prism Posted February 1, 2016 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 04/28/12 Last Seen: July 4, 2023 Share Posted February 1, 2016 How can I make it so that Asura Strike does less damage to a target that is frozen? 25-50% for example. Quote Link to comment Share on other sites More sharing options...
0 Ajjwidjdneidjenw Posted February 1, 2016 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 161 Reputation: 31 Joined: 12/06/11 Last Seen: December 25, 2022 Share Posted February 1, 2016 (edited) Change: battle.c case MO_EXTREMITYFIST: skillratio += 100 * (7 + sstatus->sp / 10); skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection break; To: case MO_EXTREMITYFIST: { int ratio = (100 * (7 + sstatus->sp / 10)); if (tsd->sc.data[SC_FREEZE]) { ratio /= 2; //Could also do the following: ratio *= 0.5 (50% reduction) 0.7 (30% reduction) etc. } skillratio += ratio; skillratio = min(500000, skillratio); //We stop at roughly 50k SP for overflow protection break; } Edited May 14, 2022 by Ajjwidjdneidjenw Quote Link to comment Share on other sites More sharing options...
0 prism Posted February 2, 2016 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 15 Reputation: 1 Joined: 04/28/12 Last Seen: July 4, 2023 Author Share Posted February 2, 2016 Thank you very much. Quote Link to comment Share on other sites More sharing options...
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prism
How can I make it so that Asura Strike does less damage to a target that is frozen? 25-50% for example.
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