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Asura Strike less damage to frozen targets.


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Posted (edited)

Change: battle.c

		case MO_EXTREMITYFIST:
			skillratio += 100 * (7 + sstatus->sp / 10);
			skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
			break;

To: 

		case MO_EXTREMITYFIST: {
			int ratio = (100 * (7 + sstatus->sp / 10));
			if (tsd->sc.data[SC_FREEZE]) {
				ratio /= 2; //Could also do the following: ratio *= 0.5 (50% reduction) 0.7 (30% reduction) etc. 
			}
			skillratio += ratio;
			skillratio = min(500000, skillratio); //We stop at roughly 50k SP for overflow protection
			break;
		}
Edited by Ajjwidjdneidjenw

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