-
Posts
562 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by iraciz
-
-
Hello guys I have an issue with those items, are not displaying the propper font or text color as they should
any idea of whats happening? I am using rAthena revision 17516 exe 2012 04 10
those are the items
12304,Picture_Diary,Diary Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 4; },{},{} 12305,Mini_Heart,Mini Heart Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 5; },{},{} 12306,Newcomer,Freshman Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 6; },{},{} 12307,Kid,Kid Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 7; },{},{} 12308,Magic_Castle,Magic Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 8; },{},{} 12309,Bulging_Head,JJangu Magic Powder,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ setfont 9; },{},{}
the item have to change the color of my font, and also the text, but for any reason is not happeningI wonder if that could be the clientinfo langtype or diff (not sure if diff, because I tried everyhting and it do'nt change)bump
I Realized that I was missing some files called Font inside my data folder
I placed those inside but still not changing, I also have those inside the system folder,
i also made a new grf with those files inside, but I dont see any change so far, any idea?
-
I am using ShinsDiffpatcher with all plugins,, and not plain, am using weedifftools
-
you can't!
if you are planning to use it in combination with the ring of flame lord you better remove the skill from the item script.
In orther to remove the delay you have to modify the skill_cast_db
but tha measure will affect every sonic blow skill, not only the autocast
-
this is awesome thank you so much!
I will re edit this for my server, you know! more text in the main dialogue.
Sir I have another question!
Browsing the data folder, in questid2display.txt
I found sort of an IMG adress for ech quest, do you have any Idea how those work?
4999#Extermination Crisis#SG_FEEL#QUE_NOIMAGE#
is that a background image for the quest log?
I want to place a custom one for a quest, any size requirements? format?
specific directory?
-
Help please! odes someone have the script for the frog hat quest?
heres a picture
-
Rathena svn 17516
I Set 3 woes in the Script generator,
But When viewing all woe times,the npc only display 2
also the GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc
-
Hello I need a Npc that can craft multiple items! Bulk Crafter
It have to display a menu like this:
- Create Poison Bottle
- Create Elemental Converter <---- (when you choose this one open a new menu to select element choice)
next;
mes "please select the element to craft";
-fire
-water
-earth
-wind
-Create Acid Bottle
-Create Bottle Grenade
-Create Glistening Coat
The required item to craft, have to be the original, and I want the Npc to take everything in my inventory and give me
the bulk,
if I have for example 30 scorpion tails, and 10 blank scrolls, the npc remove everything and give me back 10 fire elemental converter,
and the same with the other items in the menu, if I have that many I dont want to craft item per item, just make the npc take everything and give me back all that Ican!
-
Hello Do anyone have the cash vending system for SVN 17181 functional
some steps in the other guide are missing, and dont display the same text to replace
thanks in advance
-
Awesome, me too
Because sharp shoting and ninja shadw slash, has a chance to crit
and both skills works with the paper card, or any other it would be greate t display the criticl for those
-
Thank you!
now it works,
It show the critical animation
But the skill dont show its original SKILL EFFECT and sound, Skill now just look like a normal attack.
Sometimes it hit the single target before ending the casting,
sometimes it dont display the attack animation of the char (just attack but stay steady)
AND it dont display skill message on the char when freecast
I think I´ll going to skip this one!
-
is that part of the //Display damage line?
-
Now it dont display errors, but also Dont show the crit animation
BEFORE
AFTER
I think we are using different versions, maybe the line have to be other one in my version
-
yes sir
Im using SVN r17181
I place the mod in the line 3645 under
case SN_SHARPSHOOTING:
(here)
case MA_SHARPSHOOTING:case NJ_KAMAITACHI:let me try yor line, to see what happens, my bad -
a lot of errors
1> skill.c1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3646): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3646): error C2224: el operando izquierdo de '.type' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.dmotion' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.amotion' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.dmotion' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'damage' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.div_' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.type' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2065: 'dmg' : identificador no declarado1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2224: el operando izquierdo de '.damage2' debe tener el tipo struct/union1>c:\users\mario zicari\desktop\prototipo\rathena\src\map\skill.c(3647): error C2198: 'clif_damage' : no hay suficientes argumentos para la llamada -
Ok, any armor can be enchanted?
we need a valid range to read current equiped armor, but I dont know it , realy need this too
if(getequipid(16)==armor id){ // <--- a number o code to read current equiped armor .@id = getequipid(16); .@ref = getequiprefinerycnt(16); .@card1 = getequipcardid( 16, 0 ); .@card2 = getequipcardid( 16, 1 ); .@card3 = getequipcardid( 16, 2 ); .@card4 = getequipcardid( 16, 3 ); progressbar "ffff00",4; delitem2 .@id, 1, 1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; getitem2 .@id, 1, 1, .@ref, 0, .@card1, .@card2, .@card3, 4739; // <---- +10 agi equip .@id; specialeffect2 618; close;
-
Hello
I need to find out a way to display critical attack effect, when sharpshoot attack becomes critical
just like this picture
I used to play servers that showed the critical hit animation after the sharpshooting attack, and it look gorgeous
if anyone know how to do it please I will be more than glad
thanks
-
2013-08-07 I changed my client! work like a charm! thanks
-
Hi! is there any way to change a normal char name color into yellow?
Like a GM but without the gm cloth sprite just the yellow name!
-
IDVIEW RANGE IS TO HIGH! TRY A LOWER NUMBER! OR REMEMBER WHEN YOU DIFF YOUR CLIENT WHAT WAS
THE MAX GEAR VIEW YOU DEFINED?
.
-
Not sure how you obtain this information?
go to the php, login table and check the user id there
-
HEy thanks Im done with it! Check it out! I works perfectly
-
is the same!
Look this one, I tried but I have the following errors in some lines than I dont know how to fix
the console,says that endostart is an unknown funcion, and lso show syntax errors
Dont know what to do right now
I made this one! BUT IT NEED SOME FIXING, please help me- function endower -1,{ if (endostart ==1){ if (SC_FIREWEAPON) { specialeffect2 257; sc_start SC_WINDWEAPON,300000,1; end; } if (SC_WINDWEAPON){ specialeffect2 116; sc_start SC_WATERWEAPON,300000,1; end; } if (SC_WATERWEAPON){ specialeffect2 79; sc_start SC_EARTHWEAPON,300000,1; end; } if (SC_EARTHWEAPON){ specialeffect2 571; sc_start SC_SHADOWWEAPON,300000,1; end; } if (SC_SHADOWWEAPON){ specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; set endostart, 0; end; } } specialeffect2 583; sc_start SC_FIREWEAPON,300000,1; set endostart, 1; end; }
errors!! sigh -
Glad to help!
you are welcome!
can we put solved checkmark?
-
Try this
http://www.supportmii.com/ro1/Clients/Judas_Setups/RecommendSetup/Lubs0410.7z
Those are the 'lub' files for your new client. Download it from the link. This file has been uploaded by the user Judas (supportmii.com) to the rAthena community.
This download contains a compressed file named data, and another file inside called 'luafiles514'.
you have to copy that one, insideyou KRO instalation data folder.
Set Custom Font Items Not Working
in Database Support
Posted
no idea
?