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Dynamic Devil Square


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Reworked Euphy's Devil Square script

 

Changelog

v1.3

devil_square.txt

- Fixed map-server error: waitingroom

v1.2

devil_square.txt

- No. of monsters fixed to 3 * No of players inside Devil Square

- Changed Monster level range per round to compensate for renewal monsters

      - Round 1: Monster Lv60 ~ 70
      - Round 2: Monster Lv70 ~ 75
      - Round 3: Monster Lv75 ~ 80
      - MVP Round: if players <= 5: MVP levels from 1 ~ 120, else: 100 ~ 120

      - These levels can be changed by searching for "query_sql" and changing the numbers in the lines

- Added a ([ (1 / (2 + (n*5))) *100]% chance to spawn another MVP after killing it, where n is the number of MVP rounds so far

      - example: after killing the 1st MVP there is a  [(1 / (2 + (0*5))) *100] = 50 % chance to spawn another MVP

                        after killing the 2nd MVP there is a [(1 / (2 + (1*5))) *100] = 14.29 % chance to spawn another MVP

     A short summary for 10 rounds:

Round      1              2              3          4            5           6           7           8            9            10
Chance    50.00%  14.29%  8.33%  5.88%  4.55%  3.70%  3.13%  2.70%  2.38%  2.13%

       - This chance can be changed by searching for "set $MVPDefeat" and changing the number in the line

- Spawned Treasure Chests now considers all kinds of spawnable Treasure Chests from mob_db_re

v1.1

devil_square.txt

- changed Round 3 Player-to-Monster-Ratio to 1:3x3 (3 sets of 3 instead of 3 sets of 5)
- fixed problem about not being able to enter Devil Square during Auto Event Trigger

 

v1.0

devil_square.txt

Initial Features:
- Random selection of mobs through SQL query
      - Round 1: Monster Lv40 ~ 50
      - Round 2: Monster Lv51 ~ 55
      - Round 3: Monster Lv55 ~ 60
      - MVP Round: MVP LV60 ~ 70
- Takes into consideration on how many players are inside the Devil Square
       - Round 1: 3 x No. of players
       - Round 2: 3 x No. of players
       - Round 3: 3 x No. of players //change
       - MVP Round: 1 MVP
- 1 minute wait time after each wave
- 3 rounds of normal monsters
- 1 MVP round after the 3 rounds of normal monsters
- 1% chance of summoning another MVP thereafter
- separated script for NPCs and event

Edited by jezznar
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Is it possible to make a Instance Script?

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Is it possible to make a Instance Script?

 

I haven't really tried creating instances but I can try :)

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Is it possible to make a Instance Script?

 

I haven't really tried creating instances but I can try :)

 

 

Alright looking forward :)

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  • 1 month later...

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updated to v1.2

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