case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
case WM_LULLABY_DEEPSLEEP:
i = skill_get_splash(skillid,skilllv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 :
flag|BCT_ENEMY|1,skill_castend_damage_id);
break;
Working but the user is also affected w/ Lullaby :<