Ninja Posted August 27, 2015 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Share Posted August 27, 2015 (edited) Reworked Euphy's Devil Square script Changelog v1.3 devil_square.txt - Fixed map-server error: waitingroom v1.2 devil_square.txt - No. of monsters fixed to 3 * No of players inside Devil Square - Changed Monster level range per round to compensate for renewal monsters - Round 1: Monster Lv60 ~ 70 - Round 2: Monster Lv70 ~ 75 - Round 3: Monster Lv75 ~ 80 - MVP Round: if players <= 5: MVP levels from 1 ~ 120, else: 100 ~ 120 - These levels can be changed by searching for "query_sql" and changing the numbers in the lines - Added a ([ (1 / (2 + (n*5))) *100]% chance to spawn another MVP after killing it, where n is the number of MVP rounds so far - example: after killing the 1st MVP there is a [(1 / (2 + (0*5))) *100] = 50 % chance to spawn another MVP after killing the 2nd MVP there is a [(1 / (2 + (1*5))) *100] = 14.29 % chance to spawn another MVP A short summary for 10 rounds: Round 1 2 3 4 5 6 7 8 9 10Chance 50.00% 14.29% 8.33% 5.88% 4.55% 3.70% 3.13% 2.70% 2.38% 2.13% - This chance can be changed by searching for "set $MVPDefeat" and changing the number in the line - Spawned Treasure Chests now considers all kinds of spawnable Treasure Chests from mob_db_re v1.1 devil_square.txt - changed Round 3 Player-to-Monster-Ratio to 1:3x3 (3 sets of 3 instead of 3 sets of 5)- fixed problem about not being able to enter Devil Square during Auto Event Trigger v1.0 devil_square.txt Initial Features:- Random selection of mobs through SQL query - Round 1: Monster Lv40 ~ 50 - Round 2: Monster Lv51 ~ 55 - Round 3: Monster Lv55 ~ 60 - MVP Round: MVP LV60 ~ 70- Takes into consideration on how many players are inside the Devil Square - Round 1: 3 x No. of players - Round 2: 3 x No. of players - Round 3: 3 x No. of players //change - MVP Round: 1 MVP- 1 minute wait time after each wave- 3 rounds of normal monsters- 1 MVP round after the 3 rounds of normal monsters- 1% chance of summoning another MVP thereafter- separated script for NPCs and event Edited October 7, 2015 by jezznar 1 Quote Link to comment Share on other sites More sharing options...
Azeroth Posted August 28, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted August 28, 2015 Is it possible to make a Instance Script? Quote Link to comment Share on other sites More sharing options...
Ninja Posted August 28, 2015 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Author Share Posted August 28, 2015 Is it possible to make a Instance Script? I haven't really tried creating instances but I can try Quote Link to comment Share on other sites More sharing options...
Azeroth Posted August 28, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted August 28, 2015 Is it possible to make a Instance Script? I haven't really tried creating instances but I can try Alright looking forward Quote Link to comment Share on other sites More sharing options...
Ninja Posted September 29, 2015 Group: Members Topic Count: 54 Topics Per Day: 0.01 Content Count: 513 Reputation: 84 Joined: 08/11/12 Last Seen: July 4, 2024 Author Share Posted September 29, 2015 updated to v1.2 Quote Link to comment Share on other sites More sharing options...
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