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help Make Stolao daily reward become monthly


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Posted

excuse me , can I ask for help to edit stolao daily reward script

 

make it reset to first day after complete on last day...please thank you..... :)

//===== EinherjarRO Scripts ================================== 
//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.59
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//===== Contact Info: ========================================
//= [Stolao] 
//= Email: [email protected]<script data-cfhash='f9e31' type="text/javascript">
/*  */</script>
//============================================================
-	script	LOGIN	-1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
	sleep2 1000 + .Rest * 60000;
	set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2);
	if(.@i >= (#LastDailyReward + .MinWait)){
		if(.@i < #LastDailyReward + .MaxWait){	set #DRewardCon, #DRewardCon + 1;
		} else {	set #DRewardCon, 1;	}
		set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
		explode(.@XT$,.Rewards$[.@g],"|");
		for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
			set .@TT[.@x], atoi(.@XT$[.@x]);
		}
		if(.Mode & 1 && .@TT[4]){	//[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
			for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){	getitem  .@TT[.@x], .@TT[.@x+1];	message strcharinfo(0),"Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);	}
		}
		if(.Mode & 2){
			if(.@TT[0]){	set zeny,zeny + .@TT[0];	message strcharinfo(0),"Recived "+ .@TT[0] +"z";	}
			if(.@TT[1]){	setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1];	message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1];	}
		}
		if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
		if(.Mode & 8){
			for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
				if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
					sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
			}
		}
		message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
		set #LastDailyReward, .@i;
	} else {
		set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
		set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
		set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
		message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
	}
end;
OnInit:
	//Basic Settings
	//   1: Item | 2: Points | 4: Exp  
	//   8: Gain Buffs Every X Consecutive Days logged in
	// (a bit value, e.g. 3 = Items & Points from Multi)
	set .Mode,1 + 2 + 4 + 8;

	//To Enable @ Command '@loginreward' unslash next lines
	// * Needs extra commands for typos
	bindatcmd("relog"	,"LOGIN::OnLoginCmnd",0,99);

	//Minimum Minuets Between Collecting Daily Reward
	//   Day: 22*60 - 24*60
	//   Week: 10080
	set .MinWait,1320;

	//Minuets Before Lose Consecutive Daily Reward
	//   Day: 48*60 - 50*60
	//   Week: 20160
	set .MaxWait,3000;

	//Number of mins after logging before collecting prize
	set .Rest,0;

	//Point Type
	//   [0] Points earned
	//   [1] Point name in mes
	setarray .Points$,"#KAFRAPOINTS","K-Points";

	// Consecutive Days Buff
	// Each buff contains 4 variables (32 Total Max)
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 1
	// <Type>,<Days>,<Duration>,<Rate>, // Buff 2
	//   ...;
	//
	//  Example: 188,7,45,3
	//    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
	//
	//  Type is 188, which references which SC_ to use, SC_INCSTR in this example
	//     -For a full list of SC_ visit the db/const.txt
	//  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
	//  Duration is buff duration is Minuits, in this example 45 mins
	//  Rate is buff strength, in this example player gains 3 Str
	setarray .BuffInfo	,260,2,360,1	// Life Insurance for 360 Mins Every 2nd Day
				,198,3,120,10	// +10% Hp for 120 Mins Every 3th Day
				,196,5,120,25	// +25 Flee for 120 Mins Every 5th Day
				,257,7,240,50;	// +50% Exp for 240 Mins Every 7th Day

	// Daily Prize items (max 128 days):
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
	//   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
	//   ...;
	// Total length of any days string must be 255 or shorter
	// * If players login longer than the last set
	//   day, they will keep getting the last prize.
	setarray .Rewards$,
		"100",					// Day 1: 100 Zeny
		"0|0|0|0|501|5",			// Day 2: 5 Red Potion
		"0|0|0|0|503|5|506|5";			// Day 3: 5 White Potion + 5 Green Potion



end;
}

5 answers to this question

Recommended Posts

  • 0
Posted

Change MinWait and MaxWait

.MinWait = 60 minutes/hour * 24 hours / day * 30 days / month = 43200;

.MaxWait = .MinWait + (60 minutes/hour * 24 hours / day * 3 days) = 47520;

or you can just modify the script and adjust it accordingly by following what I said.

	//Minimum Minuets Between Collecting Daily Reward
	//   Day: 22*60 - 24*60
	//   Week: 10080
	set .MinWait, 60 * 24 * 30;

	//Minuets Before Lose Consecutive Daily Reward
	//   Day: 48*60 - 50*60
	//   Week: 20160
	set .MaxWait, .MinWait + (60 * 24 * 3);

  • 0
Posted

Please Refer to this :D

 

  • gettime(<type>);
  •  
  1. Seconds (0 - 59)
  2. Minutes (0 - 59)
  3. Hours (0 - 23)
  4. Day of Week (0: Sunday - 6: Saturday)
  5. Day of Month (1 - 31)
  6. Month (1 - 12)
  7. Year (1970 - 2038)
  8. Day of Year (1 - 366)

 

if(gettime(4)==6)
{
mes "It's a Saturday. I don't work on Saturdays.";
close;
}

  • 0
Posted

Please Refer to this :D

 

  • gettime(<type>);
  •  
  1. Seconds (0 - 59)
  2. Minutes (0 - 59)
  3. Hours (0 - 23)
  4. Day of Week (0: Sunday - 6: Saturday)
  5. Day of Month (1 - 31)
  6. Month (1 - 12)
  7. Year (1970 - 2038)
  8. Day of Year (1 - 366)

 

if(gettime(4)==6)

{

mes "It's a Saturday. I don't work on Saturdays.";

close;

}

that would only get the time and wouldnt reset the reward system. A tip would be to look at the current script and check the configurations if it has anything to do about it. Please refer to what I just mentioned. It should do it. Im also using Stoloa's login rewards script

  • 0
Posted

Try this my simple code . i use this on my server now . Stolao script are better than my script .

 

prontera,157,191,0 script dailyreward -1,{
OnPCLoginEvent:
if( #Daily != gettime(5) ){
dispbottom "Gained Daily Items ...";
getitem 6101,1; // Attendance card
set #Daily,gettime(5);
}
end;
}

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