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Everade

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Posts posted by Everade

  1. Sich als newcomer mit NovaRO zu messen ist naiv.

    NovaRO besteht aus 2 Leuten welche Vollzeit für den Server arbeiten.
    Hinzu kommen noch viele andere Helfer.

    Sicherlich soll man eine gewisse Vision haben und sich genug hohe Ziele setzen.
    Dennoch sollte man realistisch bleiben und sich nicht übernehmen.

    • Upvote 1
  2. Would be great if we could differentiate between items with and without attachements when it comes to deletion of mails.

    So the system would only delete mails after X days without items or zeny attachements.


    Reason:

    Sometimes players send high value items and/or high amount of zeny.
    Which then might be returned without being noticed by the sender due inactivity or not being noticed of it being returned.

    This could result in loss of items and zeny which weren't supposed to be deleted.

  3. On 18.8.2016 at 0:49 AM, Lemongrass said:

    You would have to force a reconnect onto the players, because you can not refresh the cash shop content after it was sent on login.

    Up to now we did not find any packets that would offer this feature and since gravity will possibly not have features like these it is most likely that they do not have packets for this.

    Please bear this in mind when doing any manipulative features for the cash shop.

    While this might be true, it isn't really a big deal.

    I mean right now, if you want to do a Cash Shop update, you do the exact same thing.
    You reload the item_cash_db.txt and that's it.

    Now if a player was online before the reload happened, and he opens the cash shop, he will simply see the old content.
    But even if he tries to buy items which have been removed for instance... it will fail.

    So these commands would still help us.
    The players will simply see it as soon as they relog, there's currently no way around that.
    With or without script commands.

    It would still be a great feature to have.
    Although i understand that there might be more important tasks to be completed right now.

  4. 2 hours ago, style_ro_info said:

    Would that not just replace text, i don't see how replacing the msgstringtable would affect resizabilty of the inventory window?

    Chaos92 is right.
    The Drop / Lock message, including Party Alarm and so on are at the wrong place, which means you're using a wrong msgstringtable for the client version you're testing with.
    And since that long text is streching the tab size, it's probably causing the entire problem.

    Why don't you give it a try in the first place...

  5. At first glance it might look great.
    And i understand that you as the devs have rather good points on why you would switch to C++.

    C++ is very powerful afterall.

    But you're missing something out. Or well, you're not missing it out, you're just "naive" or blind enough to think that it's going to work out well.
    The community.

    Don't take this lightly, i have seen more than enough projects falling apart because of such specific events.

    I would never dare to get my feet together and rewrite all the mods (2 projects) in C++
    Or let's rephrase this:
    I can't, lol. But i understand, that's not your problem.
    I'm just trying to point out that i'm for sure not the only one.

    At this point i would either move to hercules or wait for the next xAthena to show up and continue what has been done the past >10 years.
    (Because that's what usualy happens... It splits the community even further)


    And i repeat: I understand your situation... absolutely.
    In the end, the devs are doing all the work, so it's just fine that you're molding your future with process optimisations.


    It's just going to mess up a lot of rAthena servers. Because it increases the workload by tremendous bounds, for the community and the devs.
    You won't be able to keep up with updates (rAthena is already years behind) even though you might tell us now that future updates are going to be faster. The problem is just that there's a huge ass gap inbetween now and the time you manage to start on updates. On top of that, it won't speed up the process by months, so it's not like it's the holy grail.

    Because there might be a 4 year gap before we reach rAthena's current standpoint (almost stable environment and < 1000 bugs)
    Not even talking about re-reporting bugs you will re-create and absolutely new bugs falling at us like shooting stars.

    So my bet would be that >60% will move to hercules before you even manage to finish it.
    We're not getting younger guys.

     

    But it's funny to see Sirius_Black back in a list.
    I remember about 8 years back from now, rumors were going around that he managed to recode entire eAthena to a much powerful version.
    It was praised as the holy grail. Yet we've never seen any proof. Unless that we knew that Black is an old german genius.
    Now we finally get to see something out of it ?! :P

    • Upvote 2
    • Like 1
  6. mmo_charstatus is currently extremly limited.
     

    I was forced to:
    - Remove extra storage
    - Revert Max Party members back to official
    - Revert Max Friends back to official

    YET I'M STILL HAVING ISSUES!!!

    There's really NOT much i've increased.
    Maybe guild members, and yet i'm still getting disconnected!!!!!!

     

    If rAthena Devs are not willing to help in this situation, they should remove ALL possibilities of those "now" useless settings.

    In case it's possible to be implemented.

     

    If not, they should still remove all useless settings.

     

     

     

    This is a big piece of ********
    I would prefer to dump those new ******** features instead.
     

  7. The german community was never really active at all, also not in the past.

    And the most experienced coders work mostly for their own projects to have their exclusive stuff.

     

    They don't like to share what they've achieved on their own.

    Unless they need the money and sell it.

     

    That's how the real world works ;)

     

    Someone might be able to do it, but you may pay a fortune for it.

  8. Just wanted to ask, if you have to turn off the server with a specific command or something.

    Because the vending persistency never really worked for me.
    If i shut down the server it logs out everyone and seems to clear the vending persistency sql table.

     

    So the vending shops are never saved and reloaded upon a server restart.
    Also not after a crash.

     

    Simply never.

     

     

    Any idea?

  9. Looking great.
    I wished this would make it as contribution to rAthena.
    The achievement system really looks solid, something you can rarely say when it comes from gravity.

     

     

    But one question.

     

    Is the random item bonus system official?
    Just asking because it kinda looks official with those additional framed windows.

  10. The old deprecated Harmony Anti Cheat System was the only one which allowed real UI customizations. (From Sirius_White, a german coder who left the RO community years ago)
    Like adding actual new buttons to the UI, or creating entire new Interfaces.

    I think i was the only one who actually took use of it ^^

     

    I don't think that anyone out here got the talent, or if, not the interest of realising this again.

    You would have to wait for an open source, custom client coded from scratch (there are some projects going on right now, but don't wait for it...)


    So i guess the only way for you would be to script an auction system. (over normal "mes" NPC dialogue)
    As a combination of saving all the data on your SQL database, and handling the entire interface via script.

     

    You could also do a mix of Source + Script + SQL database

     

    But if you're interested into the old official Auction System:
    - Just use a very old client where the Auction System is still implemented and working.
       So you could use the old official Auction System.
       Source may require some smaller touches though, i'm not sure if that's still working properly.

       Other than that i think it's the easiest way. However with the bigass limitation that your client is freaking old... maybe not even compatible with rA anymore.

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