Critica Posted March 30, 2016 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 223 Reputation: 4 Joined: 02/23/12 Last Seen: March 28, 2018 Share Posted March 30, 2016 Hey guys, just wondering if true damage is possible as item bonus?for example. if you have +500 true damage, you will always deal 500 watever the element, def etc. is Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted March 31, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Monday at 01:58 PM Share Posted March 31, 2016 Hmmm it's kind of similar to the vellum weapons except they deal a fixed percentual damage amount and you want it to be a fixed number. You can look into its implementation and adjust it to your liking: battle.c void battle_vanish(struct map_session_data *sd, struct block_list *target, struct Damage *wd) Take a look into that function for some inspiration. If you don't use the bonus at all e.g. because you don't have vellum weapons in the first place, then it's easiest to just recode the function so it does absolute damage instead of percentual. If you need both, you'll have to implement a bonus that works similar to this one. Quote Link to comment Share on other sites More sharing options...
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Critica
Hey guys, just wondering if true damage is possible as item bonus?
for example. if you have +500 true damage, you will always deal 500 watever the element, def etc. is
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