goddameit Posted June 10, 2015 Group: Members Topic Count: 60 Topics Per Day: 0.01 Content Count: 562 Reputation: 219 Joined: 11/22/11 Last Seen: August 3, 2024 Share Posted June 10, 2015 (edited) Preview : Info :GM active this game ---> player go to click NPC ---> wait for it ---> warp to game map --->Kill all monster ---> go to next wave ---> no more wave ---> go to next level ---> no more level ---> go to reward. IF you didn't kill all monster before time over, you lose this game. IF you didn't go to click reward before time over, you get nothing. IF you are dead and no one help you, you can't do anything. Download :Another Devil Square.txt Time setting : .time_joining = 100; // How long that game will start after first join. (second) Level setting : OnSpawnMob: // getarg(0) ---> Level , getarg(1) ---> Wave , you can do what you like. callsub OnTimeLeftAnnounce, <second for player have to finish this motion or it will be game over>; callsub OnTimePauseDelay, <second for pausing the timer and it will not end this game>; callsub OnSMob, <x1>, <y1>, <x2>, <y2>, <mob id>, <amount>; // Use this to spawn monsters. default: // Game Over, go to reward mapannounce "ordeal_1-1", "[Devil Square]: You win!!", bc_map, 0x00FF00, 400, 18; enablenpc "#DevilSquarewarp2zoon6"; // Open reward npc stopnpctimer; sleep2 5000; // Delay for ending this game callsub OnEndd; break; ordeal_1-1, 149, 149, 4 script #DevilSquarewarp2zoon6 1324,{ // Default Reward NPC warp "prontera", 150, 180; getitem 607, 1; end; } Edited June 10, 2015 by goddameit 5 Quote Link to comment Share on other sites More sharing options...
Elysium Posted June 10, 2015 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted June 10, 2015 Great :3 Thank you Quote Link to comment Share on other sites More sharing options...
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