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Posts posted by mrfizi
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16 hours ago, Redao said:
Did you manage to solve this question of the two skills? Is there a way to remove the first one that is unusable? In this case, it's just a visual effect. The NPC is working, but that visual issue can confuse players.
Did you manage to solve this question of the two skills? Is there a way to remove the first one that is unusable? In this case, it's just a visual effect. The NPC is working, but that visual issue can confuse players.
Read here:
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12 hours ago, DR4LUC0N said:
I wasn't understanding the placement of the script NPCs and it was putting hundreds of NPCs into each cell.
I've answer how to understanding and replace the location for this vending script on here:
Others link related:
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// When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no
Read Note 1:
//-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //--------------------------------------------------------------
Almost all server that I've played hide woe damage. -
// all this:
//============================================================ // GvG Arenas //============================================================ //guild_vs1 mapflag gvg_noparty //guild_vs2 mapflag gvg_noparty //guild_vs3 mapflag gvg_noparty //guild_vs4 mapflag gvg_noparty //guild_vs5 mapflag gvg_noparty
Then restart your server.
If not work, please visit this topic:
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Check this post:
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try change this..
.@point = rand( .gold_amount[0],.gold_amount[1] );
to
.@point = 1;
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Maybe you can check this:
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Maybe you can take a look on this file:
For pre-re: https://github.com/rathena/rathena/blob/master/db/pre-re/job_basepoints.yml
For re: https://github.com/rathena/rathena/blob/master/db/re/job_basepoints.yml
or if your server level more than 99 to 1000: https://raw.githubusercontent.com/rathena/rathena/master/db/import-tmpl/job_stats.yml
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check this post:
and this post:
After that restart your server.
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It's not about your PC. Btw, actually I got the same issue like that last month. I just cleanup my history and cache. Then now I can view the bootstrap as usual.
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I've got this problem before. It's the latest feature. Just update your KRO using latest RSU https://nn.ai4rei.net/dev/rsu/
That is the best solution to make your KRO up to date with the latest feature.
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11 hours ago, Fluxion said:
From memory, having already made a server with a max level of 500, it is not possible to do this. I could only set the aura to 99 or 500 and not both.If you want to add an aura for level 250, you must define it in your externalsettings
MaxLevelTable = { BaseLevel = 250, }
and in client.conf
but the aura will only be displayed for level 250.
I hope I have helped anyway.
That is why I'm asking here. If someone know or possible to do that. Maybe need some src coding for make it possible or etc.
As much as I know, only can choose 1 max level with aura.
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You need to use loop/looping for make it return to the back menu.
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I prefer you to extract the file first before edit. Then just drag/paste/load back to your grf.
I have disabled Doram use the same method and it worked.
Spoiler -
Hello all..
Regarding to my post title above, is it possible to make the server with non-trans max level 99 with aura and trans max level 250 with aura?
Example:
QuoteKnight leveling until 99 level and get max level aura.
Then reborn and leveling until max level 250 and get max level aura.Thank you.
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Update my first post: https://rathena.org/board/topic/130507-hpaid-warper-script/?do=findComment&comment=404663
On 3/7/2022 at 9:34 PM, GM Winter said:thankyou so much bro
You're welcome. If you want to make free warp for Last Warp, just ignore the first code-box. Just add script on function Go and function Pick only.
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Just now, GM Winter said:
i found a bug the first 3 warps deducted then the next warps are not theres no error in the terminal
Sorry, my fault. Let me fix it and update on my 1st post again.
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It should work. I write and tested the script on my server. Please check if got any error on putty terminal.
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Ok. I got test this. Should be work !! Use this:
set Zeny, Zeny - .@warpPrice;
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change :
Zeny -= .@warpPrice;
to:
set Zeny, Zeny -= .@warpPrice;
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3 minutes ago, GM Winter said:
theres no error now but it didnt deduct the zeny on the character already put some zeny value
.@warpPrice = 2000; // Zeny required for warpI have changed my first post. Check it back.
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You accidently delete the ; on this line:
warp lastwarp$,lastwarpx,lastwarpy;
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gepard 3,0 how to buy
in Third Party Support
Posted
More info you can read here: