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yodaGG

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Everything posted by yodaGG

  1. yess, i mean. have anther method ? ?
  2. have any solution for this? i have same problem
  3. @Skorm Sorry for my bad englsh. but thankyou for ur replay. I mean, i want add 1 more item for VIP buff accsess (" .VIPGuild_item = 7608; //itemId"). if Guild Master / Member Have this item "7608" so 1 guild can accsess VIP buff, same as .VIP_item = 7854;//itemId Yess, this code fore add more item. but i want, if guild master have 7608 (Premium Ticket). member also can use VIP buff same as Guild Master even member doesnt have the ticket. Thankyou so mch for helping
  4. hi everyone, can help me to add guild member healer plese ? i use this script for my buff and VIP buff need item "7854 (VIP Badge, Type:ETC" for use VIP buff. but i want add 1 more item "7608 (Premium Ticket) Type:ETC" for use VIP buff, only need 1 guild member have this item for 1 guild can use VIP buff. === i aldy search and find this but i dnt knw where i can put this code thankyouu
  5. is it cant move to Shadow Armor ??
  6. Hi guys, it is possible to make 3rd Job Regular Use 3rd Job Suit v1 sprite and 3rd Job Transcendent Use 3rd job suit jRO sprite ? im using this code for costume item 3rd job suit : i want to make: 1 item for costume (4070) suit v1, and 1 item for jRO costume suit (4077) Thankyouu
  7. Hi guys. can someone help me to fix it please?
  8. Hi guys im new here. i just lear for my ragnarok offline. can someone help me to fix my costume manteu position please?. i use same sprite, if i use for middle or lower the costume oke for the position. but i try to change to costume manteu with same sprite. but why the manteu going to left and down ?
  9. //===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "poring_ball", 8,56, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "poring_ball", 112,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "poring_ball", 8,56; bg_warp .blue, "poring_ball", 112,56; .score[1] = .score[2] = .minplayer2start; bg_updatescore "poring_ball", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "poring_ball", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "poring_ball", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "poring_ball", "- The match has ended in a draw! -", bc_map; bg_warp .red, "xmas",152,178; bg_warp .blue, "xmas",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "poring_ball", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "poring_ball", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } xmas,152,178,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } xmas,154,178,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } poring_ball mapflag battleground 2 poring_ball mapflag nosave SavePoint poring_ball mapflag nowarp poring_ball mapflag nowarpto poring_ball mapflag noteleport poring_ball mapflag nomemo poring_ball mapflag nopenalty poring_ball mapflag nobranch poring_ball mapflag noicewall poring_ball mapflag hidemobhpbar can someone help me please? i just add this simple BG Script. after all player register to join, but bg its not work. register close but player not warped.
  10. same problem anyone can help me ? please. ? my item.db spriterobeid.lub spriterobename.lub iteminfo.lub
  11. yow guys, im newbie here. i just learn to create my own GRF. please help me, how to remove / change color Assumptio Outer Glow effect? Thankyouu guys
  12. its aldy solved? i have same problem ? i also want to remove Blue Aura Soul linker spirit and White aura Assumptio
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