crashcomplex Posted June 15, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 05/29/15 Last Seen: July 2, 2015 Share Posted June 15, 2015 Hello guys! I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100 case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break Please, how i can do it? sry for my bad english Quote Link to comment Share on other sites More sharing options...
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crashcomplex
Hello guys!
I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100
case SC_FREEZE:
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