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Posts posted by AnnieRuru
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http://herc.ws/board/topic/7218-sample-questlog-achievement-script/?do=findComment&comment=91023
yes, for some reason, nemo patcher has Recommended to use /showname when you diff the client
you can disable it during client patch -
because this is made in hercules forum
http://herc.ws/board/topic/463-pk-patch-v11/.
http://herc.ws/board/topic/11004-pk-plugin/.
https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/%40pk.c <-- latest -
rathena is different
https://github.com/rathena/rathena/blob/master/src/map/script_constants.hpp#L3516/* emoticons */ export_constant(ET_SURPRISE); export_constant(ET_QUESTION); export_constant(ET_DELIGHT); export_constant(ET_THROB); export_constant(ET_SWEAT); export_constant(ET_AHA); export_constant(ET_FRET); export_constant(ET_ANGER); export_constant(ET_MONEY); export_constant(ET_THINK); export_constant(ET_SCISSOR); export_constant(ET_ROCK); export_constant(ET_WRAP); export_constant(ET_FLAG); export_constant(ET_BIGTHROB); export_constant(ET_THANKS); export_constant(ET_KEK); export_constant(ET_SORRY); export_constant(ET_SMILE); export_constant(ET_PROFUSELY_SWEAT); export_constant(ET_SCRATCH); export_constant(ET_BEST); export_constant(ET_STARE_ABOUT); export_constant(ET_HUK); export_constant(ET_O); export_constant(ET_X); export_constant(ET_HELP); export_constant(ET_GO); export_constant(ET_CRY); export_constant(ET_KIK); export_constant(ET_CHUP); export_constant(ET_CHUPCHUP); export_constant(ET_HNG); export_constant(ET_OK); export_constant(ET_CHAT_PROHIBIT); export_constant(ET_INDONESIA_FLAG); export_constant(ET_STARE); export_constant(ET_HUNGRY); export_constant(ET_COOL); export_constant(ET_MERONG); export_constant(ET_SHY); export_constant(ET_GOODBOY); export_constant(ET_SPTIME); export_constant(ET_SEXY); export_constant(ET_COMEON); export_constant(ET_SLEEPY); export_constant(ET_CONGRATULATION); export_constant(ET_HPTIME); export_constant(ET_PH_FLAG); export_constant(ET_MY_FLAG); export_constant(ET_SI_FLAG); export_constant(ET_BR_FLAG); export_constant(ET_SPARK); export_constant(ET_CONFUSE); export_constant(ET_OHNO); export_constant(ET_HUM); export_constant(ET_BLABLA); export_constant(ET_OTL); export_constant(ET_DICE1); export_constant(ET_DICE2); export_constant(ET_DICE3); export_constant(ET_DICE4); export_constant(ET_DICE5); export_constant(ET_DICE6); export_constant(ET_INDIA_FLAG); export_constant(ET_LUV); export_constant(ET_FLAG8); export_constant(ET_FLAG9); export_constant(ET_MOBILE); export_constant(ET_MAIL); export_constant(ET_ANTENNA0); export_constant(ET_ANTENNA1); export_constant(ET_ANTENNA2); export_constant(ET_ANTENNA3); export_constant(ET_HUM2); export_constant(ET_ABS); export_constant(ET_OOPS); export_constant(ET_SPIT); export_constant(ET_ENE); export_constant(ET_PANIC); export_constant(ET_WHISP); export_constant(ET_YUT1); export_constant(ET_YUT2); export_constant(ET_YUT3); export_constant(ET_YUT4); export_constant(ET_YUT5); export_constant(ET_YUT6); export_constant(ET_YUT7);
hercules start with e_ , rathena start with ET_
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6 hours ago, admagnus said:
thank you very much... i want to know how can i add a job branch restriction, like a restriction just for third clases or just for first clases... the old npc version of emistry went with a restriction like that, but is to old and bug and it requires sql...
this script is just super old ...
when this script was freshly made version 1.0, 3rd job wasn't even release yet (year 2009)there is a get-around, by using level range + job restriction, since 3rd job is always level > 99
5 hours ago, admagnus said:By the way, i was searching for your content and just find this article http://herc.ws/board/topic/7218-sample-questlog-script/ and i want to know if by any chance is there a sample quest log script for athena, and thank you again for being very active in this forums.
EDIT: Nevermind i just add the restriction i wanted to and find the eathena questlog-script.the sample quest log script was made way back during eathena period,
so rathena should support up 0.3 I guessversion 1.0 and above is just hercules
about the daily quest ... although its custom, but *setquest with adjustable time limit is official
I think rathena will get to it eventually after convert quest_db.txt into YAML format...- 1
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that's one of my old bad habit, forgot to enclose bitmask check into bracket
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Method 1 - just unequip the item
prontera,155,185,5 script khfskjdfh 1_F_MARIA,{ for ( .@i = 1; .@i <= 10; ++.@i ) if ( getequiprefinerycnt(.@i) >= 7 ) unequip .@i; end; }
Method 2 - delete the item
prontera,158,185,5 script khfskjdfh2 1_F_MARIA,{ getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; ++.@i ) { if ( (@inventorylist_equip[.@i] & 1023) && @inventorylist_refine[.@i] >= 7 ) { if ( @inventorylist_option_id1[.@i] ) { // that's why rathena random option check so sux, still has to fall back to delitem2 setarray .@option_id, @inventorylist_option_id1[.@i], @inventorylist_option_id2[.@i], @inventorylist_option_id3[.@i], @inventorylist_option_id4[.@i], @inventorylist_option_id5[.@i]; setarray .@option_value, @inventorylist_option_value1[.@i], @inventorylist_option_value2[.@i], @inventorylist_option_value3[.@i], @inventorylist_option_value4[.@i], @inventorylist_option_value5[.@i]; setarray .@option_parameter, @inventorylist_option_parameter1[.@i], @inventorylist_option_parameter2[.@i], @inventorylist_option_parameter3[.@i], @inventorylist_option_parameter4[.@i], @inventorylist_option_parameter5[.@i]; delitem3 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i], .@option_id, .@option_value, .@option_parameter; } else delitem2 @inventorylist_id[.@i], @inventorylist_amount[.@i], @inventorylist_identify[.@i], @inventorylist_refine[.@i], @inventorylist_attribute[.@i], @inventorylist_card1[.@i], @inventorylist_card2[.@i], @inventorylist_card3[.@i], @inventorylist_card4[.@i]; } } end; }
btw if you are thinking of denying players to use high refine in a pvp map or event map, after you delete the item player still can equip inside the map
you have to create your own mapflag in this case -
just took a crack on this
http://herc.ws/board/topic/16648-iteml-function/it seems your script command missing to view the costumes
>>> this script is tested on rathena
function script F_ITEML { .@id = getarg(0); .@itemid$ = callsub( S_Base62, .@id ); .@itemtype = getiteminfo( .@id, 2 ); if ( .@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR ) .@show_slot = true; .@equip_loc$ = callsub( S_Base62, getiteminfo( .@id, 5 ), 5 ); .@viewid$ = "&"+ callsub( S_Base62, getiteminfo( .@id, 11 ) ); return "<ITEML>"+ .@equip_loc$ + .@show_slot + .@itemid$ + .@viewid$ +"</ITEML>"; S_Base62: .@num = getarg(0); while ( .@num ) { .@base62_value$ = $@base62$[ .@num % 62 ] + .@base62_value$; .@num /= 62; } .@default_zeroes = getarg(1, 2); while ( getstrlen(.@base62_value$) < .@default_zeroes ) .@base62_value$ = insertchar( .@base62_value$, "0", 0 ); return .@base62_value$; } - script ITEML FAKE_NPC,{ OnInit: setarray $@base62$,"0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"; end; } prontera,155,185,3 script itemlinktest#1 1_F_MARIA,{ input .@a; npctalk itemlink(.@a); npctalk F_ITEML(.@a); debugmes itemlink(.@a); debugmes F_ITEML(.@a); end; }
result in
[Debug]: script debug : 2000000 110000034 : <ITEML>0000011jZ</ITEML> [Debug]: script debug : 2000000 110000034 : <ITEML>0004811jZ&2H</ITEML>
the difference is when input an item with costume enable
yours to the left, mine to the right
48 is convert as 256, which is EQP_HEAD_TOP
2H is 167, which is the ViewID- 1
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*itemlink(<item_id>{,<refine>,<card0>,<card1>,<card2>,<card3>});
compare with getitem2
*getitem2(<item id>, <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>{, <account ID>})what happen to the <identify> and <attribute> field ?
EDIT: ->
Testing ...
1. if the item is not identify ... I can't even get the shift-click to work ..
2. if the item is broken, shift-click it will display non-broken item ....hmm ....
I think these guys have thought it out ...nvm, disregard this post
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43 minutes ago, Epoque said:
Ima love this so much
gonna take this idea and release it on hercules forum- 1
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type "@showexp" will confirm your current exp gain
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- script WoE Reward FAKE_NPC,{ OnAgitEnd: callsub S_AgitEnd, 0, 20; OnAgitEnd2: callsub S_AgitEnd, 20, 30; S_AgitEnd: .@start = getarg(0); .@end = getarg(1); for ( .@i = .@start; .@i < .@end; ++.@i ) { .@guild_id = getcastledata( .castle$[.@i], CD_GUILD_ID ); if ( .@guild_id ) { deletearray .@unique_id; getguildmember .@guild_id, 1; getguildmember .@guild_id, 2; for ( .@j = 0; .@j < $@guildmembercount; ++.@j ) { if ( isloggedin( $@guildmemberaid[.@j], $@guildmembercid[.@j] ) ) { attachrid $@guildmemberaid[.@j]; if ( inarray( .@unique_id, get_unique_id() ) == -1 ) { dispbottom "Reward given for conquered "+ getcastlename(.castle$[.@i]) +"("+ .castle$[.@i] +")"; getitem 31509, 1; getitem 12103, 1; getitem 16770, 1; getitem 6380, 15; getitem 31510, 1; .@unique_id[ getarraysize(.@unique_id) ] = get_unique_id(); } } } } } end; OnInit: setarray .castle$[0], "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end; }
somehow I was expecting him to post a reply, but he edit the 1st post instead, so I bump
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pajodex asked this question over discord, so this was answered there
http://herc.ws/board/topic/7014-who-has-annierurus-pvp-ladder-with-announcement-files-and-sql-queries/?do=findComment&comment=42630well, even if I make an updated version, it will be hercules only,
since rathena<->hercules are getting further apart- 2
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can't help but give a rep for posting 1 of my old script
I've been searching this for yearswith this script in hand, I think I can make an update soon
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got a PM for this
something isn't right about this script
set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
this part should use *getguildmember script command
query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
and this part should use *mail script command
not to mention this script doesn't support woe:te
I'm sorry but this script is too outdated for me to fix,
it was working fine during the time of the creation, but now this script considered outdatedperhaps, simple script like this is the best
https://rathena.org/board/topic/110929-woe-reward-script/?do=findComment&comment=357542
then I could write it off easily -
guild_vs2,50,50,5 script #asdf HIDDEN_WARP_NPC,3,3,{ end; OnTouch: getmapxy .@map$, .@x, .@y, UNITTYPE_PC; dispbottom .@x +" "+ .@y; if ( .@x == 47 ) pushpc DIR_WEST, 1; else if ( .@x == 53 ) pushpc DIR_EAST, 1; else if ( .@y == 47 ) pushpc DIR_SOUTH, 1; else if ( .@y == 53 ) pushpc DIR_NORTH, 1; end; }
hercules code, you know how to convert
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"@costumeitem" came from this topic
the item bonus came from the <Script> field itself ...
if you want to add bonuses to the costume item, either make a new shadow item ... or add random option to the costume ...- 1
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if(!getgmlevel() || .Options&512){
// 512: Allow GMs to Join PvP .Options = 1|2|4|8|16|32|128|256|1024;//|2048|4096;
you probably test this script with a GM account
either enable the .Options|512 bits, or remove the .Options&512 checks
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33 minutes ago, utofaery said:
Hijack this for a moment.
what if excluding mvp miniboss from the list???
to block MVP list, add where ~mode & MD_MVP
I have absolutely no idea how to retrieve the list of miniboss in rathena ...
enlighten me please, because rathena changed monster mode already -
no, don't trust ratemyserver ... that site based on rathena item database
should trust more on iro wiki and divine prideyes, this item gives zeny
https://www.divine-pride.net/database/item/12399/kRO -
exact same script, this bug doesn't happen on hercules
you can report in rathena github
https://github.com/rathena/rathena/issues- 1
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prontera,147,174,5 script Change Dress 509,{ monster "this", -1,-1, "--ja--", .mobid[ rand(.total_mob) ], 1; setunitdata $@mobid, UMOB_MASTERAID, getcharid(3); setunitdata $@mobid, UMOB_MODE, MD_CANMOVE | MD_CANATTACK | MD_AGGRESSIVE | MD_ASSIST; end; OnInit: if (checkre(0)) { .@mob_db$ = "mob_db_re"; .@item_db$ = "item_db_re"; } else { .@mob_db$ = "mob_db"; .@item_db$ = "item_db"; } .total_mob = query_sql( "select id from "+ .@mob_db$ +" where mode & "+( MD_CANMOVE | MD_CANATTACK ), .mobid ); end; }
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prontera,147,174,5 script Change Dress 509,{ if ( !(eaclass() & EAJL_THIRD) || BaseJob == Job_SuperNovice ) { mes "I'm sorry, but you do not have 3rd class."; close; } mes "Hi "+strcharinfo(0)+" do you want to change your dress?"; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( Zeny < 100000000 ) { mes "You need 100,000,000 Zeny"; close; } .@s = select("Primary Dress", "Second Dress") -1; if ( getlook(LOOK_BODY2) == .@s ) { mes "You already wearing that dress"; close; } setlook LOOK_BODY2, .@s; Zeny -= 100000000; mes "Done!"; close; }
this script was like... just few topics down below ...
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6 hours ago, Seravy said:
"The Dark Lord has revived the Emperium! You must defeat him to gain ownership of this castle!"
remove the emperium spawn from OnAgitStart: label
in guild2/agit_main_se.txt file, its under OnEmpSpawn:change that emperium spawn into your custom boss spawn, with a custom event label
and the custom event label will trigger to spawn the emperium6 hours ago, Seravy said:Novice castles... what are those? I tried a google search but found nothing. Is this an official feature? If it's woe for novices only, I don't think I'll bother with it.
no idea honestly, this thing was already in eathena repo when I join eathena back then ... 12 years ago
https://github.com/rathena/rathena/tree/master/npc/events/nguild6 hours ago, Seravy said:So basically, unless there are bugs in it, all I need is a way to get the monster's name.
there are 2 similar script command for it in rathena
*rid2name and *getunitname, both do the same thing.... I guess I don't need to provide a template, since you post "all I need is a way to get the monster's name." ...
although I still think its better to just summon a boss monster with event label, rather than loop with *getmapunits script command
Mes Override
in Scripting Support
Posted
use gettimetick(2)
if you are doing this like a quiz, where player has to reply within the time limit, then have to use if ... goto on every after select
btw, seems like I have lose a fan ... sad ....