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non frosty status build


crashcomplex

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Hello guys!

 

I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100

 

 

case SC_FREEZE:

sc_def = status->mdef*100;
sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
break
 
Please, how i can do it?
 
sry for my bad english
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