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IS THAT POSSIBLE?


Pantheon

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Is that possible? That if you have the same PARTICULAR EQUIPMENT, but different SPRITES in different JOBS.

Example:

       I'm a pally and if I equip my PHOENIX WINGS it will show that the PHOENIX WINGS is ORANGE, but then if I equip it on the other JOBS like LORD KNIGHT it will show the PHOENIX WINGS but different color like GREEN maybe.

 

*Thanks in advance guys, I would greatly appreciate any help you can give me in working with this problem.*

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you can use the changelook script command to force showing different sprite based on view id.

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If you have different colored phoenix wing sprites that's possible. And as Emistry said, use changelook and put it on equip script.. 

 

e.g

{},{ changelook 3,2000; },{ changelook 3,0; }

 

change 2000 depending from the view id of your sprites.

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If you have different colored phoenix wing sprites that's possible. And as Emistry said, use changelook and put it on equip script.. 

 

e.g

{},{ changelook 3,2000; },{ changelook 3,0; }

 

change 2000 depending from the view id of your sprites.

What is 3 stands for? And what do you mean by "dependeing from the view id of your sprites" sir?

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parameter list for changelook.

  0 - LOOK_BASE           Base sprite
  1 - LOOK_HAIR           Hairstyle
  2 - LOOK_WEAPON         Weapon
  3 - LOOK_HEAD_BOTTOM    Head bottom
  4 - LOOK_HEAD_TOP       Head top
  5 - LOOK_HEAD_MID       Head mid
  6 - LOOK_HAIR_COLOR     Hair color
  7 - LOOK_CLOTHES_COLOR  Clothes color
  8 - LOOK_SHIELD         Shield
  9 - LOOK_SHOES          Shoes
 10 - LOOK_BODY           Body(N/A)
 11 - LOOK_FLOOR          FLOOR(N/A)
 12 - LOOK_ROBE           Robe

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View id's of the sprite that you want to appear. You can see them in System\ItemInfo.lub and they're also at data\luafiles514\lua files\datainfo\accessoryid.lub

 

ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script}

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