?"; if(getvariableofnpc(.AnnouncerFee, "Versus")){ set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); } L_Announce: switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_KS1.wav", 0; set #Announcer, 0; announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if((.AnnouncerFee) && (!#Hon)){ next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Hon, 1; } } soundeffect "1_KS1.wav", 0; set #Announcer, 1; announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if((.AnnouncerFee) && (!#MsPudding)){ next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #MsPudding, 1; } } soundeffect "2_KS1.wav", 0; set #Announcer, 2; announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if((.AnnouncerFee) && (!#Flamboyant)){ next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Flamboyant, 1; } } soundeffect "3_KS1.wav", 0; set #Announcer, 3; announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; case 5: //English if(#Announcer == 4){ goto L_Announce; } if((.AnnouncerFee) && (!#English)){ next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #English, 1; } } soundeffect "4_KS1.wav", 0; set #Announcer, 4; announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000; close; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if((.AnnouncerFee) && (!#BallsofSteel)){ next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BallsofSteel, 1; } } soundeffect "5_KS1.wav", 0; set #Announcer, 5; announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if((.AnnouncerFee) && (!#BreakyCPK)){ next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BreakyCPK, 1; } } soundeffect "6_KS1.wav", 0; set #Announcer, 6; announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; default: close; } end; } close; OnPvPReset: set Kill, 0; set Death, 0; set KillingStreak, 0; set MultiKill, 0; set KillingSpree, 0; set Dominating, 0; set MegaKill, 0; set Unstoppable, 0; set WickedSick, 0; set MonsterKill, 0; set Godlike, 0; set BeyondGodlike, 0; set DoubleKill, 0; set TripleKill, 0; set UltraKill, 0; set Rampage, 0; set Ownage, 0; set NemesisKill, 0; set FeedCount, 0; return; } //Ghost's KDR Algorithm function script KDR_Calc { if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta] if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; } } if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } } } Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted April 14, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted April 14, 2016 It's a problem when using IF statements, I think you are limited to that only. Unless you tweak the script a bit, probably set that if the kill streak is above the limit, it will just keep announcing the previous announcement instead. Though I'm not sure.I have a working PVP Script, announcer + ranking + reward + title system, but its not available. Quote Link to comment Share on other sites More sharing options...
0 pachupappy Posted April 14, 2016 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 145 Reputation: 14 Joined: 04/28/12 Last Seen: June 25, 2023 Author Share Posted April 14, 2016 (edited) It's a problem when using IF statements, I think you are limited to that only. Unless you tweak the script a bit, probably set that if the kill streak is above the limit, it will just keep announcing the previous announcement instead. Though I'm not sure. I have a working PVP Script, announcer + ranking + reward + title system, but its not available. thanks for that little info. but I don't know where to tweak it. too bad. anyone know this problem? Edited April 14, 2016 by pachupappy Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted April 14, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted April 14, 2016 if(@ks > 2){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3); } That part is what's giving you trouble. The problem is, the streak is limited to what's in the array, so if that @ks goes beyond, there's not much you can do opposed to having //start of kill streaks switch(@streak_count){ case 1: announce strcharinfo(0)+" has drawn "+ (Sex?"his":"her") +" First Blood!",.announce; if(.soundeffects == 1) soundeffectall "0_KS1.wav",0; break; case 2: break; case 3: announce strcharinfo(0)+" is on a Killing Spree!",.announce; if(.soundeffects == 1) soundeffectall "0_KS3.wav",0; break; case 4: announce strcharinfo(0)+" is Dominating!",.announce; if(.soundeffects == 1) soundeffectall "0_KS4.wav",0; break; case 5: announce strcharinfo(0)+" is on a Mega Kill!",.announce; if(.soundeffects == 1) soundeffectall "0_KS5.wav",0; break; case 6: announce strcharinfo(0)+" is Unstoppable!",.announce; if(.soundeffects == 1) soundeffectall "0_KS6.wav",0; break; case 7: announce strcharinfo(0)+" is Wicked Sick!",.announce; if(.soundeffects == 1) soundeffectall "0_KS7.wav",0; break; case 8: announce strcharinfo(0)+" is on a Monster Kill!",.announce; if(.soundeffects == 1) soundeffectall "0_KS8.wav",0; break; case 9: announce strcharinfo(0)+" is God-Like!",.announce; if(.soundeffects == 1) soundeffectall "0_KS9.wav",0; break; default: announce strcharinfo(0)+" is Beyond God-Like!",.announce; if(.soundeffects == 1) soundeffectall "0_KS10.wav",0; set @streak_count,10; break; } Which gives you more control. (That's from my pvp script btw) 1 Quote Link to comment Share on other sites More sharing options...
0 pachupappy Posted April 15, 2016 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 145 Reputation: 14 Joined: 04/28/12 Last Seen: June 25, 2023 Author Share Posted April 15, 2016 if(@ks > 2){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3); } That part is what's giving you trouble. The problem is, the streak is limited to what's in the array, so if that @ks goes beyond, there's not much you can do opposed to having //start of kill streaks switch(@streak_count){ case 1: announce strcharinfo(0)+" has drawn "+ (Sex?"his":"her") +" First Blood!",.announce; if(.soundeffects == 1) soundeffectall "0_KS1.wav",0; break; case 2: break; case 3: announce strcharinfo(0)+" is on a Killing Spree!",.announce; if(.soundeffects == 1) soundeffectall "0_KS3.wav",0; break; case 4: announce strcharinfo(0)+" is Dominating!",.announce; if(.soundeffects == 1) soundeffectall "0_KS4.wav",0; break; case 5: announce strcharinfo(0)+" is on a Mega Kill!",.announce; if(.soundeffects == 1) soundeffectall "0_KS5.wav",0; break; case 6: announce strcharinfo(0)+" is Unstoppable!",.announce; if(.soundeffects == 1) soundeffectall "0_KS6.wav",0; break; case 7: announce strcharinfo(0)+" is Wicked Sick!",.announce; if(.soundeffects == 1) soundeffectall "0_KS7.wav",0; break; case 8: announce strcharinfo(0)+" is on a Monster Kill!",.announce; if(.soundeffects == 1) soundeffectall "0_KS8.wav",0; break; case 9: announce strcharinfo(0)+" is God-Like!",.announce; if(.soundeffects == 1) soundeffectall "0_KS9.wav",0; break; default: announce strcharinfo(0)+" is Beyond God-Like!",.announce; if(.soundeffects == 1) soundeffectall "0_KS10.wav",0; set @streak_count,10; break; } Which gives you more control. (That's from my pvp script btw) the ghostpvp script gives more trouble more than i imagine. thanks for the help! Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted April 15, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted April 15, 2016 You can do a switch statement for your script though and it will fix it. Base it from what I've provided. Quote Link to comment Share on other sites More sharing options...
Question
pachupappy
Hi Guys,
just wondering, in my server, the kill streak limit of the announcer is only 10, nothing more, so how can I change it as it will trigger more than 10? 11, 12, and so on.
Here's the whole script :
Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.