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Posted

i got healer npc already i need to ask for he's buff

 

Blessing and agility buff + identify + repair all equipments

 

i need the script of these thanks and Godbless :)

9 answers to this question

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  • 1
Posted

Here, Auto repair/identify included. if you don't want it just remove it.

Credits to Euphy

//===== rAthena Script =======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//============================================================

-	script	Healer	-1,{

	.@Price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 5;	// Heal delay, in seconds

	if (@HD > gettimetick(2))
		end;
	if (.@Price) {
		message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
		if (Zeny < .@Price)
			end;
		if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2)
			end;
		Zeny -= .@Price;
	}
	specialeffect2 EF_HEAL2;
	percentheal 100,100;
	if (.@Buffs) {
		specialeffect2 EF_INCAGILITY;
		sc_start SC_INCREASEAGI,240000,10;
		specialeffect2 EF_BLESSING;
		sc_start SC_BLESSING,240000,10;
		//repairall
		if( getbrokenid(1) ) repairall;
getinventorylist;
while( .@i < @inventorylist_count ){
	if ( !@inventorylist_identify[.@i] ){
		delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
		getitem @inventorylist_id[.@i],1;
	}
	.@i++;
}
	}
	if (.@Delay)
		@HD = gettimetick(2) + .@Delay;
	end;
}


// Duplicates
//============================================================
alberta,25,240,6	duplicate(Healer)	Healer#alb	909
aldebaran,135,118,6	duplicate(Healer)	Healer#alde	909
amatsu,204,112,3	duplicate(Healer)	Healer#ama	909
ayothaya,144,117,5	duplicate(Healer)	Healer#ayo	909
comodo,184,158,6	duplicate(Healer)	Healer#com	909
einbech,57,36,6	duplicate(Healer)	Healer#einbe	909
einbroch,57,202,6	duplicate(Healer)	Healer#einbr	909
geffen,115,72,6	duplicate(Healer)	Healer#gef	909
gonryun,156,122,6	duplicate(Healer)	Healer#gon	909
hugel,89,150,6	duplicate(Healer)	Healer#hug	909
izlude,121,150,6	duplicate(Healer)	Healer#izl	909	//Pre-RE: (125,118)
jawaii,250,139,4	duplicate(Healer)	Healer#jaw	909
lighthalzen,152,100,6	duplicate(Healer)	Healer#lhz	909
louyang,223,120,3	duplicate(Healer)	Healer#lou	909
manuk,272,144,6	duplicate(Healer)	Healer#man	909
mid_camp,203,289,6	duplicate(Healer)	Healer#mid	909
moc_ruins,72,164,4	duplicate(Healer)	Healer#moc	909
morocc,153,97,6	duplicate(Healer)	Healer#mor	909
moscovia,220,191,4	duplicate(Healer)	Healer#mos	909
niflheim,212,182,5	duplicate(Healer)	Healer#nif	909
payon,163,226,3	duplicate(Healer)	Healer#pay	909
prontera,162,193,4	duplicate(Healer)	Healer#prt	909
rachel,125,116,6	duplicate(Healer)	Healer#rac	909
splendide,201,153,4	duplicate(Healer)	Healer#spl	909
thor_camp,249,74,4	duplicate(Healer)	Healer#thor	909
umbala,105,148,3	duplicate(Healer)	Healer#umb	909
veins,217,121,4	duplicate(Healer)	Healer#ve	909
xmas,143,136,4	duplicate(Healer)	Healer#xmas	909
yuno,164,45,4	duplicate(Healer)	Healer#yuno	909

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6	duplicate(Healer)	Healer#bra	909
dewata,195,187,4	duplicate(Healer)	Healer#dew	909
dicastes01,201,194,4	duplicate(Healer)	Healer#dic	909
ecl_in01,45,60,4	duplicate(Healer)	Healer#ecl	909
malangdo,132,114,6	duplicate(Healer)	Healer#mal	909
malaya,227,204,6	duplicate(Healer)	Healer#ma	909

  • Upvote 4
  • Love 1
  • 1
Posted
On 3/19/2023 at 12:16 PM, Wasabeboy said:

Sir how about how to add a soul link buff on the healer? 

	switch (BaseJob) {
		case Job_Alchemist:		.@s = 445; break;
		case Job_Monk:			.@s = 447; break;
		case Job_Star_Gladiator:.@s = 448; break;
		case Job_Sage:			.@s = 449; break;
		case Job_Crusader:		.@s = 450; break;
		case Job_SuperNovice:	.@s = 451; break;
		case Job_Knight:		.@s = 452; break;
		case Job_Wizard:		.@s = 453; break;
		case Job_Priest:		.@s = 454; break;
		case Job_Bard:
		case Job_Dancer:		.@s = 455; break;
		case Job_Rogue:			.@s = 456; break;
		case Job_Assassin:		.@s = 457; break;
		case Job_Blacksmith:	.@s = 458; break;
		case Job_Hunter:		.@s = 460; break;
		case Job_Soul_Linker:	.@s = 461; break;
		default:
			if (Upper == 1 && BaseLevel < 70)
				.@s = 494;
	}
	if (.@s) {
		sc_start4 SC_SPIRIT, 350000, 5, .@s, 0, 0;
		specialeffect2 503;
	}

 

  • Upvote 1
  • 0
Posted

can you make 10mins for agi and blessing thanks :)

        specialeffect2 EF_INCAGILITY;
        sc_start SC_INCREASEAGI,620000,10;
        specialeffect2 EF_BLESSING;
        sc_start SC_BLESSING,620000,10;

here.

  • Upvote 2
  • 0
Posted
On 3/24/2023 at 5:08 PM, Racaae said:
	switch (BaseJob) {
		case Job_Alchemist:		.@s = 445; break;
		case Job_Monk:			.@s = 447; break;
		case Job_Star_Gladiator:.@s = 448; break;
		case Job_Sage:			.@s = 449; break;
		case Job_Crusader:		.@s = 450; break;
		case Job_SuperNovice:	.@s = 451; break;
		case Job_Knight:		.@s = 452; break;
		case Job_Wizard:		.@s = 453; break;
		case Job_Priest:		.@s = 454; break;
		case Job_Bard:
		case Job_Dancer:		.@s = 455; break;
		case Job_Rogue:			.@s = 456; break;
		case Job_Assassin:		.@s = 457; break;
		case Job_Blacksmith:	.@s = 458; break;
		case Job_Hunter:		.@s = 460; break;
		case Job_Soul_Linker:	.@s = 461; break;
		default:
			if (Upper == 1 && BaseLevel < 70)
				.@s = 494;
	}
	if (.@s) {
		sc_start4 SC_SPIRIT, 350000, 5, .@s, 0, 0;
		specialeffect2 503;
	}

 

Wow this is great! Thank you for your kind reply and utmost help. 

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