senatin Posted March 5, 2015 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 03/04/15 Last Seen: April 20, 2017 Share Posted March 5, 2015 Help! I want to edit the behavior of monster. I want the monster to attack base on target level. the monster will only attack player above lvl 49. Quote Link to comment Share on other sites More sharing options...
Capuche Posted March 5, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 5, 2015 From what I know there is no such mode for mob, only MD_TARGETWEAK Target Weak: Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level. For example, a monster of level 104 will not pick fights with a level 99. but you can add a new mode diff --git a/src/map/mob.c b/src/map/mob.c index 0e2b177..848b9ce 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1071,6 +1071,9 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) if ((mode&MD_TARGETWEAK) && status_get_lv(bl) >= md->level-5) return 0; + if ((mode&MD_TARGETSTRONG) && status_get_lv(bl) <= md->level) + return 0; + if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0) return 0; diff --git a/src/map/status.h b/src/map/status.h index 251e5ad..dd03334 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1562,6 +1562,7 @@ enum e_mode { MD_MVP = 0x080000, MD_IGNOREMISC = 0x100000, MD_KNOCKBACK_IMMUNE = 0x200000, + MD_TARGETSTRONG = 0x400000, }; #define MD_MASK 0x00FFFF #define ATR_MASK 0xFF0000 MD_TARGETSTRONG mode : monster lvl >= player lvl --> monster passive refer to mode in mob_db.txt // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper and the docs https://github.com/rathena/rathena/blob/master/doc/mob_db.txt 1 Quote Link to comment Share on other sites More sharing options...
senatin Posted March 5, 2015 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 03/04/15 Last Seen: April 20, 2017 Author Share Posted March 5, 2015 (edited) Thank you so much Capuche for the help!!! I tried to apply the if statement and MD_TARGETSTRONG to its location, and I'm still figuring out how Skotlex work. Skotlex is the one to be inserted in the mode at mob_db.txt isn't that right? Edited March 6, 2015 by senatin Quote Link to comment Share on other sites More sharing options...
Capuche Posted March 6, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 6, 2015 I don't understand. Skotlex was a core dev.. 1 Quote Link to comment Share on other sites More sharing options...
senatin Posted March 6, 2015 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 03/04/15 Last Seen: April 20, 2017 Author Share Posted March 6, 2015 (edited) to apply the MD_TARGETSTRONG into a monster, I should edit mob_db.txt Mode right? the thing I dont know is, what should i change it for. As I look around I end up with Skotlex's hexing. I edited one of the monster mode in mob_db.txt and nothing change in game, I even tried to copy the mode of poring which is 0x83 still the behavior of monster doesnt change. but other options works. I also tried editing in my sql database the mode of a monster but with no result. Am I missing something? Edited March 6, 2015 by senatin Quote Link to comment Share on other sites More sharing options...
Capuche Posted March 6, 2015 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted March 6, 2015 Did you add the mode in the src? 1 Quote Link to comment Share on other sites More sharing options...
senatin Posted March 6, 2015 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 03/04/15 Last Seen: April 20, 2017 Author Share Posted March 6, 2015 (edited) yes I added in status.h and mob.c and recompile the map server via visual c++!yes It worked! I tried converting hexadecimal to binary and compared poring, isis, familiar and zombie. And i figured out why they all acted weird. i made my binary and converted it to hexadecimal and everything worked as I wanted it!thank you so much Capuche for everything. Edited March 6, 2015 by senatin Quote Link to comment Share on other sites More sharing options...
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senatin
Help! I want to edit the behavior of monster.
I want the monster to attack base on target level. the monster will only attack player above lvl 49.
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