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kohakusan

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Everything posted by kohakusan

  1. You mean, I have to get the original files and make a copy with another name and add as a custom npc?
  2. I'm trying to make an npc using some monsters and homunculus sprites but I can't even click the homunculus one, like it's another player or real homu, while monster show the Sword mouse icon, like the real monster. Is there anyway to make the "balloon" mouse icon appear on them? If I need to create an npc file using their sprites files, do I need to configure something or it's the balloon by default? I never made a custom npc sprite...
  3. Isn't it possible with the official bar?
  4. Is it possible to make all monsters HP bar show up without the need to hit it first? If yes, how to do it for all mobs and for bosses only? Thanks! Client 2012-04-10 I'm checking this out, I enable it to show for bosses but it still only works if we hit it first, I think it has something to do with the damagelog_size but I don't know much about programming so I have no idea what to do... mob.c #if PACKETVER >= 20120404 if( src->type == BL_PC ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif_monster_hp_bar(md, sd->fd); } } #endif
  5. Using 2012-03-07 client and 1 or 2 weeks old svn release. Sometimes, randomly, when I kill a mob their sprite stays there with no HP or movement. I remember seeing this somewhere else long ago but can't remember what causes it...
  6. I have the same problem actually, neither actor1 or 2 works to move "layers" to the background/foreground, although actor2 shows the item on the right position and changing the "Priority Ref." seems to only working as a viewing tool, it doesn't change anything in the files.
  7. Thanks a lot QQfoolserellina!
  8. Thanks for the replies! I am using kRO, I just put some translated .lua files. Anyway, even regular items, mostly with "5" item type aka. Armor fall under other categories... For swapping the window names, yes it would work but the problem is that when I click the Shield icon, I want to open the armor, not the weapons... Same for the Sword icon... Anyway, it's just mostly aesthetic so I don't really care much if it stays that way, just wouldn't hurt to fix it somehow...
  9. How do I set an item to fall into a certain storage category? Currently most of my custom headgears are going to the "hand" category while "armor" and "weapon" are switched around... Hexed: 2012-03-07 Latest SVN First window is from Armor button but shows weapons, same for second window, Weapon button but shows armor. And all hats are on the "Hand" category instead of "Armor" just above on storage.
  10. Fixed, it seems to be working fine, need a few more tests. I only copied "0x0907,5,moveitem,2:4" from the 04-10 to the 03-07, which is the one I'm using and it's working.
  11. Não da pra baixar o brAthena no momento, parece q estão tendo algum problema por lá, por isso não consigo encontrar e os dbs do cronus pre-re não são em portugues... Eu só quero mob_db e item_db pre-re...
  12. Thanks for helping, I managed to get it to work on 2012-03-07 only. It's fine for now though...
  13. Hi, I'm using one of the latest rA server on Pre-Re with 2012-03-07 client, it's all working fine but when I try to add an item to the Favorites tab client crashes and map-server has an error: [Warning]: clif_parse: Received unsupported packet (packet 0x0907, 5 bytes received), disconnecting session #3. Thanks for the help! Here is my packet_db EDIT: And since Patcher's support is here too... Does Thor Patcher work with *.no-ip.org? Mine is only working for myself but anyone can access the files on browser...
  14. Mas o rathena é só em inglês... Quero a versão brasileira
  15. Alguem tem os arquivos SQL PRE-RE em PORTUGUES do item_db, item_db2, mob_db e mob_db2?
  16. Ran out of patience and tried with yet another older Raxexe and it's ALMOST working... I'm using 2012-03-07 now, changed everything to packtver=29 and mmo to 20120307, recompiled but map server says: [info]: clif_parse: Disconnecting session #3 with unknown packet version (p:0x 086a,l:19). But it's there on packet_db: //2012-03-07fRagexeRE packet_ver:29 0x086A,19,wanttoconnection,2:6:10:14:18 0x0437,5,walktoxy,2 0x0887,6,ticksend,2 0x0890,5,changedir,2:4 0x0865,6,takeitem,2 0x02C4,6,dropitem,2:4 0x093B,8,movetokafra,2:4 0x0963,8,movefromkafra,2:4 0x0438,10,useskilltopos,2:4:6:8 0x0366,90,useskilltoposinfo,2:4:6:8:10 0x096A,6,getcharnamerequest,2 0x0368,6,solvecharname,2 0x0369,26,friendslistadd,2 0x0863,5,hommenu,4 0x0861,36,storagepassword,0 0x0929,26,partyinvite2,2 0x0885,7,actionrequest,2:6 0x0889,10,useskilltoid,2:4:6 0x0870,-1,itemlistwindowselected,2:4:8 0x0926,18,bookingregreq,2:4:6 0x0815,-1,reqopenbuyingstore,2:4:8:9:89 0x0817,2,reqclosebuyingstore,0 0x0360,6,reqclickbuyingstore,2 0x0811,-1,reqtradebuyingstore,2:4:8:12 0x0884,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0835,2,searchstoreinfonextpage,0 0x0838,12,searchstoreinfolistitemclick,2:6:10 0x0439,8,useitem,2:4 Do I need to change something on clif.h or clif.c?
  17. Okay, I've been trying to setup a server for a couple days now and I keep running into lots of troubles... :sigh: I have experience setting up and recompiling the server, but I've been "out of the business" for a while so there are quite a lot of new things I'm having trouble with. My objective: Pre-Re local server. I got 2 compiled versions with respective packetver edited on mmo.h for 20120410 and 20120618. And got the lua files from http://svn6.assembla...de/Lua_Project/ First, I got the rAthena 16792 revision from SVN, configured, recompiled and it's working just fine then I got kRO and my nightmare started... I choose to use the 2012-04-10aRagexeRE and 2012-06-18aRagexeRE, for testing purposes. Downloaded the lua files, made the diffs and grf using Weediff2012Pack_v2 with the diff generator, not actual .diff file. By now I basically tried every possible option in there for diff, mostly the "read data folder first" and "read lua before lub". After running into coultess errors from lua like the "shadowtable.lua" error I somehow managed to make one of the 06-18 diffed work without any problem(I don't know which options I chose) while any other diff(04-10 or 06-18 with respective lua folder) I try making gives me this error: After that, the game opens fine. I noticed this is related to the OptionInfo.lua inside the savedata folder and it doesn't give me any error if I delete it but when I open the game again it errors once more. Second problem: When trying to connect(even with the working 0618 one) I always get the 5011 error or the Rejected from server(30), the latter most of the time, especially on the working one. My server windows don't show anything related to wrong packets or anything at all really, they simply show it disconnected: Btw I tried using both Data folder and .grf file with respective diff. I don't know if I'm missing something about the packet version somewhere or something else, maybe mmo.h need something more for the 0618 to work since I think it's not supported yet... Is it possible to be the lua files too? mmo.h(and 20120618 for the other) #ifndef PACKETVER #define PACKETVER 20120410 packet_db.txt Packet_db.txt(0618) Since this one is not on the rAthena by default, I got on a thread somewhere, don't remember. And clientinfo.xml, tried using packetver 28, 29 and 30, changing it on packet_db.txt too, still nothing. kRO fully updated with rsu-kro-rag-lite and renewal. Recompiled using Visual Studio 2012 EDIT: Okay, I noticed something, I still get the "Rejectect from Server(30)" or 5011 errors even with server offline, so I think it's basically client-side...
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