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crashcomplex

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  1. hi, i want this too, anyone can help us?
  2. Hello guys! I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100 case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break Please, how i can do it? sry for my bad english
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