waaa123 Posted April 7, 2016 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 28 Reputation: 0 Joined: 11/09/12 Last Seen: March 30, 2023 Share Posted April 7, 2016 Can someone please help me i need a Punching Bag / Dummy script for my RO that cannot be teleport by a Tarot Skill TIA Quote Link to comment Share on other sites More sharing options...
0 Sekai RO Posted April 8, 2016 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 38 Reputation: 6 Joined: 08/17/12 Last Seen: May 24, 2016 Share Posted April 8, 2016 - script Punching Bag -1,{ OnInit: monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; setmapflag( "isahollm",mf_monster_noteleport ); end; OnDummyKill: monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; OnDummyKill2: monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; end; OnDummyKill3: monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; end; OnPCAttackEvent: if ( !@test_punch ) end; @dps_damage += @damage; end; } Just edit the coordinates and edit isahollm to the map you want to put the punching bag. Take note: Use tabs and edit the map where the mapflag monster_noteleport was set Quote Link to comment Share on other sites More sharing options...
0 Chuckzxc Posted May 6, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 05/06/17 Last Seen: July 13, 2024 Share Posted May 6, 2017 Hi im newbie here can you guide me where to put that dummy is it on NPC? Thanks Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted May 6, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: Saturday at 02:41 PM Share Posted May 6, 2017 3 minutes ago, Chuckzxc said: Hi im newbie here can you guide me where to put that dummy is it on NPC? Thanks Yes this is an npc :)) you just need to adjust the coordinates of the monster (Dummy NPC) to your liking and the mapflag Quote Link to comment Share on other sites More sharing options...
0 Chuckzxc Posted May 6, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 05/06/17 Last Seen: July 13, 2024 Share Posted May 6, 2017 can you guide me on how to do it on mapflag? thanks Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted May 6, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: Saturday at 02:41 PM Share Posted May 6, 2017 15 minutes ago, Chuckzxc said: can you guide me on how to do it on mapflag? thanks - script Punching Bag -1,{ OnInit: monster "izlude",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; monster "izlude",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; monster "izlude",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; setmapflag( "izlude",mf_monster_noteleport ); end; OnDummyKill: monster "isahollm",248,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; OnDummyKill2: monster "isahollm",240,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; end; OnDummyKill3: monster "isahollm",256,104,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; end; OnPCAttackEvent: if ( !@test_punch ) end; @dps_damage += @damage; end; } // Mapflag izlude mapflag monster_noteleport For example you want to add it in izlude just use :)) izlude mapflag monster_noteleport Quote Link to comment Share on other sites More sharing options...
0 Chuckzxc Posted May 6, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 05/06/17 Last Seen: July 13, 2024 Share Posted May 6, 2017 (edited) I still cannot enable it here's the script, im not sure if i did it right on my mapflag on what folder should i put it? thanks - script Punching Bag -1,{ OnInit: monster "prontera",191,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; monster "prontera",198,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; monster "prontera",204,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; setmapflag( "prontera",mf_monster_noteleport ); end; OnDummyKill: monster "prontera",191,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end; OnDummyKill2: monster "prontera",198,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill2"; end; OnDummyKill3: monster "prontera",204,176,"Punching Bag",1905,1,"Punching Bag::OnDummyKill3"; end; OnPCAttackEvent: if ( !@test_punch ) end; @dps_damage += @damage; end; } // Mapflag prontera mapflag monster_noteleport Edited May 6, 2017 by Cyro Please use code box next time Quote Link to comment Share on other sites More sharing options...
Question
waaa123
Can someone please help me i need a Punching Bag / Dummy script for my RO that cannot be teleport by a Tarot Skill TIA
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.