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Everything posted by yodaGG
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yess, i mean. have anther method ? ?
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have any solution for this? i have same problem
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help How to made Healer only for guild member
yodaGG replied to yodaGG's question in Scripting Support
@Skorm Sorry for my bad englsh. but thankyou for ur replay. I mean, i want add 1 more item for VIP buff accsess (" .VIPGuild_item = 7608; //itemId"). if Guild Master / Member Have this item "7608" so 1 guild can accsess VIP buff, same as .VIP_item = 7854;//itemId Yess, this code fore add more item. but i want, if guild master have 7608 (Premium Ticket). member also can use VIP buff same as Guild Master even member doesnt have the ticket. Thankyou so mch for helping -
hi everyone, can help me to add guild member healer plese ? i use this script for my buff and VIP buff need item "7854 (VIP Badge, Type:ETC" for use VIP buff. but i want add 1 more item "7608 (Premium Ticket) Type:ETC" for use VIP buff, only need 1 guild member have this item for 1 guild can use VIP buff. === i aldy search and find this but i dnt knw where i can put this code thankyouu
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is it cant move to Shadow Armor ??
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[ASK] 3rd Job Suit Transcendent & Regular to Regular&jRO Sprite
yodaGG replied to yodaGG's question in Scripting Support
up up ? -
[ASK] 3rd Job Suit Transcendent & Regular to Regular&jRO Sprite
yodaGG posted a question in Scripting Support
Hi guys, it is possible to make 3rd Job Regular Use 3rd Job Suit v1 sprite and 3rd Job Transcendent Use 3rd job suit jRO sprite ? im using this code for costume item 3rd job suit : i want to make: 1 item for costume (4070) suit v1, and 1 item for jRO costume suit (4077) Thankyouu -
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Act Editor: Please help me. Add image to every frame.
yodaGG replied to poonsak58's question in Graphics Support
same problem, is it solved? -
same problem, is ti solved ?
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Hi guys im new here. i just lear for my ragnarok offline. can someone help me to fix my costume manteu position please?. i use same sprite, if i use for middle or lower the costume oke for the position. but i try to change to costume manteu with same sprite. but why the manteu going to left and down ?
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//===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp#control -1,{ OnInit: .minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 501, 10; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "poring_ball", 8,56, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "poring_ball", 112,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "poring_ball", 8,56; bg_warp .blue, "poring_ball", 112,56; .score[1] = .score[2] = .minplayer2start; bg_updatescore "poring_ball", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "poring_ball", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "poring_ball", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "poring_ball", "- The match has ended in a draw! -", bc_map; bg_warp .red, "xmas",152,178; bg_warp .blue, "xmas",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "poring_ball", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "poring_ball", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } xmas,152,178,5 script Red Team#bg_pvp 733,{ end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } xmas,154,178,5 script Blue Team#bg_pvp 734,{ end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } poring_ball mapflag battleground 2 poring_ball mapflag nosave SavePoint poring_ball mapflag nowarp poring_ball mapflag nowarpto poring_ball mapflag noteleport poring_ball mapflag nomemo poring_ball mapflag nopenalty poring_ball mapflag nobranch poring_ball mapflag noicewall poring_ball mapflag hidemobhpbar can someone help me please? i just add this simple BG Script. after all player register to join, but bg its not work. register close but player not warped.
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[GUIDE] Custom Wings at robe place.
yodaGG replied to madtoyz's topic in Spriting & Palette Showcase
same problem anyone can help me ? please. ? my item.db spriterobeid.lub spriterobename.lub iteminfo.lub -
yow guys, im newbie here. i just learn to create my own GRF. please help me, how to remove / change color Assumptio Outer Glow effect? Thankyouu guys
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Where can I find these Files in (Effect) Folder in GRF
yodaGG replied to rFlow's question in Graphics Support
its aldy solved? i have same problem ? i also want to remove Blue Aura Soul linker spirit and White aura Assumptio