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Posted (edited)

Hello everyone I am here to contribute in this forum. I am releasing my GvG Script to the public in able to enhanced and be improved.

This script will help you lessen the work on having GvG/Team Vs GvG/Team Event. I hope some good script makers will help me simplify my work. Thank you !!  /no1

I hope we can also revised it to automated script.

GvG Event Script.txt

 

Edited by gmprestige
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Posted (edited)

 

Untitled.jpg

Anyone?

Looks like its suppose to be sc_end sc_all

 

 

yes, fixed it by putting this.

 

sc_end(SC_ALL);

 

anyway, how to start this event? i want to try it on my test server not on my official if its working.

Edited by Kinkkynipps
Posted (edited)

I'm sorry for saying this but seems that this script is intended to be used in eAmod sources.

Take a look at this:

set .@count,countitem2(.delitems[.@u],1,0,0,254,0,getbattleflag("woe_reserved_char_id")&0xffff,(getbattleflag("woe_reserved_char_id")>>16)&0xffff);
delitem2 .delitems[.@u],.@count,1,0,0,254,0,getbattleflag("woe_reserved_char_id")&0xffff,(getbattleflag("woe_reserved_char_id")>>16)&0xffff;		

This battleflag doesn't exist and furthermore if you google it you will find its implementation on eAmod sources.

By the way the first link is a patch / diff that you can apply, but I'm not sure if it works or not.

Att,
_Okuz_.

Edited by _Okuz_

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