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Refine_db questions XD


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i think i messed up my refine_db

 

 

// Refine Database [Pre-Renewal]

//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
// 0 - Armors
// 1 - Level 1 weapons
// 2 - Level 2 weapons
// 3 - Level 3 weapons
// 4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.
 
// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,1200,1,0,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,1300,1,0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,1500,1,0,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,1700,1,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0

 

>..< i wanted it to give

level 1 12 additional attack per level

level 2 13 additional attack per level

level 3 15 additional attack per level

level 4 17 additional attack per level

 

but whatever i do it wont change in game :/

can anyone explain to me how this works XD

TIA

2 answers to this question

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Posted

i think i messed up my refine_db

 

 

// Refine Database [Pre-Renewal]

//
// Structure of Database:
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK.
//
// Type:
// 0 - Armors
// 1 - Level 1 weapons
// 2 - Level 2 weapons
// 3 - Level 3 weapons
// 4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value.
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// Notes:
// Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.
 
// Armors
0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
// Level 1 weapons
1,1200,1,0,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
// Level 2 weapons
2,1300,1,0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
// Level 3 weapons
3,1500,1,0,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
// Level 4 weapons
4,1700,1,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0

 

>..< i wanted it to give

level 1 12 additional attack per level

level 2 13 additional attack per level

level 3 15 additional attack per level

level 4 17 additional attack per level

 

but whatever i do it wont change in game :/

can anyone explain to me how this works XD

TIA

 

Uh yeah, that's actually right.

 

Maybe you did it via using @reloadscript?

 

Try restarting your server.

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