Edwardlol Posted June 28, 2015 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Share Posted June 28, 2015 Hi guys I'm just wandering how could I make that you have to cast some seconds to equip an item. Is there any way to do that or do I have to create a skill without effect and asign that to the item? Quote Link to comment Share on other sites More sharing options...
Stolao Posted June 28, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: 21 hours ago Share Posted June 28, 2015 this might work (untested on phone) 1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{ if(progressbar "0xFFFFFF",5;){ end; } else { unequip EQI_HAND_R; } },{} Quote Link to comment Share on other sites More sharing options...
Edwardlol Posted June 29, 2015 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 07/26/12 Last Seen: June 29, 2015 Author Share Posted June 29, 2015 (edited) There is this error: script error on item_db_re line 538 need '(' * 538 : if(progressbar '"'0xFFFFFF",5;){ end; } else { unequip EQI_HAND_R; NP , Fixed : if(progressbar ("0xFFFFFF",5)){ dispbottom "Succeed."; end; } else { unequip EQI_HAND_R; } But there is another Error, is not entering else, some help here? Edited June 29, 2015 by Edwardlol Quote Link to comment Share on other sites More sharing options...
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Edwardlol
Hi guys I'm just wandering how could I make that you have to cast some seconds to equip an item.
Is there any way to do that or do I have to create a skill without effect and asign that to the item?
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