awesomazingxed Posted January 29, 2015 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 95 Reputation: 1 Joined: 10/24/14 Last Seen: August 7, 2015 Share Posted January 29, 2015 How? Quote Link to comment Share on other sites More sharing options...
Garkor Posted January 29, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 69 Reputation: 3 Joined: 09/04/14 Last Seen: July 23, 2015 Share Posted January 29, 2015 (edited) If you want to use a npc which can check this. You can add this line before warp to the map: if (getmapusers("prontera") >=2){ mes "Too much players on the map!"; close; } Or if you want to check the map without using npc. You can try this: - script PronLimitation -1,{ OnInit: end; OnPCLoadMapEvent: if (getmapusers("prontera") >=2 && strcharinfo(3) == "prontera"){ mes "The max. player limitation is 2 player."; close2; warp "geffen",11,11; end; } } prontera mapflag loadevent I hope it can help you. Best regards, Garkor Edited January 29, 2015 by Garkor Quote Link to comment Share on other sites More sharing options...
awesomazingxed Posted January 30, 2015 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 95 Reputation: 1 Joined: 10/24/14 Last Seen: August 7, 2015 Author Share Posted January 30, 2015 If you want to use a npc which can check this. You can add this line before warp to the map: if (getmapusers("prontera") >=2){ mes "Too much players on the map!"; close; } Or if you want to check the map without using npc. You can try this: - script PronLimitation -1,{ OnInit: end; OnPCLoadMapEvent: if (getmapusers("prontera") >=2 && strcharinfo(3) == "prontera"){ mes "The max. player limitation is 2 player."; close2; warp "geffen",11,11; end; } } prontera mapflag loadevent I hope it can help you. Best regards, Garkor That's exactly what i need. Appreciated! Quote Link to comment Share on other sites More sharing options...
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