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Checkmate

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Posts posted by Checkmate

  1. Hi there.. Im having aliltel problem here..Here... I was using the dice event by sir @Sanbox..
    Then this error came out..


    k4joustrne.png


     

    Here are the script which is setting p that would be autoomatically running every 9 hour.

    //======Name========================================
    // Dice Event
    //======Version=====================================
    // 1.0
    //======Author(s)===================================
    // Sandbox
    //======Comments====================================
    // In loving memory of AstralRO
    //==================================================
     
     
    - script DiceTrigger -1,{
     
    OnMinute00:
    if(gettime(3) % 9 == 0) donpcevent "DiceTrigger::OnDiceETrigger";
    end;
     
    OnInit:
    disablenpc "Dice Event Warper#dice";
    disablenpc "Claim Your Prize!#dice";
    end;
     
     
    OnDiceETrigger:
    if(agitcheck() == 1) end;
    enablenpc "Dice Event Warper#dice";
    announce "Dice Event: We are going to have a Dice Event",bc_all,0x8A2BE2;
    sleep2 1000;
    announce "Dice Event: For those who want to join, please go to Prontera(Bottom Of Snail NPC)!",bc_all,0x8A2BE2;
    sleep2 1000;
    announce "Dice Event: The Warper would be open for 1 minute",bc_all,0x8A2BE2;
    sleep2 30000;
    announce "Dice Event: Last 30 Seconds.",bc_all,0x8A2BE2;
    sleep2 30000;
    announce "Dice Event: Warper Closed.",bc_all,0x8A2BE2;
    disablenpc "Dice Event Warper#dice";
    areawarp "prontera",159,176,164,182,"prontera",161,179;
    donpcevent "DiceEvent::OnDiceStart";
    end;
     
    }
     
    quiz_02,55,90,3 script Got Stuck?#dice 779,{
     
    mes "[ Got Stuck? ]";
    mes "Do you wish to go back?";
    menu "Yes",-;
    warp "prontera",156,174;
    close;
     
    }
     
     
    quiz_02,37,80,3 script Box 1 111,{
     
    warp "quiz_02",37,70;
    close;
     
    }
     
    quiz_02,49,80,3 script Box 2 111,{
     
    warp "quiz_02",49,70;
    close;
     
    }
     
    quiz_02,61,80,3 script Box 3 111,{
     
    warp "quiz_02",61,70;
    close;
     
    }
     
     
    quiz_02,73,80,3 script Box 4 111,{
     
    warp "quiz_02",73,70;
    close;
     
    }
     
    quiz_02,37,64,3 script Go Back#1 858,{
     
    warp "quiz_02",55,76;
    close;
     
    }
     
     
    quiz_02,49,64,3 script Go Back#2 858,{
     
    warp "quiz_02",55,76;
    close;
     
    }
     
    quiz_02,61,64,3 script Go Back#3 858,{
     
    warp "quiz_02",55,76;
    close;
     
    }
     
    quiz_02,73,64,3 script Go Back#4 858,{
     
    warp "quiz_02",55,76;
    close;
     
    }
     
     
    - script DiceEvent -1,{
     
    OnDiceStart:
    mapannounce "quiz_02","We are about to start the Dice event.",bc_blue;
    sleep2 1000;
    mapannounce "quiz_02","Rules are simple:",bc_blue;
    sleep2 1000;
    mapannounce "quiz_02","I'm going to pick a number, 1 to 4. Then I'll do a countdown from 5 to 0",bc_blue;
    sleep2 1000;
    mapannounce "quiz_02","All you have to do is go to box of the number you want",bc_blue;
    sleep2 1000;
    mapannounce "quiz_02","Example, If I get the number 4, All players standing on number 1 to 3 loses.",bc_blue;
    sleep2 1000;
    mapannounce "quiz_02","We'll do it again and again until we have 1 player left on this map.",bc_blue;
    sleep2 2000;
    mapannounce "quiz_02","Before I forget, you must GO INSIDE THE BOX! because if you're caught standing outside the box you'll be automatically disqualified!",bc_blue;
    sleep2 2000;
    mapannounce "quiz_02","That's it.. Now let's get it on!",bc_blue;
    sleep2 3000;
    goto L_start;
    end;
     
     
    L_start:
    enablenpc "Go Back#1";
    enablenpc "Go Back#2";
    enablenpc "Go Back#3";
    enablenpc "Go Back#4";
    if(getmapusers("quiz_02") == 1) goto L_winner;
    enablenpc "Box 1";
    enablenpc "Box 2";
    enablenpc "Box 3";
    enablenpc "Box 4";
    if(getmapusers("quiz_02") == 0) goto L_noone;
    if(getmapusers("quiz_02") > 1) {
    set $@number,rand(1,4);
    sleep2 1000;
    mapannounce "quiz_02","I'm ready to pick a number. Please go to the box of the number you want! Go go go!",bc_blue;
    sleep2 20000;
    mapannounce "quiz_02","5",bc_blue;
    sleep2 1500;
    mapannounce "quiz_02","4",bc_blue;
    sleep2 1500;
    mapannounce "quiz_02","3",bc_blue;
    sleep2 1500;
    mapannounce "quiz_02","2",bc_blue;
    sleep2 1500;
    mapannounce "quiz_02","1",bc_blue;
    disablenpc "Box 1";
    disablenpc "Box 2";
    disablenpc "Box 3";
    disablenpc "Box 4";
    disablenpc "Go Back#1";
    disablenpc "Go Back#2";
    disablenpc "Go Back#3";
    disablenpc "Go Back#4";
    areawarp "quiz_02",32,95,79,76,"mellina",115,150;
    areawarp "quiz_02",80,85,80,76,"mellina",115,150;
    areawarp "quiz_02",31,85,31,76,"mellina",115,150;
    if(getmapusers("quiz_02") == 0) goto L_noone;
    sleep2 1000;
    mapannounce "quiz_02","Time's Up. Winning number is "+$@number+"!",bc_blue;
    if($@number == 4) goto L_Lose1;
    if($@number == 3) goto L_Lose2;
    if($@number == 2) goto L_Lose3;
    if($@number == 1) goto L_Lose4;
    end;
     
    }
     
    L_Lose1:
    //Edit to where will you warp players that lost
    areawarp "quiz_02",33,73,41,52,"mellina",115,150;
    areawarp "quiz_02",45,73,53,52,"mellina",115,150;
    areawarp "quiz_02",57,73,65,52,"mellina",115,150;
    goto L_start;
    end;
     
    L_Lose2:
    //Edit to where will you warp players that lost
    areawarp "quiz_02",33,73,41,52,"mellina",115,150;
    areawarp "quiz_02",45,73,53,52,"mellina",115,150;
    areawarp "quiz_02",69,73,77,52,"mellina",115,150;
    goto L_start;
    end;
     
    L_Lose3:
    //Edit to where will you warp players that lost
    areawarp "quiz_02",33,73,41,52,"mellina",115,150;
    areawarp "quiz_02",57,73,65,52,"mellina",115,150;
    areawarp "quiz_02",69,73,77,52,"mellina",115,150;
    goto L_start;
    end;
     
    L_Lose4:
    //Edit to where will you warp players that lost
    areawarp "quiz_02",45,73,53,52,"mellina",115,150;
    areawarp "quiz_02",57,73,65,52,"mellina",115,150;
    areawarp "quiz_02",69,73,77,52,"mellina",115,150;
    goto L_start;
    end;
     
    L_noone:
    announce "No one won the Dice Event!",bc_all,0x8A2BE2;
    disablenpc "Claim Your Prize!#dice";
    disablenpc "Dice Event Warper#dice";
    end;
     
    L_winner:
    enablenpc "Claim Your Prize!#dice";
    disablenpc "Dice Event Warper#dice";
    end;
     
    }
     
    quiz_02,55,84,3 script Claim Your Prize!#dice 904,{
     
    getitem 7227,1; //Edit on what prize would you give to the winner
    announce strcharinfo(0)+" won the Dice Event!",bc_all,0x8A2BE2;
    disablenpc "Claim Your Prize!#dice";
    disablenpc "Dice Event Warper#dice";
    warp "mellina",115,150;
    close;
    end;
     
    }
     
    quiz_02 mapflag nowarp
    quiz_02 mapflag nowarpto
    quiz_02 mapflag noskill
    quiz_02 mapflag noteleport
    quiz_02 mapflag nomemo
    quiz_02 mapflag nosave SavePoint
    quiz_02 mapflag noicewall
    quiz_02 mapflag noloot


     

    Is this true setting??..??

    Need help on this...

     

  2. Hello guys, I want to see what are the most used Side boxes, so we can put them from top to the bottom, the most popular to the less popular, so will be easier for all the rAthena community to navigate through the forums =)

     

    What are Sideboxes??

     

     

    n2zrwp.jpg

     

     

    Please be serious, we all want to make rAthena a better community, we should work together to make it happen!

     

    GO rAthena GO!!

    Done,,, ^ ^

    Maybe can add a sidebox which show a new update for github rAthena?..?

  3. Ok sir thank you ^_^

    Still waiting for answers... :/

     

    So sorry... /sry

    Try this

    // Settings :
    //	-	Only required to edit the ShopSetting() Function
    //			Notes : You may also add / remove Menu ( If any ) 
    //	-	Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
    //			Ex. of Variable.	->	Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
    //	-	ERROR Message are used to show Invalid Settings in your NPC.
    
    
    // Leave this alone...
    -	shop	Emistry_Shop	-1,512:100
    
    
    prontera,155,181,5	script	Sample	757,{
    function ShopSettings;
    function ValidateCost;
    function CurrencyInfo;
    function ClearData;
    function ValueConvert;
    function ErrorNotice;
    
    mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000.";
    mes "^00FF00____________________________^000000";
    mes "So,Which shop you would like to look at it";
    next;
    // Menu Selection
    select("Shop 1","Shop 2","Shop 3");
    
    ClearData();
    ShopSettings( @menu );
    npcshopitem "Emistry_Shop",512,100;
    npcshopdelitem "Emistry_Shop",512;
    for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
    	npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
    mes "Okay...wait awhile";
    mes "^00FF00____________________________^000000";
    CurrencyInfo( @Currency$ );
    mes "^00FF00____________________________^000000";
    callshop "Emistry_Shop",1;
    npcshopattach "Emistry_Shop";
    end;
    
    
    function	ShopSettings	{
    	switch( getarg(0) ){
    		Case 1:
    			// Currency [ Item ID / Variable Name ]
    			set @Currency$,"7179";
    			// Item ID Lists
    			setarray @ItemLists[0],6153,7227;
    			// Item Price
    			setarray @ItemCost[0],100,1;
    			break;
    		Case 2:
    			// Currency [ Item ID / Variable Name ]
    			set @Currency$,"7227";
    			// Item ID Lists
    			setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
    			// Item Price
    			setarray @ItemCost[0],2,2,3,4,5,6;
    			break;
    		Case 3:
    			// Currency [ Item ID / Variable Name ]
    			set @Currency$,"#CASHPOINTS";
    			// Item ID Lists
    			setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
    			// Item Price
    			setarray @ItemCost[0],20,22,34,445,52,641;
    			break;
    		// Case 4,5,6.....etc...
    		default:
    			ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
    			close;
    	}
    	
    	
    if( @Currency$ == "" )
    	ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
    if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
    	ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
    return;
    }
    
    function	ErrorNotice	{
    	mes "^FF0000ERROR^000000 - "+getarg(0);
    	mes "^00FF00____________________________^000000";
    	mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
    	close;
    }
    
    function	CurrencyInfo	{
    	if( getitemname( atoi( getarg(0) ) ) != "null" ){
    		mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
    		mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
    	}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
    		mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
    		mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
    	}
    return;
    }
    
    function	ValidateCost	{
    	if( getitemname( atoi( getarg(0) ) ) != "null" ){
    		if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
    	}else{
    		if( getd( getarg(0) ) < getarg(1) ) return 1;
    	}
    return 0;
    }
    
    function ClearData	{
    	set @Currency$,"";
    	set @TotalCost,0;
    	deletearray @bought_nameid[0],getarraysize( @bought_nameid );
    	deletearray @bought_quantity[0],getarraysize( @bought_quantity );
    	deletearray @ItemLists[0],getarraysize( @ItemLists );
    	deletearray @ItemCost[0],getarraysize( @ItemCost );
    return;
    }
    
    function	ValueConvert	{
    	set .@num, atoi(""+getarg(0));
    	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    	set .@l, getstrlen(""+.@num);
    	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
    		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
    			if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    	}
    	return .@num$;
    }
    
    OnBuyItem:
    	ShopSettings( @menu );
    	for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
    		for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
    			if( @ItemLists[@j] == @bought_nameid[@i] )
    			set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
    	mes "^FF0000       BILLING LIST^000000";
    	mes "^00FF00____________________________^000000";
    	for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
    			mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
    	mes "^00FF00____________________________^000000";
    
    	if( getitemname( atoi( @Currency$ ) ) != "null" )
    		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
    	else if( getitemname( atoi( @Currency$ ) ) == "null" ){
    		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
    	}
    	
    	mes "^00FF00____________________________^000000";
    	if( ValidateCost( @Currency$,@TotalCost ) ){
    		if( getitemname( atoi( @Currency$ ) ) != "null" )
    			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
    		else{
    			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
    		}
    	}else{
    		if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
    			if( getitemname( atoi( @Currency$ ) ) != "null" )
    				delitem atoi( @Currency$ ),@TotalCost;
    			else{
    				set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
    			}
    			for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
    				getitem @bought_nameid[@i],@bought_quantity[@i];
    			message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
    			mes "Thank you for shopping.";
    		}
    	}
    ClearData();
    close;
    
    }
    

    Topic at here

  4. About above topic..
     

    /**
     * Optional NPC Dialog Timer
     * When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
     * - On 'timeout' the npc dialog window changes its next/menu to a 'close' button
     * Comment to disable the timer.
     **/
    //#define SECURE_NPCTIMEOUT

     

     

     
    Im already comment that and recompile back and there was no error while recompiling but how this can be happened again when idle about 1 minutes close box appear again ... ??...??

    Something i miss??
  5.  

     

    This is what I've got sir

     

    What revisiona are you using? @revision

    I see this error somewhere in this rAthena.. Wait im searching and try to contact other scripter..

     

    I'm using eAthena. When i type @revision unknown command. Sorry I'm newbie >_<

     

    No wonder... It is because... This script was function for rAthena... 

    Its ok sir...

    Im also newbie.. ^  ^

    Trying to help as i can.. ^ ^ 

    Wait im trying searching

  6. This is what I've got sir

     

    What revisiona are you using? @revision

    I see this error somewhere in this rAthena.. Wait im searching and try to contact other scripter..

     

    The error was showing on line 36 & 214...

    @euphy

    @emistry

    @capuche

  7.  

     

    //===== eAthena Script =======================================

    //= Super Awesome Quest Template
    //===== By: ==================================================
    //= CalciumKid
    //= & Okira
    //===== Current Version: =====================================
    //= 2.0
    //===== Compatible With: =====================================
    //= eAthena 1.0 Final +
    //===== Description: =========================================
    //= Quest Template
    //============================================================
    prontera,164,150,0 script Quest Shop 512,{
      //===== Config: ==============================================
      set .npcname$,"[^FF0000 <Headgears> ^000000]"; //Change to whatever you want the NPC name to be
      setarray .reqid[1],<1059>,<7097>,<7227>; //Item IDs for the items, required for item checks
      setarray .reqn$[1],"<Fabric>","<Burning Heart>","<TCG Card>"; //These are names of the required items, 
     
    for the dialogue
      setarray .reqa[1],<100>,<100>,<1>; //These are how many of each item is required
      set .prize,<30089>; //Change this to the Item ID of the item reward
      set .prizen$,"<Hokage Hat>"; //Change this to the name of your reward
      set .prizea,<1>; //Change this to the amount of the prize item
      set .zeny,20000000; //Amount of zeny for quest (set to 0 to disable)
     
    L_QUEST:
    mes .npcname$;
    mes "Hah! Hello there "+strcharinfo(0);
    next;
    mes .npcname$;
    mes "I don't get many visitors, so I assume you're after my legendary ^FF0000"+.prizen$+"^000000?";
    menu "Of course",-,"No way",L_EXIT;
    next;
    mes .npcname$;
    mes "Great! I love business. I can make you a ^FF0000"+.prizen$+"^000000, but only if you bring me the 
     
    materials required.";
    next;
    mes .npcname$;
    mes "Would you like me to make one for you?";
    menu "Yes",-,"No",L_EXIT;
      next;
      mes .npcname$;
      mes "I'll need the following:";
      for (set .@x,1; .@x < getarraysize(.reqid); set .@x,.@x + 1) {
    mes .reqa[.@x]+" ^FF0000"+.reqn$[.@x]+"^000000";
      }
      if (.zeny > 0) {
    mes .zeny+" ^FF0000Zeny^000000";
      }
      next;
      mes .npcname$;
      mes "Do you have those items?";
      menu "Yes",-,"No",L_EXIT;
       next;
       mes .npcname$;
       for (set .@x,1; .@x < getarraysize(.reqid); set .@x,.@x + 1) {
    if(countitem(.reqid[.@x]) >= .reqa[.@x]) {mes "You've got enough ^00FF00"+.reqn
     
    $[.@x]+"^000000";} else {mes "You need more ^FF0000"+.reqn$[.@x]+"^000000";}
       }
       if (.zeny > 0) {
    if (Zeny < .zeny) {mes "You're missing ^FF0000Zeny^000000";}
    else {mes "You've got enough ^00FF00Zeny^000000";}
       }
       next;
       mes .npcname$;
       mes "Would you like to complete the quest?";
       menu "Yes please!",-,"No Thanks",L_EXIT;
       next;
       for (set .@x,1; .@x < getarraysize(.reqid); set .@x,.@x + 1) {
    if(countitem(.reqid[.@x]) < .reqa[.@x]) goto L_EXIT2;
       }
       if (.zeny > 0) {
    if (Zeny < .zeny) goto L_EXIT2;
       }
       mes .npcname$;
       mes "Brilliant! Fantastic! Here you go.";
       for (set .@x,1; .@x < getarraysize(.reqid); set .@x,.@x + 1) {
    delitem .reqid[.@x],.reqa[.@x];
       }
       if (.zeny > 0) {
    set Zeny, Zeny - .zeny;
       }
       goto L_FINAL2;
       close;
    L_EXIT:
       next;
       mes .npcname$;
       mes "Eh. I don't need you either. Bah!";
       close;
    L_EXIT2:
       next;
       mes .npcname$;
       mes "I'm sorry, you don't have enough!";
       close;
    L_FINAL2:
       next;
       mes .npcname$;
       mes "Brilliant! Fantastic! Here you go.";
       getitem .prize,1;
       close;
    }

    I want to make a Quest Like Hokage Hat Ex: 100 Fabric, 100 Burning Heart 1 TCG Card but It makes some error. Can someone help me please? :(

     

     

     

    Why you did not use this script???

    It support

    • Very simple item additions, taking only seven arguments:

      Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,<required item ID>,<required item amount>{,...});

    • Support for multiple shops/categories, if needed.
    • Support for any custom variable (ex. Cash Points).
    • User-friendly: Item requirements are color-coded by completion, and you can only proceed when all are met.
    • There's no need to number the quest items, so re-ordering takes no time at all.
    • Options to show slots, announce quests upon completion, display item IDs, and show Zeny cost.
    • Debug information for any errors in configuration.

     

  8. You can disable the SECURE_NPCTIMEOUT (src/config/secure.h) for now. It's being looked into. I believe this is related to your case.

    WOW.... Is this the solution fo some random chat box change into close...

    /**
     * Optional NPC Dialog Timer
     * When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
     * - On 'timeout' the npc dialog window changes its next/menu to a 'close' button
     * Comment to disable the timer.
     **/
    #define SECURE_NPCTIMEOUT

    Thx cuz pointing it out dude.. ^ ^

    **Edit**

    It not working... -.-

  9. I knew it but... Please... Give othe mods some time since they all live in different country and maybe this time wah thier sleep time... xD
    Can you provide the error?..?
    I mean some screen shot or how did you manage your server?..? (storage mode)

  10. Good day,

     

    We have a Problem and cant fix it please help!

    The problem is when you take an item out of storage to get out and puts in again and then then the items relogt be multiplied times in storage 5x. see screens and once the maximum storage capacity is reached some items disappear and the storage is unusable!

    http://img5.fotos-hochladen.net/uploads/screenburningrohfmciz8eqr.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningrohgvca3fzq7.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningrop6cfkldo1m.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningrom78sbkzih3.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningro0fgnjcha1t.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningroim93zf40vo.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningroa2nxjyict8.jpg

    http://img5.fotos-hochladen.net/uploads/screenburningro2lokimyn63.jpg

    Please DO NOT spam the same question... /sigh

    Aiyoooo

    Btw try to check the map_server for any erros or maybe it duplicating the item's

    • Upvote 1
  11. Im sorry if this topic was in wrong section and please to move it ot correct section..

    I'm using latest rathena version... Which is held and Bakonawa quest...
    But it seem like the item belongings was not drop at all from Tiyanak monster.
    It was say in :

     

     

     

    He tells the player that Tiyanaks carries those belongings and asks the player to retrieve 2 Lost Belongings from Tiyanak and take them to the Missing Person's Father. (malaya 270, 267)

    From : 
    http://irowiki.org/wiki/Bakonawa_Extermination

    Im trying to bypass it using GM by give the 2 Lost Belongings to player but the ncp name Missing Person's Father. (malaya 270, 267) cannot detect the item.. 

    Now how can we solve this... If really the item did not drop from tiyanak?..?


    8hinvnf7vk.png




    Anyone face this problem?..?

     

  12. you just need to add them on src folder and compile after are you going to do this on Windows?

    just open the mentioned file for example:

    attachicon.giftut001.png

    as seen on the image above it points to battle.c

    you just need to open battle.c on a text editor preferably Notepad++ then find the mention line:

    4014 //The following are applied on top of current damage and are stackable.

    now below the fixes you see + sign this means you need to add those lines (additional lines) below 4014 and 4015 line.

    after you add the line you need to remove + because this are not read by the compiler.. but if you know how to apply patch using .diff file then your good to go you pull diff on SVN Version but I'm not sure how to do that on GIT.

     

    HTH..

    The standard use it to make it one by one...

    hahahahha

    Knew it..

    But using git i mean diff... Hurmmm that must be more hard is it?

  13. Hi! Why map doesn't work on server? If i warp on new map, i get error (strange Symbols can't read).

     

    This is error in map? In texture, object, walls?

     

    How fix this problem?

     

    Can you take a screen shot to make us help you solve that.. Cause (strange Symbols can't read) was a lot... 

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