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R> How to add skill damage?


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Posted

please help

 

i want to add skill damage like :

 

Hunderd Spear Increase more damage 50%

 

Cross Impact Increase more damage 30%

 

Feint Bomb Increase more damage 80%

 

Cart termination Increase more damage 100%

 

Please help

 

i just edit the skill damage at

 

trunk/db/skill_damage_db.txt

 

and

 

trunk/db/import/skill_damage_db.txt

 

but didn't have effect 

please help me ^^

6 answers to this question

Recommended Posts

Posted

I just follow what it says in here.

// Skill Damage Adjustment Database
//
// Structure of Database:
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
//		 1 = Player
//		 2 = Monster
//		 4 = Pet
//		 8 = Homunculus
//		16 = Mercenary
//		32 = Elemental
//
// Map:
// 		1    - Normal (the maps that aren't classified as these maps below)
// 		2    - PVP
// 		4    - GVG
// 		8    - Battlegrounds
// 		16   - 'skill_damage' mapflag
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 		32   - Zone 1
// 		64   - Zone 2
// 		128  - Zone 3
// 		256  - Zone 4
// 		512  - Zone 5
// 		1024 - Zone 6
// 		2048 - Zone 7

then for example

RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear.

save the changes and then use @reloadskilldb.

Posted

I just follow what it says in here.

// Skill Damage Adjustment Database
//
// Structure of Database:
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
//		 1 = Player
//		 2 = Monster
//		 4 = Pet
//		 8 = Homunculus
//		16 = Mercenary
//		32 = Elemental
//
// Map:
// 		1    - Normal (the maps that aren't classified as these maps below)
// 		2    - PVP
// 		4    - GVG
// 		8    - Battlegrounds
// 		16   - 'skill_damage' mapflag
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 		32   - Zone 1
// 		64   - Zone 2
// 		128  - Zone 3
// 		256  - Zone 4
// 		512  - Zone 5
// 		1024 - Zone 6
// 		2048 - Zone 7

then for example

RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear.

save the changes and then use @reloadskilldb.

 

doesn't effective

 

no damage changed  /sob

trunk/db/skill_damage_db.txt

RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear.

 

didn't have an effect, just same

Posted

Another possibility are you disable this on your trunk/src/config/core.h

/// Uncomment to enable skills damage adjustments
/// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the
/// damage rate of specified skills.
#define ADJUST_SKILL_DAMAGE

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