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i think i seriously messed up


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Posted
prt_in,73,132,3 script Squishy Pinky Poring 1002,{ //poring

if (checkquest(20501,HUNTING) != 0 || checkquest(20501,HUNTING) != 1) { //Active.

mes "Still here?";

mes "Go Continue killing 500 Porings";

end;

}

if (checkquest(20501,HUNTING) != 2) { // Completed.

mes "Po~~Poring~";

mes "Your a great Poring Killer";

emotion e_kis;

close;

}

}

}

else {

mes "[ " + strnpcinfo(1) + " ]";

mes "Po~~Poring~";

mes "Well Done";

getexp 3000,500;

erasequest 20501;

close;

}

}

}

mes "[ " + strnpcinfo(1) + " ]";

mes "Po~~Poring~";

mes "You seek adventure?";

next;

switch(select("Yes:No")) {

case 1:

mes "[ " + strnpcinfo(1) + " ]";

mes "Really?!";

mes "That's great!";

next;

mes "[ " + strnpcinfo(1) + " ]";

mes "Please kill 500 Porings";

mes "The Reward will be of great Fortune";

next;

mes "Po~~Poring~";

mes "Goodluck killing 500 Porings!";

close2;

setquest 20501;

end;

case 2:

mes "[ " + strnpcinfo(1) + " ]";

mes "Your Missing some great Treasure here";

close;

}

}

 

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I think i screwed too much around :P can someone please help fix this.

Thanks alot!

}

4 answers to this question

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Posted

Yeah you screwed up big time! /pif

 

Next time use code box :o

prt_in,73,132,3	script	Squishy Pinky Poring	1002,{ //poring
	if ( checkquest(20501,HUNTING) != 0 || checkquest(20501,HUNTING) != 1 ) { //Active.
		mes "Still here?";
		mes "Go Continue killing 500 Porings";
		close;
	}
	if (checkquest(20501,HUNTING) != 2) { // Completed.
		mes "Po~~Poring~";
		mes "Your a great Poring Killer";
		emotion e_kis;
		close;
	} else {
		mes "[ " + strnpcinfo(1) + " ]";
		mes "Po~~Poring~";
		mes "Well Done";
		getexp 3000,500;
		erasequest 20501;
		close;
	}
	mes "[ " + strnpcinfo(1) + " ]";
	mes "Po~~Poring~";
	mes "You seek adventure?";
	next;
	switch( select("Yes:No") ) {
		case 1:
			mes "[ " + strnpcinfo(1) + " ]";
			mes "Really?!";
			mes "That's great!";
			next;
			mes "[ " + strnpcinfo(1) + " ]";
			mes "Please kill 500 Porings";
			mes "The Reward will be of great Fortune";
			next;
			mes "Po~~Poring~";
			mes "Goodluck killing 500 Porings!";
			close2;
			setquest 20501;
			end;
		case 2:
			mes "[ " + strnpcinfo(1) + " ]";
			mes "Your Missing some great Treasure here";
			close;
	}
	close;
}

Or I'll be mad.

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