Jump to content
  • 0

Can someone fix it?


trizzy

Question


  • Group:  Members
  • Topic Count:  35
  • Topics Per Day:  0.01
  • Content Count:  92
  • Reputation:   2
  • Joined:  01/04/15
  • Last Seen:  

sw66n6.gif
// Settings :
// - Only required to edit the ShopSetting() Function
// Notes : You may also add / remove Menu ( If any ) 
// - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
// Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
// - ERROR Message are used to show Invalid Settings in your NPC.


// Leave this alone...
- shop TCG_Shop -1,501:100


trinity,110,61,6 script NPC 97,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

mes "[ ^FF0000Newbie NPC^000000 ]";
mes "Hello ^FF0000" + strcharinfo(0) + "^000000.";
next;
// Menu Selection
select("Headgear","Armors","Weapons","Accessories","Bloody Branch");

ClearData();
ShopSettings( @menu );
npcshopitem "TCG_Shop",501,100;
npcshopdelitem "TCG_Shop",501;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
npcshopadditem "TCG_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "TCG_Shop",1;
npcshopattach "TCG_Shop";
end;


function ShopSettings {
switch( getarg(0) ){
Case 1:
// Currency [ Item ID / Variable Name ]
set @Currency$,"20508";
// Item ID Lists
setarray @ItemLists[0],25019,25020,25021,25022,25023,25024,25009,25011,25010,25008,25012,25013,25001,25002,25003,25004,25005,25006;
// Item Price
setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
break;
Case 2:
// Currency [ Item ID / Variable Name ]
set @Currency$,"20506";
// Item ID Lists
setarray @ItemLists[0],20511,20512,20513,20514;
// Item Price
setarray @ItemCost[0],1,1,1,1;
break;
Case 3:
// Currency [ Item ID / Variable Name ]
set @Currency$,"20510";
// Item ID Lists
setarray @ItemLists[0],30026,30027,30028,30029,30030,30031,30032,30033,30034,30035,30036,30037,30038,30039,30040,30041;
// Item Price
setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
break;
Case 4:
// Currency [ Item ID / Variable Name ]
set @Currency$,"20509";
// Item ID Lists
setarray @ItemLists[0],20500,20501,20502,20503,20504,20505;
// Item Price
setarray @ItemCost[0],1,1,1,1,1,1;
break;
Case 5:
// Currency [ Item ID / Variable Name ]
set @Currency$,"7227";
// Item ID Lists
setarray @ItemLists[0],12103;
// Item Price
setarray @ItemCost[0],5;
break;
// Case 2,3,4.....etc...
default:
ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
close;
}


if( @Currency$ == "" )
ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function ErrorNotice {
mes "^FF0000ERROR^000000 - "+getarg(0);
mes "^00FF00____________________________^000000";
mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
close;
}

function CurrencyInfo {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
}
return;
}

function ValidateCost {
if( getitemname( atoi( getarg(0) ) ) != "null" ){
if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
}else{
if( getd( getarg(0) ) < getarg(1) ) return 1;
}
return 0;
}

function ClearData {
set @Currency$,"";
set @TotalCost,0;
deletearray @bought_nameid[0],getarraysize( @bought_nameid );
deletearray @bought_quantity[0],getarraysize( @bought_quantity );
deletearray @ItemLists[0],getarraysize( @ItemLists );
deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function ValueConvert {
set .@num, atoi(""+getarg(0));
if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
set .@l, getstrlen(""+.@num);
for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
}
return .@num$;
}

OnBuyItem:
ShopSettings( @menu );
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
if( @ItemLists[@j] == @bought_nameid[@i] )
set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
mes "^FF0000       BILLING LIST^000000";
mes "^00FF00____________________________^000000";
for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
mes "^00FF00____________________________^000000";

if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
else if( getitemname( atoi( @Currency$ ) ) == "null" ){
mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
}

mes "^00FF00____________________________^000000";
if( ValidateCost( @Currency$,@TotalCost ) ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
else{
mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
}
}else{
if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
if( getitemname( atoi( @Currency$ ) ) != "null" )
delitem atoi( @Currency$ ),@TotalCost;
else{
set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
}
for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
getitem @bought_nameid[@i],@bought_quantity[@i];
message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
mes "Thank you for shopping.";
}
}
OnInit:
waitingroom "NPC",0;
ClearData();
close;

}

 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  387
  • Reputation:   60
  • Joined:  10/08/13
  • Last Seen:  

OnInit:
waitingroom "NPC",0;

code above is it new?

try delete them.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  35
  • Topics Per Day:  0.01
  • Content Count:  92
  • Reputation:   2
  • Joined:  01/04/15
  • Last Seen:  

OnInit:
waitingroom "NPC",0;

code above is it new?

try delete them.

 

yeah now i don't see any debug thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...