Radian Posted January 30, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted January 30, 2015 Hi Everyone, how can make this code that everytime a players convert his/her Headgear into costume it will be their name not costume`Poporing hat. if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid ) { clif_solved_charname(sd->fd, charid, "Costume"); return; } Quote Link to comment Share on other sites More sharing options...
Kichi Posted February 6, 2015 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 509 Reputation: 80 Joined: 11/20/11 Last Seen: October 3, 2020 Share Posted February 6, 2015 if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid ) { clif_solved_charname(sd->fd, charid, " "); return; } Quote Link to comment Share on other sites More sharing options...
Radian Posted February 6, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Author Share Posted February 6, 2015 if( battle_config.reserved_costume_id && battle_config.reserved_costume_id == charid ) { clif_solved_charname(sd->fd, charid, " "); return; } It became nameless now.. Quote Link to comment Share on other sites More sharing options...
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Radian
Hi Everyone, how can make this code that everytime a players convert his/her Headgear into costume it will be their name not costume`Poporing hat.
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