zaruramen Posted September 23, 2015 Posted September 23, 2015 hello I would like to increase damage on poison and bleed stat but I don't know what is this mean and where I can change to. please teach me. case SC_POISON: // Fall through val3 = tick/1000; // Damage iterations if(val3 < 1) val3 = 1; tick_time = 1000; // [GodLesZ] tick time // val4: HP damage if (bl->type == BL_PC) val4 = (type == SC_DPOISON) ? 2 + status->max_hp/50 : 2 + status->max_hp*3/200; else val4 = (type == SC_DPOISON) ? 2 + status->max_hp/100 : 2 + status->max_hp/200; break; Quote
Stolao Posted September 23, 2015 Posted September 23, 2015 Val4 is hp damage its If player check If deadly poison then hp/50 else 3/200 If not player then If deadly poison then hp/100 else 1/200 Quote
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zaruramen
hello
I would like to increase damage on poison and bleed stat but I don't know what is this mean and where I can change to. please teach me.
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