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utofaery

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Posts posted by utofaery

  1. 1. Rathena forum do make use of search function and question is did you know it's located at top right of the forum page ???

    2.  Search first before you even do the asking.

    3.  you request might go unanswered if it's already answer.  or it's everywhere already.

     

  2. On 3/16/2019 at 2:01 PM, sasukelouie said:
    
    //===== Hercules Script ======================================
    //= Warper
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4c
    //===== Description: =========================================
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //= 1.4c Switched out "Last Warp" with "Recent Warp" feature. 
    //=      (Thanks vBrenth for idea) [ Aeromesi ]
    //=      Also added in Favorite Warps that allows you to
    //=      Save your Recent Warps List to choose from.
    //= 1.4d Added in menu selection instead of input [ vBrenth ]
    //=      Adjusted to Hercules, added menu for Fav. [ Aeromesi]
    //============================================================
    -	script	OnInitSetup	-,{
    OnInit:
    $@MaxListW = 5;
    end;
    }
    -	script	Warper	FAKE_NPC,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //	Main Menu:
    // --------------------------------------------------
    MainMenu:
    		mes @header$ = "[Warper]";
    		mes "Where would you like to go?";
    		next;
    menu	"Favorite Warps",FavoriteWarps,
    		"Recent Warps",RecentWarps,
    		" ~ Towns",Towns,
    		" ~ Fields",Fields,
    		" ~ Dungeons",Dungeons,
    		" ~ Guild Castles",Castles,
    		" ~ Guild Dungeons",Guild_Dungeons,
    		" ~ Instances",Instances,
    		" ~ Special Areas",Special;
    		FavoriteWarps:
    		if ( recentwarp$[1] == "" ) {
    		mes @header$;
    		mes "You have never warped anywhere before.";
    		next;
    		callsub MainMenu;
    }
    		switch(select("[Save] - Recent Warps","[Select] - Favorite Warp"))
    		{
    			case 1:
    			// Save  Most Recent Warps
    			favwarp$[1] = recentwarp$[1];
    			favwarpx[1] = recentwarpx[1];
    			favwarpy[1] = recentwarpy[1]; 
    
    			favwarp$[2] = recentwarp$[2];
    			favwarpx[2] = recentwarpx[2];
    			favwarpy[2] = recentwarpy[2]; 
    
    			favwarp$[3] = recentwarp$[3];
    			favwarpx[3] = recentwarpx[3];
    			favwarpy[3] = recentwarpy[3]; 
    
    			favwarp$[4] = recentwarp$[4];
    			favwarpx[4] = recentwarpx[4];
    			favwarpy[4] = recentwarpy[4]; 
    
    			favwarp$[5] = recentwarp$[5];
    			favwarpx[5] = recentwarpx[5];
    			favwarpy[5] = recentwarpy[5];
    			mes @header$;
    			mes "Saved.";
    			next;
    			callsub MainMenu;
    			end;
    			case 2:
    	.@menu$ = "";
    	for ( .n = 1; .n <= $@MaxListW; .n++ )
    	{
    		.@menu$ = .@menu$ + (.@n == 1 ? "":":") 
    		+ (( favwarp$[.n])?""+.n+".) "
    		+favwarp$[.n]+","
    		+favwarpx[.n]+","+favwarpy[.n]
    		+"":""+.n+".) No data yet")+"";
    	}
    	.@choice = select(.@menu$) - 1;
    	if ( favwarp$[.@choice] == "" )
    	{
    		next;
    		callsub MainMenu;
    	} else
    		warp favwarp$[.@choice],favwarpx[.@choice],favwarpy[.@choice];
    	end;
    			
    }
    // --------------------------------------------------
    // Recent Warps Option:
    // --------------------------------------------------
    
    	RecentWarps:
    		mes @header$;
    		if ( recentwarp$[1] == "" ) {
    		mes "Not single warp done yet.";
    		next;
    		callsub MainMenu;
    	}
    	.@menu$ = "";
    	for ( .n = 1; .n <= $@MaxListW; .n++ )
    	{
    		.@menu$ = .@menu$ + (.@n == 1 ? "":":") + (( recentwarp$[.n])?""+.n+".) "+recentwarp$[.n]+","+recentwarpx[.n]+","+recentwarpy[.n]+"":""+.n+".) No data yet")+"";
    	}
    	.@choice = select(.@menu$) - 1;
    	if ( recentwarp$[.@choice] == "" ) 
    	{
    		next;
    		callsub MainMenu;
    	} else
    	warp recentwarp$[.@choice],recentwarpx[.@choice],recentwarpy[.@choice];
    	end;
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    //	~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //	~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //	~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //	~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //	  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
    if ( Listing == $@MaxListW ) {
    
    	recentwarp$[1] = recentwarp$[2];
    	recentwarpx[1] = recentwarpx[2];
    	recentwarpy[1] = recentwarpy[2]; 
    
    	recentwarp$[2] = recentwarp$[3];
    	recentwarpx[2] = recentwarpx[3];
    	recentwarpy[2] = recentwarpy[3];
    
    	recentwarp$[3] = recentwarp$[4];
    	recentwarpx[3] = recentwarpx[4];
    	recentwarpy[3] = recentwarpy[4];
    
    	recentwarp$[4] = lastwarp$;
    	recentwarpx[4] = lastwarpx;
    	recentwarpy[4] = lastwarpy;
    	Listing--;
    }
    
    	lastwarp$ = getarg(0);
    	lastwarpx = getarg(1,0);
    	lastwarpy = getarg(2,0);
    	Listing++;
    	recentwarp$[Listing] = lastwarp$;
    	recentwarpx[Listing] = lastwarpx;
    	recentwarpy[Listing] = lastwarpy;
    	warp getarg(0),getarg(1,0),getarg(2,0);
    	end;
    }
    function Disp {
    	if (getargcount() < 3)
    		@menu$ = getarg(0);
    	else {
    		@menu$ = "";
    		for (.@i = getarg(1); .@i <= getarg(2); .@i++)
    			@menu$ = @menu$+getarg(0)+" "+.@i+":";
    	}
    	return;
    }
    function Pick {
    	.@warp_block = @warp_block;
    	@warp_block = 0;
    	.@select = select(@menu$);
    	if (getarg(0) == "") {
    		.@i = .@select;
    		.@map$ = getarg(.@i);
    	} else {
    		.@i = .@select-getarg(1,0);
    		.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
    	}
    	if (.@warp_block & (1<<.@select)) {
    		dispbottom strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    		end;
    	}
    	.@x = @c[.@i*2];
    	.@y = @c[.@i*2+1];
    	deletearray @c[0],getarraysize(@c);
    	Go(.@map$,.@x,.@y);
    }
    function Restrict {
    	if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
    		if (getarg(1,0)) {
    			@warp_block = 0;
    			for (.@i = 1; .@i < getargcount(); .@i++)
    				@warp_block = @warp_block | (1<<getarg(.@i));
    		} else {
    			dispbottom strcharinfo(PC_NAME),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    			end;
    		}
    	}
    	return;
    }
    
    // --------------------------------------------------
    	Towns:
    // --------------------------------------------------
    menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    		"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
    		"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    		"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    		"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    		"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    		"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    		"Umbala",T34, "Veins",T35, "Yuno",T36;
    
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    	Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    	Go("dewata",200,180);
    T9: Restrict("RE");
    	Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    	 Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(RENEWAL?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    	 Go("malangdo",140,114);
    T22: Restrict("RE");
    	 Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    	 Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
    
    // --------------------------------------------------
    	Fields:
    // --------------------------------------------------
    menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    		"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    		"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    		"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    		"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    		"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    		"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    		"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    		"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    		"Yuno Fields",F28;
    
    F1: setarray @c[2],190,197;
    	Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    	setarray @c[2],193,220,220,187;
    	Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    	setarray @c[2],74,32;
    	Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    	Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    	setarray @c[2],371,212;
    	Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    	setarray @c[2],97,314;
    	Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    	Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    	setarray @c[2],143,132,143,217;
    	Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    	 Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    	 Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    	 Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    	 Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    	 setarray @c[2],40,272,207,180;
    	 Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    	 Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    	 Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    	 Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    	 Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    	 Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    	 Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    	 Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    	 Disp("Yuno Field",1,12); Pick("yuno_fild");
    
    // --------------------------------------------------
    	Dungeons:
    // --------------------------------------------------
    menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    		"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    		"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    		"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    		"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    		"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    		"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    		"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    		"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    		"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    		"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    		"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
    
    D1: setarray @c[2],261,272,275,270,116,27;
    	Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    	Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    	setarray @c[2],150,288,150,18,140,134,244,52;
    	Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    	setarray @c[2],87,47,262,262;
    	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    	 Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    	 Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    	 setarray @c[2],285,160,299,29;
    	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    	 Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    	 Disp("Entrance:Juperos 1:Juperos 2:Core");
    	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    	 setarray @c[2],33,230;
    	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    	 Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    	 setarray @c[2],364,44,101,141;
    	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    	 Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    	 Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    	 Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    	 Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    	 setarray @c[2],42,31,48,30,204,78;
    	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    	 Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    	 setarray @c[2],57,13,64,88,45,14,26,23;
    	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    
    // --------------------------------------------------
    	Castles:
    // --------------------------------------------------
    menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    		"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    
    // --------------------------------------------------
    	Guild_Dungeons:
    // --------------------------------------------------
    menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    		"Arunafeltz",G5, "Schwaltzvalt",G6;
    
    G1: Restrict("RE",2,3);
    	setarray @c[2],119,93,119,93,120,130;
    	Disp("Baldur F1:Baldur F2:Hall of Abyss");
    	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    	setarray @c[2],39,161,39,161,147,155;
    	Disp("Luina F1:Luina F2:Hall of Abyss");
    	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    	setarray @c[2],50,44,50,44,140,132;
    	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    	setarray @c[2],116,45,116,45,152,118;
    	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    
    // --------------------------------------------------
    	Instances:
    // --------------------------------------------------
    menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    		"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
    		"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
    		"Wolfchev's Laboratory",I12;
    
    I1: Restrict("RE");
    	Go("ma_scene01",172,175);
    I2: Restrict("RE");
    	Go("ma_dun01",151,8);
    I3: Restrict("RE");
    	Go("ma_fild02",316,317);
    I4: Go("e_tower",72,112);
    I5: Restrict("RE");
    	Go("bif_fild01",161,334);
    I6: Restrict("RE");
    	Go("mal_in01",164,21);
    I7: Go("nyd_dun02",95,193);
    I8: Restrict("RE");
    	Go("mal_dun01",152,230);
    I9: Restrict("RE");
    	Go("glast_01",204,268);
    I10: Go("gef_fild10",240,198);
    I11: Go("monk_test",306,143);
    I12: Restrict("RE");
    	Go("lhz_dun04",148,269);
    
    // --------------------------------------------------
    	Special:
    // --------------------------------------------------
    menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    		"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
    
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
    	Go("moc_para01",31,14);
    S5: Go("gon_test",48,10);
    S6: Go("arena_room",100,88);
    S7: Go("p_track01",62,41);
    S8: Go("turbo_room",99,114);
    }
    
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6	duplicate(Warper)	Warper#tre	4_F_VALKYRIE
    alberta,28,240,4	duplicate(Warper)	Warper#alb	4_F_VALKYRIE
    aldebaran,145,118,4	duplicate(Warper)	Warper#alde	4_F_VALKYRIE
    amatsu,203,87,4	duplicate(Warper)	Warper#ama	4_F_VALKYRIE
    ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	4_F_VALKYRIE
    comodo,194,158,4	duplicate(Warper)	Warper#com	4_F_VALKYRIE
    einbech,59,38,6	duplicate(Warper)	Warper#einbe	4_F_VALKYRIE
    einbroch,69,202,4	duplicate(Warper)	Warper#einbr	4_F_VALKYRIE
    gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	4_F_VALKYRIE
    geffen,124,72,4	duplicate(Warper)	Warper#gef	4_F_VALKYRIE
    glast_01,372,308,4	duplicate(Warper)	Warper#glh	4_F_VALKYRIE
    gonryun,162,122,4	duplicate(Warper)	Warper#gon	4_F_VALKYRIE
    hugel,101,151,4	duplicate(Warper)	Warper#hug	4_F_VALKYRIE
    izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	4_F_VALKYRIE
    izlude,134,150,4	duplicate(Warper)	Warper#izl	4_F_VALKYRIE	//Pre-RE: (132,120)
    jawaii,253,138,4	duplicate(Warper)	Warper#jaw	4_F_VALKYRIE
    lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	4_F_VALKYRIE
    louyang,208,103,6	duplicate(Warper)	Warper#lou	4_F_VALKYRIE
    manuk,274,146,6	duplicate(Warper)	Warper#man	4_F_VALKYRIE
    mid_camp,216,288,4	duplicate(Warper)	Warper#mid	4_F_VALKYRIE
    mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	4_F_VALKYRIE
    moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	4_F_VALKYRIE
    morocc,159,97,4	duplicate(Warper)	Warper#mor	4_F_VALKYRIE
    moscovia,229,191,4	duplicate(Warper)	Warper#mos	4_F_VALKYRIE
    nameless_n,259,213,4	duplicate(Warper)	Warper#nam	4_F_VALKYRIE
    niflheim,205,179,4	duplicate(Warper)	Warper#nif	4_F_VALKYRIE
    pay_arche,42,134,4	duplicate(Warper)	Warper#arc	4_F_VALKYRIE
    payon,182,108,4	duplicate(Warper)	Warper#pay	4_F_VALKYRIE
    prontera,159,192,4	duplicate(Warper)	Warper#prt	4_F_VALKYRIE
    prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	4_F_VALKYRIE
    rachel,135,116,4	duplicate(Warper)	Warper#rac	4_F_VALKYRIE
    splendide,205,153,4	duplicate(Warper)	Warper#spl	4_F_VALKYRIE
    thor_camp,249,76,4	duplicate(Warper)	Warper#thor	4_F_VALKYRIE
    umbala,106,150,3	duplicate(Warper)	Warper#umb	4_F_VALKYRIE
    veins,214,123,4	duplicate(Warper)	Warper#ve	4_F_VALKYRIE
    xmas,150,136,6	duplicate(Warper)	Warper#xmas	4_F_VALKYRIE
    yuno,162,47,4	duplicate(Warper)	Warper#yuno	4_F_VALKYRIE
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4	duplicate(Warper)	Warper#bra	4_F_VALKYRIE
    dewata,204,186,6	duplicate(Warper)	Warper#dew	4_F_VALKYRIE
    dicastes01,194,194,6	duplicate(Warper)	Warper#dic	4_F_VALKYRIE
    ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	4_F_VALKYRIE
    malangdo,134,117,6	duplicate(Warper)	Warper#mal	4_F_VALKYRIE
    malaya,231,204,4	duplicate(Warper)	Warper#ma	4_F_VALKYRIE
    mora,57,152,4	duplicate(Warper)	Warper#mora	4_F_VALKYRIE

    I don't get this script on how I am going to delete the menu, warps, special maps, etc, 

    I want to make the map just simply base to Episode 13.2 Pre-Renewal

    First off did you read the first line of the script you posted??  It says it's for hercules????

    second this is rathena script support section... unless you got the wrong section of course ( should post at script request instead)

    third :  rathena has it's own warper why not use that one???

    which is located at Rathena\npc\custom\warper.txt

     

    lastly:  since this is support and you wanted specific episode ,

    you are on you own on that...( which means you need to do that DIY )

  3. Why do you need this "unlimited" any way???

    in official people use MVP card or somekind of valuable (  like refined + 20 of some god like equip or weapon) as base to use in trade to replace zeny ...

    in private server people tend to use coin trader (  or event stuff ) to convert zeny to gold silver platinum or mitril coin as a replacer for zeny....

     

    just curiously why would you choose to have that "UNlimitED" need of zeny??? any how???

     

  4. On 3/8/2019 at 11:08 PM, behemothcze said:

    i try to search and use some several scripts lying around but i think it its still need some modification .

    i already make my own cutins (31days)

    Attendance system.

     

    On 3/8/2019 at 11:08 PM, behemothcze said:

    - with commands for checking the chart and time to get the rewards

    - limited to 1 ip to stop abuse

    - @afk vendors can`t get the rewards
    and also count the time event get dc and log in again

    Script ONLY!

    1.  bindatcmd

    2.  query_sql  required??

    3.  afk or idle checker (script command only???)

     

    unless you crack the client and recompile it!

  5. 1 hour ago, Yukihira said:

    oh i had no idea ...but then again i wonder how many people use SSDs

    Nah 30 seconds to start a computer or

    SSD 5 seconds at most to start a computer???

    SSD is the trend for main Hard Drive (system drive) lol...unless you are stocking up movie music and games then HDD...

  6. 4 hours ago, Vrods said:

    Alguém sabe me dizer como corrijo esse erro no server.

     

     

    In msgstringtable.txt on line 3458, replace that line with #

    Side Note + Edit:

    Well you may need google translate this back to portuguese

  7. 2 hours ago, Yukihira said:

    Wondering if someone still uses the old Win9x and WinXP operating systems..?.

    Personally i prefer linux os like ubuntu but alas RO doesnt work on them 100% (yes it works through wine but i would not call that 100%?).

     

    Sad thing is you can't use anything lower than window 7 on SSD Drive

    which is shitty.

  8. 28 minutes ago, PapaZola said:

    hello rA now if we change bow the arrow will also unequipped right

    its posibble to make even we change bow weapon the arrow still equipment?

    please help

    change in (yes to no) ??

    rathena\conf\battle.conf


    // Should ammo be unequipped when unequipping a weapon?
    // Official behavior is "yes".
    ammo_unequip: yes

    • Upvote 1
  9. 6 hours ago, alelelo said:

    Hi... can any one help me? i want that a warp start in disable mode and only be actived by a NPC... how i can? (Sorry for my bad english... =P )

    Actually searching the forum yields this results...

  10. 10 hours ago, Psy Ops said:

    Add a script before the option. You can try. 

    if (baselvl >= 175)

     

    	if ( (.@eaj & EAJL_THIRD) && ( BaseLevel > 174 ) ) {
    		mes ( "you are third and 175 level" ) ;
        }
    	if ( !(.@eaj & EAJL_THIRD) && !(BaseLevel > 174 ) ) {
    		mes ( "you are not third and not 175 level" ) ;
        }

     

    • Like 1
  11. On 2/26/2019 at 6:42 PM, domez86 said:

    not work...

    that script is only in part and you need npc header and closing for that script to work..

     

    On 2/26/2019 at 12:59 PM, TARTs said:
    
    prt_in,64,140,3	script	Summoner	860,{
      .@sum = rand(1001,3788);
        freeloop(1);
        while(getmonsterinfo(.@sum,MOB_LV)==-1)
        .@sum = rand(1001,3788);
        freeloop(0);
    
    monster "x_lhz",75,50,"Random Monster",.@sum,1;
      end;
    }

     

     

  12. On 2/26/2019 at 2:11 PM, AnnieRuru said:
    
    prontera,147,174,5	script	Change Dress	509,{
    	monster "this", -1,-1, "--ja--", .mobid[ rand(.total_mob) ], 1;
    	setunitdata $@mobid, UMOB_MASTERAID, getcharid(3);
    	setunitdata $@mobid, UMOB_MODE, MD_CANMOVE | MD_CANATTACK | MD_AGGRESSIVE | MD_ASSIST;
    	end;
    OnInit:
    	if (checkre(0)) {
    		.@mob_db$  = "mob_db_re";
    		.@item_db$ = "item_db_re";
    	} else {
    		.@mob_db$  = "mob_db";
    		.@item_db$ = "item_db";
    	}
    	.total_mob = query_sql( "select id from "+ .@mob_db$ +" where mode & "+( MD_CANMOVE | MD_CANATTACK ), .mobid );
    	end;
    }

     

    Hijack this for a moment.

     

    what if excluding mvp miniboss from the list???

  13. 23 hours ago, squall91x said:

     

    
    }
    		if(.Options&4)
    			announce "[PVP]: "+strcharinfo(0)+" has slain "+ rid2name(LastPK) + ((RepeatKill)?" for the "+callfunc("F_GetNumSuffix",RepeatKill)+" time in a row":"") +".",bc_all;
    	}
    	end;	

     

    if ( .Options == 4 ) 

     

  14. On 2/25/2019 at 4:46 AM, domez86 said:

    random monster pls ^_^ not specific monster.

    prt_in,64,140,3	script	Summoner	860,{
    	setarray .@rmid[getarraysize(.@rmid)], 
    	//Mob ID start
    						1002,
    						1113,
    						1031; 
    	//Mob ID End
    	.@r = rand (getarraysize (.@rmid) );
    	.@mid = .@rmid[.@r];
    	.@time = 1; // Mob Exist Duration 1 one minute?
    
    	atcommand "@summon "+ .@mid +" "+.@time;
    
    	end;
    }

     

  15. On 2/24/2019 at 12:22 AM, YtalloNv said:

    Erro

    Sem título.png

    1.

    Do not copy paste from the forum if you don't know how to clean the forum messy code up

    2.

    Do type in word for word into your npc file.  rathena forum has the tendency to add in scrap into scripts.

    3.

    *disablenpc is a script command so if need be refer to rathena/doc/script_commands.txt or something named similar to the filename.

    and search within the file for *disablenpc

     

    4.

    *disablenpc "<NPC object name>";

    <NPC object name> is the whole name of a specific npc!

    if you want to block castle warps you need to mention which one or you gonna have to DIY (DO IT YOURSELF)!

     

    5.

    Since this is script request, be specific which castle,  furthermore which edition castle.

     

    6.

    From the screenshot you have provided there is second error. 

    which links to the first error which is random scrap rathena forum loves to slip into script whenever it feels love to.

    steps to remove those scrap

     

    copy paste those code in notepad plus

    and search for any >> ? << and see if it is related to code

    then compare the code you have copied.

    and remove all those unrelated >> ? << 

     

  16. 5 hours ago, Sage said:

    Group model edit doesn't, as far as I know, work between maps. If you're copy-pasting from one map to another, you'll want to use the global height edit mode's duplicate function, and then clear the lightmap on the map you paste to, or else you'll get a sanity error. I strongly recommend you save the map before you do this, because global height edit's duplication tends to crash Brow at least 50% of the time I use it.

    Thanks for the warning will try to make it work.

  17.  

    prt_in,64,140,3    script    Summoner    860,{
    	.@mid = 1002 //Mob ID
    	.@time = 3; // Mob Exist Duration
    //	dispbottom .@mid + " " + .@time;
    	atcommand "@summon "+.@mid+" "+.@time;
    	end;
    }

     

  18. 1 hour ago, domez86 said:

    salve, esiste un modo per non far aprire il menù con la @?
    quando effettuo un comando tipo @go si apre il menù in alto a sinistra....
    grazie.
    i use rathena.

    Shouldn't you place anything english only here??

    google translate says content is in italian but I doubt it..

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