Kozima Posted December 29, 2014 Posted December 29, 2014 please help i want to add skill damage like : Hunderd Spear Increase more damage 50% Cross Impact Increase more damage 30% Feint Bomb Increase more damage 80% Cart termination Increase more damage 100% Please help i just edit the skill damage at trunk/db/skill_damage_db.txt and trunk/db/import/skill_damage_db.txt but didn't have effect please help me ^^ Quote
0 manuel Posted February 6, 2020 Posted February 6, 2020 ?? funci... ? app change ? this change ? skill damage no working svn last ¡`¡¡¡ Quote
Radian Posted December 29, 2014 Posted December 29, 2014 I just follow what it says in here. // Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 then for example RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear. save the changes and then use @reloadskilldb. Quote
Kozima Posted December 29, 2014 Author Posted December 29, 2014 I just follow what it says in here. // Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 then for example RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear. save the changes and then use @reloadskilldb. doesn't effective no damage changed trunk/db/skill_damage_db.txt RK_HUNDREDSPEAR,1,15,50 // This means In Normal/PvP/GvG/BG maps. players deal +50% damage to other players with Hundred Spear. didn't have an effect, just same Quote
Radian Posted December 29, 2014 Posted December 29, 2014 Another possibility are you disable this on your trunk/src/config/core.h /// Uncomment to enable skills damage adjustments /// By enabling this, db/skill_damage.txt and the skill_damage mapflag will adjust the /// damage rate of specified skills. #define ADJUST_SKILL_DAMAGE Quote
Question
Kozima
please help
i want to add skill damage like :
Hunderd Spear Increase more damage 50%
Cross Impact Increase more damage 30%
Feint Bomb Increase more damage 80%
Cart termination Increase more damage 100%
Please help
i just edit the skill damage at
trunk/db/skill_damage_db.txt
and
trunk/db/import/skill_damage_db.txt
but didn't have effect
please help me ^^
6 answers to this question
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