Queen Freya
-
Posts
5 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Queen Freya
-
-
On 12/3/2022 at 9:11 PM, placid said:
Solved, for those who want to do the same, you only have to add 4th jobs at job_stats.yaml at pre-re db
I have the same problem, can you explain how to solve it? Thanks
-
On 9/15/2019 at 7:37 PM, Emistry said:
Manage @alootid - @alootid2
Introduction:
Due to the limitation of alootid that can only loot up to 10 items by default. (can change at /src/).
However players are always greedy, they want to loot almost everything, but not every items, so 10 slots can't fill their desires.
So this custom manager are introduced.
- It help player to setup different combination of alootid settings. (Different hunting monster/maps could switch to different settings)
- player no longer worry what their previous alootid settings was.
- player can switch/save any settings whenever they want.
- alootid settings could be auto loaded when they join the game.
* In short, just a macro to use to the alootid atcommand. To make it less confusing to player, disable the alootid and start using alootid2 instead.
Usage:
@alootid2 list @alootid2 <save/add/remove> <#> <item1> ... <item10> @alootid2 <load/clear/reset> <#> @alootid2 set <#> name <name> @alootid2 set <#> autoload <1/0>
Example:
chatbox: @alootid2 save 3 609 608 607 Usage: @alootid2 save <3> - save successfully.
chatbox: @alootid2 load 1 Your autolootitem list has been reset. Autolooting item: 'Green_Herb'/'Green Herb' {511} Autolooting item: 'Apple'/'Apple' {512} Autolooting item: 'Banana'/'Banana' {513} Autolooting item: 'Grape'/'Grape' {514} Autolooting item: 'Carrot'/'Carrot' {515} Usage: @alootid2 load <2> - loaded successfully.
chatbox: @alootid2 list <1> - 501, 502, 503, 504, 505, 506, 507, 508, 509, 510 <2> - 511, 512, 513, 514, 515 (autoload upon login) <3> - 609, 608, 607 Usage: @alootid2 list - found 3 settings.
Preview:
-
Submitter
-
Submitted09/15/2019
-
Category
-
Video
-
Content AuthorEmistry
Want to ask question, where should i put this on src?
CREATE TABLE IF NOT EXISTS `ero_alootid` ( -
On 9/28/2022 at 10:25 AM, Syon said:
I was having the same issue and here is how to solve it.
Make sure the function at the end of the iteminfo.lua or iteminfo.lub is correct. Old iteminfo.lua files does not include the costume parameter in the main function.
Here is the function in the latest iteminfo.lua from @llchrisll
function main() for ItemID, DESC in pairs(tbl) do result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result == true then return false, msg end for k, v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result == true then return false, msg end end for k, v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result == true then return false, msg end end if nil ~= DESC.EffectID then result, msg = AddItemEffectInfo(ItemID, DESC.EffectID) end if not result == true then return false, msg end if nil ~= DESC.costume then result, msg = AddItemIsCostume(ItemID, DESC.costume) end if not result == true then return false, msg end end return true, "good" end function main_server() for ItemID, DESC in pairs(tbl) do result, msg = AddItem(ItemID, DESC.identifiedDisplayName, DESC.slotCount) if not result == true then return false, msg end end return true, "good" end
at which location should I add this?
-
Hello khyle650 , greetings.
I am interested in the hateffect feature that you shared, after I tried it on my server, all the locations of the aura did not fit in the center of the character using it, how do I change the right position so that the aura can fit in the center of our character?
Utility : Promotional Code
in Utility Script Releases
Posted
Can this method overcome unlimited reclaim?