prism Posted February 1, 2016 Posted February 1, 2016 How can I make it so that Asura Strike does less damage to a target that is frozen? 25-50% for example. Quote
0 Ajjwidjdneidjenw Posted February 1, 2016 Posted February 1, 2016 (edited) Change: battle.c case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; To: case MO_EXTREMITYFIST: { int ratio = (100 * (7 + sstatus->sp / 10)); if (tsd->sc.data[SC_FREEZE]) { ratio /= 2; //Could also do the following: ratio *= 0.5 (50% reduction) 0.7 (30% reduction) etc. } skillratio += ratio; skillratio = min(500000, skillratio); //We stop at roughly 50k SP for overflow protection break; } Edited May 14, 2022 by Ajjwidjdneidjenw Quote
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prism
How can I make it so that Asura Strike does less damage to a target that is frozen? 25-50% for example.
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