Hello guys!
I need help to configure the status.c for make a player that will be immune to frosty when MDEF >=40 & LUK = 100
case SC_FREEZE:
sc_def = status->mdef*100;
sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;
tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
break
Please, how i can do it?
sry for my bad english