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@joinbg choose blue or red side


Scofield

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 I have this npc BG, I wanted to use thejoinbg command appears and 2 options 1 to go to the blue side and one for the red side, and so already getting on the waiting.

 
// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus
//
//  - [email protected]
//  - MSN [email protected]
//  - Skype: Zephyrus_cr
//  - Site: http://dev.terra-gaming.com
//
// This file is NOT public - you are not allowed to distribute it.
// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/
// eAmod is a non Free, extended version of eAthena Ragnarok Private Server.
 
// ==============================================================================
// BattleGround System - Common NPCs
// ==============================================================================
 
// MapFlags
// *********************************************************************
 
bat_room mapflag nomemo
bat_room mapflag nowarpto
bat_room mapflag nobranch
bat_room mapflag nopenalty
bat_room mapflag noteleport
bat_room mapflag nosave SavePoint
bat_room mapflag allow_bg_items
// Mapflag Town is required to Join BG Queues
bat_room mapflag town
 
// Battleground Queue Admin
// *********************************************************************
- script BG_Queue_Join -1,{
end;
 
OnInit:
// Configuration
// *****************************************************
// Battleground Rotation - Main NPC name
setarray .BG_Arenas$[0],      "Conquest";
// Battleground Arena Name - for announcements
setarray .BG_Names$[0], "Conquest";
// Minimum Players to start the BG
setarray .BG_Min[0],                          5;
// Maximum Players per Team
setarray .BG_Max[0],                         30;
// BG Message Colors
setarray .BG_Color$[0],                 "0x4169E1";
// Team Building Mode : 0 = Lineal | 1 = Random | 2 = Class Priority | 3 = Faction Mode | 4 = Team Color ( by script set Bat_Team,N; )
set .TeamMode, 4;
// Main Code
// *****************************************************
set .BG_Count, getarraysize(.BG_Arenas$);
set .BG_Queue, bg_queue_create("Battleground Arena","BG_Queue_Join::OnJoinEvent",80);
set .VS_Queue, bg_queue_create("Free For All Arena","BG_Queue_Join::OnVersusJoin",80);
// Move to Next Arena
if( $BG_Index >= .BG_Count ) set $BG_Index,1; // Restart Rotation
set .BG_Arena$,.BG_Arenas$[$BG_Index];
set .Ready, 1;
donpcevent "BG_Queue_Join::OnDoHappyHour";
initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
 
// Comment the next two lines if you don't want to allow @joinbg and @leavebg commands.
bindatcmd "joinbg","BG_Queue_Join::OnDoJoin",0,200;
bindatcmd "leavebg","BG_Queue_Join::OnDoLeave",0,200;
end;
 
OnDoJoin: // @joinbg
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
 
if( checkquest(8506,PLAYTIME) != -1 )
{
dispbottom "[Você é um desertor. Você não pode participar até que o indicador se apague]";
end;
}
 
bg_queue_join .BG_Queue;
end;
 
OnDoLeave: // @leavebg
bg_queue_leave .BG_Queue;
end;
 
OnRotate:
OnTimer740000: // Rotation if BG don't start... Comment if you don't want to use this method. 120 = 2 Minutes
set $@BG_Status, 0;
// Warps Teams
bg_warp $@BG_Team1,"bat_room",155,150;
bg_warp $@BG_Team2,"bat_room",155,150;
bg_warp $@BG_Team3,"bat_room",155,150;
// Destroy Teams
bg_destroy $@BG_Team1; set $@BG_Team1, 0;
bg_destroy $@BG_Team2; set $@BG_Team2, 0;
bg_destroy $@BG_Team3; set $@BG_Team3, 0;
 
// Move to Next Arena
if( set($BG_Index,$BG_Index + 1) >= .BG_Count )
set $BG_Index,0; // Restart Rotation
 
set .BG_Arena$,.BG_Arenas$[$BG_Index];
initnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
 
// Trigger the Event - Maybe people is waiting...
OnJoinEvent:
if( $@BG_Status == 2 )
end; // BG Ending... Must wait until OnRotate is called
 
set .@Queue_Count, bg_queue_data(.BG_Queue,0);
switch( $@BG_Status )
{
case 0: // Idle - Ready to Start
if( .BG_Arena$ == "Tierra_TI" )
set .@Req, .BG_Min[$BG_Index] * 3;
else
set .@Req, .BG_Min[$BG_Index] * 2;
 
if( bg_queue_checkstart(.BG_Queue,.TeamMode,( (.BG_Arena$ == "Tierra_TI") ? 3 : 2 ),.BG_Min[$BG_Index]) )
{
donpcevent .BG_Arena$ + "::OnBuildTeams";
 
// Fill Teams with Queue Members 
if( .BG_Arenas$[$BG_Index] == "Tierra_TI" )
bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3;
else
bg_queue2teams .BG_Queue,.BG_Min[$BG_Index],.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2;
 
stopnpctimer; // Rotation if BG don't start... Comment if you don't want to use this method
 
set $@BG_Status,1;
set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- Começando";
announce .@msg$,.BG_Color$[$BG_Index];
 
donpcevent .BG_Arena$ + "::OnReady";
}
else
{
set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- " + (.@Req - .@Queue_Count) + " Jogadores Para Começar, Use @joinbg Para Participar.";
announce .@msg$,0,.BG_Color$[$BG_Index];
}
break;
case 1: // Running - Others can join
if( .@Queue_Count > 0 )
{
if( .BG_Arena$ == "Tierra_TI" )
{
bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2,$@BG_Team3;
set .@BG_Count1, bg_get_data($@BG_Team1,0);
set .@BG_Count2, bg_get_data($@BG_Team2,0);
set .@BG_Count3, bg_get_data($@BG_Team3,0);
set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + ", G: " + .@BG_Count3 + "/" + .BG_Max[$BG_Index] + " (Em andamento) Use @joinbg Para Participar.";
}
else
{
bg_balance_teams .BG_Queue,.BG_Max[$BG_Index],.TeamMode,$@BG_Team1,$@BG_Team2;
set .@BG_Count1, bg_get_data($@BG_Team1,0);
set .@BG_Count2, bg_get_data($@BG_Team2,0);
set .@msg$, "Batalha Campal -- " + .BG_Names$[$BG_Index] + " -- B: " + .@BG_Count1 + "/" + .BG_Max[$BG_Index] + ", R: " + .@BG_Count2 + "/" + .BG_Max[$BG_Index] + " (Em andamento) Use @joinbg Para Participar.";
}
 
announce .@msg$,.BG_Color$[$BG_Index];
}
break;
}
end;
 
OnVersusJoin:
if( $@VS_Status != 0 )
end;
 
set .@Queue_Count, bg_queue_data(.VS_Queue,0);
if( .@Queue_Count >= 10 )
{
donpcevent "FFA_Arena::OnBuildTeams";
bg_queue2teams .VS_Queue,1,1,0,$@VS_Team[0],$@VS_Team[1],$@VS_Team[2],$@VS_Team[3],$@VS_Team[4],$@VS_Team[5],$@VS_Team[6],$@VS_Team[7],$@VS_Team[8],$@VS_Team[9];
set $@VS_Status,1;
announce "Batalha Campal -- Free For All -- Começando",0,0x483D8B;
donpcevent "FFA_Arena::OnReady";
}
else
announce "Batalha Campal -- Free For All -- " + (10 - .@Queue_Count) + " Jogadores Para Começar, Use @joinbg Para Participar.",0,0x483D8B;
end;
 
OnFri0600: // Friday, 6 a.m.
rankreset 1; // Ranking Reset
end;
 
// BattleGround Happy Hour
OnDoHappyHour:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
switch( gettime(4) )
{
case 1:
case 3:
case 5:
if( gettime(3) >= 20 && gettime(3) < 22 )
{
announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00;
setbattleflag "bg_reward_rates",120; // +20% Reward Rates
setbattleflag "bg_ranked_mode",1;
end;
}
 
if( gettime(3) == 22 )
{
announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF;
setbattleflag "bg_reward_rates",100; // Normal Rates
setbattleflag "bg_ranked_mode",0;
end;
}
break;
case 2:
case 4:
case 6:
if( gettime(3) >= 16 && gettime(3) < 18 )
{
announce "-- Battleground Happy Hour has begun | Ranked Arena Mode --",0,0x00FF00;
setbattleflag "bg_reward_rates",120; // +20% Reward Rates
setbattleflag "bg_ranked_mode",1;
end;
}
 
if( gettime(3) == 18 )
{
announce "-- Battleground Happy Hour is over | Regular Arena Mode --",0,0x00BFFF;
setbattleflag "bg_reward_rates",100; // Normal Rates
setbattleflag "bg_ranked_mode",0;
end;
}
break;
}
end;
}
 
// Registration NPC
// *********************************************************************
- script BG_Register -1,{
 
if( getvariableofnpc(.Ready,"BG_Queue_Join") == 0 )
donpcevent "BG_Queue_Join::OnInit";
 
mes "[^FFA500Battle Recruiter^000000]";
mes "Bem Vindo ao novo sistema de Batalha Campal! Aqui você pode registrar-se ou registrar seu Grupo no sistema. O sistema seleciona os Times e Arena radomicamente e segue alternando as Arenas de forma consecutiva. Conquest -->Rush -->Conquest --> Conquest e por ai vai.";
mes "O que você quer fazer?";
next;
switch( select("^FFA500Batalha Campal Arenas^000000:^0000FFFree For All Arena^000000:Ir as lojas da Batalha Campal") )
{
case 1:
mes "[^FFA500Recrutadora de Batalha^000000]";
mes "Batalha Campal, diferentes tipos de jogos onde as equipes lutam pela vitória.";
mes "Oque você quer fazer?";
next;
switch( select("Registrar:Registrar Grupo:Cancelar Registro:Battleground Help") )
{
case 1:
if( BaseLevel < 80 )
{
mes "[^FFA500Recrutadora Batalha Campal^000000]";
mes "Nível necessário para participar de um campo de batalha é de 80.";
close;
}
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
if( checkquest(8506,PLAYTIME) != -1 )
{
mes "[^FFA500Recrutadora Batalha Campal^000000]";
mes "Você é um desertor. Você não pode participar até que o indicador se apaga";
close;
}
 
mes "[^FFA500Recrutadora Batalha Campal^000000]";
mes "Vamos prosseguir com o registro...";
mes "Você pode esperar em qualquer cidade até BG começa.";
mes "Feche esta janela para continuar...";
close2;
bg_queue_join getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 2:
if( getcharid(1) == 0 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Você não estar em um grupo.";
close;
}
 
mes "[^FFA500Battle Recruiter^000000]";
mes "Vamos prosseguir com o registro...";
mes "Você pode esperar em qualquer cidade até BG começa.";
mes "Feche esta janela para continuar...";
close2;
bg_queue_partyjoin getcharid(1),getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "Se você estiver registrado, você será removido.";
mes "Você tem certeza?";
next;
if( select("Sim, sair da fila:Não, eu vou ficar") == 2 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Ok, nada para mudar.";
close;
}
 
mes "[^FFA500Battle Recruiter^000000]";
mes "Feche esta janela para continuar ...";
close2;
bg_queue_leave getvariableofnpc(.BG_Queue,"BG_Queue_Join");
end;
case 4:
mes "[^FFA500Battle Recruiter^000000]";
mes "Tell me... what battleground you don't understand?";
next;
switch( select("Capture the Flag:Team DeathMatch:Stone Control:Eye of Storm:Bossnia:Domination:Triple Inferno:Conquest:Rush") )
{
case 1:
mes "[^FFA500Battle Recruiter^000000]";
mes "The objective of the Flavius Battle CTF is to score 3 points before your enemy, by capture their Flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "To capture a Flag you need to take the enemy flag, and bring it to your base flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If your base flag is captured too, you need to kill the flag carrier and take the flag back to your base.";
break;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "Kill all the enemy players to let their Team without points.";
mes "Protect our army.";
break;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "Take the Stones in the middle of the battlefield and put in on your base, in the Stone Points.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each Stone will give points to your team. First team reach 99 points wins the game.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Protect your stones from to be captured by the enemy.";
break;
case 4:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are two bases, North and South which teams can capture by holding position on the Base more than the other team.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each base will give you points each 5 seconds of Domination. If your Team control both bases the amount of points increases.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "To get aditional points, in the middle there is a Flag spawn, capture it and put it on any of your team Bases.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "The first Team reach 99 points wins the match.";
break;
case 5:
mes "[^FFA500Battle Recruiter^000000]";
mes "Attack the enemy base and destroy each MVP Guardian. To do damage to the guardian your team must capture the Balance Flag in the middle base.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each team have 5 guardian to be protected or killed.";
break;
case 6:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are three bases, North, Center and South which teams can capture by holding position on the Base more than the other team.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Each base will give you points each 5 seconds of Domination.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "The first Team reach 99 points wins the match.";
break;
case 7:
mes "[^FFA500Battle Recruiter^000000]";
mes "There are 3 teams in the battlefield, your team and other 2 enemies.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "Kill the enemy players, collect the skulls and bring then to the Sacrifice Totem to win points.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "You can collect your own team skulls and bring then to your Sacrifice Totem to avoid other teams to score.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you get killed all your skulls will be drop to the floor, including your own skull. First Team to get 80 points wins the battle.";
break;
case 8:
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are Attacking, destroy the enemy defenses and it's Flag.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are Defending, protect your castle defenses and the Flag.";
break;
case 9:
mes "[^FFA500Battle Recruiter^000000]";
mes "Fight to capture the Castle and organize your team to defend it.";
next;
mes "[^FFA500Battle Recruiter^000000]";
mes "If you fail on the first capture, kill the defender and take it for your team.";
break;
}
break;
}
close;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "Free For All Arena is a Duel between 10 players with No Teams.";
mes "The target is to kill 25 players.";
mes "What do you want to do?";
next;
switch( select("Register:Leave Queue") )
{
case 1:
if( BaseLevel < 80 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Min required level to join a battleground is 80.";
close;
}
if( checkquest(8506,PLAYTIME) == 2 )
erasequest 8506;
if( checkquest(8506,PLAYTIME) != -1 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "You are a Deserter. You can't participate until the indicator goes off";
close;
}
 
mes "[^FFA500Battle Recruiter^000000]";
mes "Let's proceed with the registration...";
mes "You must wait on any City until BG starts.";
mes "Close this window to continue...";
close2;
bg_queue_join getvariableofnpc(.VS_Queue,"BG_Queue_Join");
end;
case 2:
mes "[^FFA500Battle Recruiter^000000]";
mes "If you are registered, you will be removed.";
mes "Are you sure?";
next;
if( select("Yes, leave queue:No, I will stay") == 2 )
{
mes "[^FFA500Battle Recruiter^000000]";
mes "Ok, nothing to change.";
close;
}
 
mes "[^FFA500Battle Recruiter^000000]";
mes "Close this window to continue...";
close2;
bg_queue_leave getvariableofnpc(.VS_Queue,"BG_Queue_Join");
end;
}
break;
case 3:
mes "[^FFA500Battle Recruiter^000000]";
mes "May the War God bless you.";
close2;
warp "bat_room",155,150;
end;
OnInit:
waitingroom "Batalha Campal",0;
}
end;
}
 
bat_room,156,150,3 duplicate(BG_Register) Battle Recruiter#bat 728
prontera,162,191,4 duplicate(BG_Register) Battle Recruiter#prt 728
 
// General Guillaume
// *********************************************************************
bat_room,160,159,3 script General Guillaume 420,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
next;
cutin "bat_kiyom1",2;
mes "[General Guillaume]";
mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons.";
next;
mes "[General Guillaume]";
mes "Two kings can't share a nation!";
mes "Only the one victorious from His Majesty's appointed battle will be enthroned.";
next;
mes "[General Guillaume]";
mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
next;
switch( select("Join the Blue Team","Join the Green Team","End Conversation") )
{
case 1:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Welcome to my army, comrade.";
mes "Your eyes tell me that you're a soldier that I can trust.";
set Bat_Team,1;
next;
mes "[General Guillaume]";
mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!";
break;
case 2:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "So you will take this fight as your own...";
mes "Then you are my enemy.";
set Bat_Team,0;
next;
mes "[General Guillaume]";
mes "Go now, We will meet again in the Battlefield.";
break;
case 3:
mes "[General Guillaume]";
mes "I'll be the one who will capture the flag!";
break;
}
 
close2;
cutin "",255;
end;
}
 
// General Croix
// *********************************************************************
bat_room,160,140,3 script Prince Croix 416,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
next;
cutin "bat_crua2",2;
mes "[Prince Croix]";
mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
next;
mes "[Prince Croix]";
mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people.";
next;
 
switch( select("Join the Red Team","Join the Green Team","End Conversation") )
{
case 1:
mes "[Prince Croix]";
mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
set Bat_Team,2;
break;
case 2:
mes "[Prince Croix]";
mes "So you will take this fight as your own...";
mes "Then you are my enemy.";
set Bat_Team,0;
next;
mes "[Prince Croix]";
mes "Go now, We will meet again in the Battlefield.";
break;
case 3:
mes "[Prince Croix]";
mes "For Maroll!";
break;
} 
 
close2;
cutin "",255;
end;
}
 
// Guard Dummy
// *********************************************************************
 
bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }
bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415
bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419
bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
 
// Flags
// *********************************************************************
 
- script Base Flag#bg -1,{ end; }
 
// BattleGround Warper - Exit
// *********************************************************************
 
bat_room,148,150,4 script Teleporter#bat 124,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my service to return to town.";
next;
if( select("Leave:Don't Leave") == 2 )
{
mes "[Teleporter]";
mes "I'll be here whenever you're in need of my service.";
close;
}
 
switch( @ArenaPVP_out )
{
// Rune Midgard Republic
case 1: warp "prontera",138,86; break;
case 2: warp "payon",165,98; break;
case 3: warp "morocc",153,94; break;
case 4: warp "umbala",121,143; break;
case 5: warp "comodo",196,140; break;
case 6: warp "niflheim",214,193; break;
case 7: warp "aldebaran",143,111; break;
case 8: warp "geffen",107,53; break;
// Schwarzard Republic
case 9: warp "yuno",151,177; break;
case 10: warp "hugel",99,143; break;
case 11: warp "lighthalzen",167,93; break;
case 12: warp "einbroch",70,194; break;
case 13: warp "einbech",168,130; break;
// Arunafelz Republic
case 14: warp "rachel",118,114; break;
case 15: warp "veins",207,122; break;
// Islands
case 16: warp "nameless_n",161,179; break;
case 17: warp "louyang",213,106; break;
case 18: warp "gonryun",154,111; break;
case 19: warp "ayothaya",148,109; break;
case 20: warp "moscovia",229,195; break;
case 21: warp "xmas",151,127; break;
case 22: warp "amatsu",203,107; break;
case 23: warp "izlude",126,114; break;
case 24: warp "brasilis",195,211; break;
case 25: warp "manuk",279,214; break;
case 26: warp "splendide",200,174; break;
// Anyplace else
default:
set .@spoint$, getsavepoint(0);
set .@x, getsavepoint(1);
set .@y, getsavepoint(2);
mes "[Teleporter]";
mes "You will be sent back to " + .@spoint$ + ".";
close2;
warp .@spoint$, .@x, .@y;
break;
}
 
set @ArenaPVP_out, 0;
end;
}
 
// Kafra
// *********************************************************************
bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
 
// Badges Exchange
// *********************************************************************
Edited by cumbe11
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this is eAmod BG, its not supported here because eAmod is another emulator.

 

you'll need to redo all the bg scripts so you can't really have exactly the same scripts since some commands are obsolete and/or not implemented in rAthena.

 

rAthena use official bg without queue(cause queue is not official) but if you have some time you can find some custom bg on the forum.

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