RO 1 doesn't have players footstep sound effects. I want a script to play a mp3 everytime player A walks and when he stop he players another type of mp3.
Example
Set 1
A walks
Script plays walking .mp3
A stops
Script stop .mp3
Map prontera
Set2
A walk
Script plays walking .mp3
A stops
Script stop .mp3
Map prt_fild
----------------------------------
Thats the easy part, the though one is putting maps in it.
If they are in prontera, I want it to be played on another mp3 set, if they are walking on prt_fild01, we would hear dirt mp3, but for prontera its kinda stone area, so it would play another set of mp3.
This would make RO have more feeling to it. Anyone can help?
Don't worry about the mp3, ill get it for my self. Unless you willing to provide? XD Or is there another way to do this?
Question
cmsm94
Can someone help me with this idea?
It's kinda challenging, but are you up to it?
RO 1 doesn't have players footstep sound effects. I want a script to play a mp3 everytime player A walks and when he stop he players another type of mp3.
Example
Set 1
A walks
Script plays walking .mp3
A stops
Script stop .mp3
Map prontera
Set2
A walk
Script plays walking .mp3
A stops
Script stop .mp3
Map prt_fild
----------------------------------
Thats the easy part, the though one is putting maps in it.
If they are in prontera, I want it to be played on another mp3 set, if they are walking on prt_fild01, we would hear dirt mp3, but for prontera its kinda stone area, so it would play another set of mp3.
This would make RO have more feeling to it. Anyone can help?
Don't worry about the mp3, ill get it for my self. Unless you willing to provide? XD Or is there another way to do this?
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