When trying to stop the event in the middle of announcements zombie minion will disappear but the announcements kept on going. After he reappears the event will start again from the from the announcements. Is there a way to completely stop it?
I kind of like this script but I just need someone to help me with my problem if it is even possible.
//===== rAthena Script =======================================
//= Run for Your Life
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 2.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A Run for your Life event (Based for Novices)
//===== TODO: ================================================
// - Change more coding
//===== Additional Comments: =================================
//= v1.0 - First release [Mysterious]
//= v2.0 - Overhaul of Entire Script [Mysterious]
//= v2.1 - Fixed Sentence structures [Mysterious]
//= v2.2 - Fixed a Typo and made it obvious what players had to change [Mysterious]
//= v2.3 - Removed unnecessary 'next;' thanks to soUPas [Mysterious]
//= v2.4 - Fixed an issue where the prize giver was showing up when not supposed to [Mysterious]
//= v2.5 - Added Friendly Messages [Mysterious]
//= v2.6 - Removed duplicated OnInIt labels [Mysterious]
//= v2.7 - Cleaning and organizing [Mysterious]
//= v2.8 - Optimized a little better [Mysterious]
//============================================================
- script RFYL#disable -1,{
OnInit:
disablenpc "Zombie Master";
disablenpc "Present#RFYL";
}
prontera,150,183,4 script Zombie Minion 1015,{
if (getgmlevel() >= 20) goto LMS_Admin;
mes "[Minion]";
if (!.Status){
mes "My master seems to be slacking..";
}else {
mes "My master is currently busy! He has an invasion scheduled!";
}
close;
LMS_Admin:
if (!.Status){
mes "[Minion]";
mes "My master has no invasion planned at the moment. Do you wish to schedule an invasion?";
menu "- Start Event",M_RFYL,"- Spectate",M_warp,"- End Event",M_EndEvent,"- No Thanks",M_Leave;
}else {
mes "[Minion]";
mes "What is my masters wish?";
menu "- Spectate",M_warp,"- End Event",M_EndEvent;
}
close;
M_RFYL:
next;
mes "[Minion]";
mes "Hold on while I call my master.";
close2;
goto StartEvent;
M_warp:
next;
mes "[Minion]";
mes "Very well, I will warp you to the map!";
warp "quiz_01",42,369;
close;
M_Leave:
next;
mes "[Minion]";
mes "Ok " + strcharinfo(0) +"! Please come back after.";
close;
M_EndEvent:
mes "[Minion]";
mes "Ok master, I will stop the event for you right away!";
next;
set .Status,0;
disablenpc "Zombie Master";
disablenpc "Present#RFYL";
killmonsterall "quiz_01";
areawarp "quiz_01",10,10,450,450,"prontera",156,191;
stopnpctimer;
disablenpc "Zombie Minion";
warp "prontera",156,191;
sleep 60000;
enablenpc "Zombie Minion";
// =========================
StartEvent: //Announcement to notify all players
// =========================
set .Status,1;
enablenpc "Zombie Master";
announce "Zombie Vs. Novice event Will begin in 3 minutes. Head East/North",0;
killmonsterall "quiz_01";
sleep 10000;
announce "Zombie Vs. Novice event will begin in 2 minutes! Head East/North",0;
sleep 10000;
announce "Zombie Master: It is almost time!",0;
sleep 10000;
announce "Zombie Vs. Novice event will begin in 1 minute!",0;
sleep 10000;
mapannounce "quiz_01","In 30 seconds the zombies will spawn!",0;
sleep 10000;
announce "Zombie Vs. Novice event will begin in ~5~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~4~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~3~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~2~",0;
sleep 1000;
announce "Zombie Vs. Novice event will begin in ~1~",0;
sleep 1000;
announce "Zombie Vs. Novice event has now begun!",0,0x00FF00;
disablenpc "Zombie Master";
// =========================
// Round 1
// =========================
mapannounce "quiz_01","Round 1! Final Round!",0;
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 10000;
monster "quiz_01",42,369,"Zombie",1015,1;
initnpctimer;
end;
// =========================
// End of Rounds
// =========================
OnTimer0500:
if ( getmapusers("quiz_01") == 0 ) {
killmonsterall "quiz_01";
announce "RFYL Event: Event has ended. No one has joined.",0;
stopnpctimer;
end;
} else if ( getmapusers("quiz_01") > 1 ) {
mapannounce "quiz_01",getmapusers("quiz_01") +" has survived the event.",0,0x00FF00;;
initnpctimer;
end;
}
initnpctimer;
end;
// =========================
// When players die
// =========================
OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
if ( .@mapnvz$ == "quiz_01") {
sleep2 100;
warp "prontera",156,191;
atcommand "@alive "+ strcharinfo(0);
dispbottom "Sorry, but you were killed.";
}
sleep2 500;
if (.@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) {
killmonsterall "quiz_01";
mapannounce "quiz_01","You have won, approach the Present NPC please.",0;
enablenpc "Present#RFYL";
stopnpctimer;
end;
}
end;
}
quiz_01,42,378,3 script Present#RFYL 72,{
mes "[Present For You]";
mes "Please tell me your name:";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Present For You]";
mes "Are you sure that is your name?";
close;
}
mes "[Present For You]";
mes "Congrats. You've won.";
close2;
announce "Present For You: We have a winner! "+.@name$+" has won the Novice vs Zombie event!",0;
getitem 674, 3; // Change This item id to what ever you want
warp "prontera",156,191;
disablenpc "Present#RFYL";
set .Status,0;
end;
}
prontera,155,183,4 script Zombie Master 1298,{
if (BaseLevel > 1) goto L_ClassLevel; //Change '1' to your desired level
if (class == 0) goto L_Event; //Checks if the player is a Novice, if so, proceeds into the event.
if (class > 0) goto L_ClassLevel; //Checks if the Player is NOT a Novice. If they aren't, they are not allowed to participate.
L_Event:
mes "[ ^0000FFZombie Master^000000 ]";
mes "You wish to participate the Zombie Vs. Novice event?";
next;
switch(select("- Yes","- No")) {
case 1:
sc_end SC_ALL;
percentheal 100,100;
warp "quiz_01",42,369;
end;
break;
case 2:
next;
mes "[ ^0000FFZombie Master^000000 ]";
mes "Come back when your ready.";
close;
break;
L_ClassLevel:
mes "[ ^0000FFZombie Master^000000 ]";
mes "Sorry, but it seems you are not a Novice and Level 1.";
close;
}
}
// =========================
// Mapflags
// =========================
quiz_01 mapflag nowarpto
quiz_01 mapflag nowarp
quiz_01 mapflag noteleport
quiz_01 mapflag nomemo
quiz_01 mapflag nosave SavePoint
quiz_01 mapflag nobranch
quiz_01 mapflag noicewall
quiz_01 mapflag nopenalty
quiz_01 mapflag nobranch
quiz_01 mapflag noexp
quiz_01 mapflag noreturn
quiz_01 mapflag pvp_noparty
quiz_01 mapflag restricted 1
Question
BlackSnow
When trying to stop the event in the middle of announcements zombie minion will disappear but the announcements kept on going. After he reappears the event will start again from the from the announcements. Is there a way to completely stop it?
I kind of like this script but I just need someone to help me with my problem if it is even possible.
Edited by BlackSnowLink to comment
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