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Browedit - modules with shadows problem


Question

Posted

Hello there,

well I have a little problem in my browedit map. As you can see in the pictures I posted down here, some of my modules look darker than the others. This just happens in a circle-like area around the middle of the map, and just happens with those green bushes.

I made them all by copy-paste with the Global Height edit option.

 

8beb7dad6ca813b6c979f8b5e4e556d2.jpg

 

 

ccf0e5ff4be3ffadb91c1ddef64af4f2.png

 

bbe14d13ba0f7b8ad66290d1d261e06e.png

 

9f27be87ef88c8356e7d6c1b687091b7.png 4ae471dad01d53765b1d8361d9a28f28.png

 

 

 

I've tried everything, with lights, global lightning... Erasing everything in my map-cache and loading it again... Nothing.

 

¿Does someone know what I am doing wrong? ¿Or what I can do to fix this? 

Thx in advantage, Briek.

4 answers to this question

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Posted (edited)

Is your map created with the "New map" tab, or is it a cleaned official map?

And...try to put other objects in the "circle-like area around the middle of the map", if happens the same to discard if it's the GHE or not

 

Aerie says :

Under the version 600, create a map by File/New/ occure some problems. You can use File/Open From Grf/ save the map and with Tools/Clear Map, clear it.

 

 

Regards,

Edited by Waken
Posted

It's a cleaned official map.
I tried to put another model in the middle of the dark bushes.
Result:

7465504886aebae61728402acca1fe4f.png6011546352128e55dacb025d28582a15.png

 

The stairs are two models also, and happens the same xD

0d895e2a64c8bcbc7b4d7a090c8d39af.png

Posted (edited)

At the end I fixed this changing the color of the Global Lighting Shadows to 1-1-1.

Aparently the global lighting wasn't applying correctly to my whole map.

Thanks for your help anyways ~

Edited by Briek

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