Mutate
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Posts posted by Mutate
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Just now, lelouchxv said:
Did you recompile your server after you put back the old maps? i think you need to recompile it
I tried still the same
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9 minutes ago, lelouchxv said:
Old Town map or ? all maps of morocc?
Only those field that is disabled, like moc_fild15
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1 hour ago, llchrisll said:
Aren’t those maps enabled by default ?
Its not sir, im trying to bring old morocc
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Hi,
Im trying to enable the following
Sograt Desert fields 04, 05, 06, 08, 09, 10, 14, and 15
Everytime i tried to do @warp it says Map not found for all
Changes below ,
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6 hours ago, Chaos92 said:
#define RENEWAL
Disable this for pre-renewal setting. Thats why. You're still in renewal. If you really wanna use pre-renewal, then disable all the #define RENEWAL in list
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */
Did this, Clean > Build > Run the server , still mob spawned
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@Chaos92 already added as per screenshot,
also restarted couple of times as written above, still the same issue// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_RENEWAL_HPP #define CONFIG_RENEWAL_HPP //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT #define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table #define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied #define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) #define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack #define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT #endif #endif /* CONFIG_RENEWAL_HPP */
Pre-renewal settings , Compiled before starting server, still the mobs are spawning
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Hi Everyone,
First of, im on Pre-RE ( rAthena March 2021 Files )
Already did the following ( Please see below )
Did couple of server restart,
But monster still spawn on mapThanks in advanced
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13 hours ago, buraquera said:
This script is not complete... Post it full....
Anyway, for what i can see it is already set this way u want
if ( distance(.@x, .@y, @x, @y) > 15 || @map$ != .@map$ ) {
I dunno where theses scope varibles came from but assuming its getmapxy from mvp killer, it means the party member shouuld be on 14 cells distance and also in the same map (obviously)
Unfortunately i cannot share the whole script
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Hi Everyone,
I'm trying to implement a condition
- if the party member is not within 14 cell of the mvp killer ( that player will not receive a point )
Thank you in advancehere is the part of my code
OnNPCKillEvent: if( getgmlevel() >= 60 ) end; // if gm.. event wont trigger for (.@i = 0; .@i < getarraysize(.mvp_id); .@i += 3 ) { if( killedrid == .mvp_id[.@i] && compare( strcharinfo(3), .maps$[.@i/3] ) ) { .@solopoints = .mvp_id[.@i+1]; .@partypoints = .mvp_id[.@i+2]; if( .haltevent ) { // temporarily disable while giving away rewards to avoid bugs dispbottom "Event is still giving away rewards. This kill wont not recorded.", 0xff0000; end; } query_sql( "INSERT INTO `mvp_ladder_rank` SET `char_id`='"+ getcharid(0) +"', `name`='"+ strcharinfo(0) +"', `day_kills` = '1', `week_kills` = '1', `month_kills` = '1', `all_kills` = '1' ON DUPLICATE KEY UPDATE `day_kills` = `day_kills` + 1, `week_kills`=`week_kills` + 1, `month_kills` = `month_kills` + 1,`all_kills` = `all_kills` + 1" ); if( !getcharid(1) ) { if(.Option&8 && rand(100) < .chance) { .@annouce = true; for (.@p = 0; .@p < getarraysize(.solo_reward); .@p+=2) getitem .solo_reward[.@p], .solo_reward[.@p+1]; } if(.Option&16) { #MVPPOINTS += .@solopoints; dispbottom "You got "+ .@solopoints +" MVP Points. Total: "+ #MVPPOINTS; } if ( .@annouce ) announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3), bc_all; } else { if ( rand(100) < .chance ) .@chance = true; if ( .@chance ) announce "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" at "+ strcharinfo(3), bc_all; getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for ( .@q = 0; .@q < $@partymembercount; ++.@q ) { if ( isloggedin( $@partymemberaid[.@q], $@partymembercid[.@q] ) ) { .@count_online++; if(.Option&16) { attachrid $@partymemberaid[.@q]; getmapxy ( @map$, @x, @y, BL_PC ); if ( distance(.@x, .@y, @x, @y) > 15 || @map$ != .@map$ ) { #MVPPOINTS += .@solopoints; dispbottom "You got "+ .@solopoints +" MVP Points. Total: "+ #MVPPOINTS; if ( .@annouce ) announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and received an item.", bc_all; else announce "[ "+ strcharinfo(0) +" ] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3), bc_all; } else #MVPPOINTS += .@partypoints / $@partymembercount; dispbottom "--------------------------------------------"; dispbottom "You got "+ (.@partypoints / $@partymembercount) +" MVP Points. Total: "+ #MVPPOINTS; dispbottom "--------------------------------------------"; .@partymemberaid[.@c] = $@partymemberaid[.@q]; ++.@c; } } } if ( .Option&8 && .@chance ) { for (.@p = 0; .@p < getarraysize(.party_reward); .@p+=2) getitem .party_reward[.@p], .party_reward[.@p+1]; } } end; } } end;
abysmal knight card sometimes lose its effect
in Scripting Support
Posted
Anyone has solution for our issue ?