Jump to content

Question

Posted

Hello everyone,

 

I've come across something that's making debugging my scripting mistakes a bit more troublesome and that's the "mob_parse_row_mobskilldb: Too many skills for monster" error that floods my mapserver.

Being fully aware that I can comment out or simply delete the lines mentioned there, but that's not how things should be 'fixed'.

The issue is regarding skills that are added after importing some renewal monsters in my pre-renewal system, through the import folder.

Biolab 4 monsters and nightmare Amon Ra provide issues with too many skills, but seeing as this should work, I was wondering how to efficiently solve this issue.

 

OlEeHAd.png

 

Kind regards,

 

Tranquility

1 answer to this question

Recommended Posts

Posted

Removing the mob_skill_db contents in the db\import directory has no effects if you're running SQL apparently. So deleting the contents solved the massive amount of errors produced in the mapserver output.

If you're running txt however, I wouldn't know how to solve it, amount of skills is probably limited somewhere.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...