I would like to add a setting that can change the monster to other monster in the game.
I try to use the following command but is not working. It pop out the input menu but is not working after I put in the number the monster still is the same as before.
OnWhisperGlobal:
if( @whispervar0$ == "increase" && getgmlevel() > 90 ){
announce "monster id:",bc_self,0xFF0000;
if(input(.@Inum,1001,2200)){ dispbottom "error"; close; }
if( strmobinfo(2,.@Inum) == "" ){ dispbottom "error!"; close; }
setd "@LieID" + .@Inum;
dispbottom "monster:[ "+strmobinfo(2,.@Inum)+" ]";
set @LieBian,rand(1,3);
setarray @LieID[0],0,1002,1004,1005;
set @LieNUM,rand(40,60);
set @LieCount,0;
set @LieReward,rand(2,4);
set @Lieqian,rand(100000,200000);
if ( HuntOn==0 ) {
mes "[hunter]";
mes "level require:50";
mes "prize: 2~4 [hunt point]";
mes " 100000~200000[zeny]";
mes "you have to kill random 40~60 monster";
switch(select("accept")){
next;
if (BaseLevel>49) {
set LieID,@LieID[@LieBian];
set LieNUM,@LieNUM;
set LieCount,@LieCount;
set LieReward,@LieReward;
set Lieqian,@Lieqian;
mes "hunt guide";
mes "monster's name: ["+getmonsterinfo(LieID,0)+"]";
mes "quantity: ["+LieNUM+"]";
mes "prize: ["+LieReward+"]hunt point";
mes " ["+Lieqian+"]zeny";
set HuntOn,1;
close;
}
next;
mes "hunter";
mes "your level is not reach";
close;
end;
}
}
if ( HuntOn==1 ) {
mes "hunt guide";
mes "monster's name: ["+getmonsterinfo(LieID,0)+"]";
mes "quantity: [ "+LieCount+" / "+LieNUM+" ]";
mes "prize: ["+LieReward+"]hunt point";
mes " ["+Lieqian+"]zeny";
switch(select("cancle(200000zeny)")){
if ( Zeny<200000 )
{
mes " ^FF1493Not enough money^000000";
close;
}
mes " ^FF1493This mission has been cancle^000000";
set Zeny,Zeny-200000;
set HuntOn,0;
close;
end;
}
}
OnNPCKillEvent:
if ( HuntOn ==0 || killedrid != LieID ) { end; }
if ( HuntOn ==1 && killedrid == LieID && LieCount<LieNUM-1 ) {
set LieCount,LieCount+1;
dispbottom "hunt progress : [ "+LieCount+" / "+LieNUM+" ] ";
end;
}
set #ShouLie,#ShouLie+LieReward;
set zeny,zeny+Lieqian;
set HuntOn,0;
dispbottom "===hunt mission complete===";
dispbottom "hunt point increase ["+LieReward+"]";
dispbottom "hunt point:["+#ShouLie+"]";
dispbottom "zeny increase["+Lieqian+"]";
dispbottom "======================";
end;
OnInit:
waitingroom "hunter",0;
end;
}
}
Question
jeffrey84716
I would like to add a setting that can change the monster to other monster in the game.
I try to use the following command but is not working. It pop out the input menu but is not working after I put in the number the monster still is the same as before.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.